View Full Version : Ready for WAR?
My wife picked up a Warhammer Online for me today. So, who all is in? What server? Order or Destruction? I'm not too excited about the classes being so terribly inflexible, but I'm willing to give it a shot. I mean, you've got tank, dps, and healing archetypes, and you are pretty much stuck in them. Where is the debuffer? Where is the class whose sole purpose is to screw with people?
seebs
09-17-2008, 08:54 PM
I have to pass; no Mac port, => no spouse.
I'd rather stick with WoW anyway, I like the feel.
Zehava
09-17-2008, 09:37 PM
I'm playing.
Order, Sea of Malice
I forget what server for Destruction.
Uthgar the Brazen
09-17-2008, 10:38 PM
I haven't picked it up yet. Chances are I'll wait awhile before wading in (let others suffer the bugs, "class re-balancing," and the like). :D
I'd rather stick with WoW anyway, I like the feel.
I could never get into WoW. Tried it three times. The combat was just so mind-numbingly boring. There was just no real option available for creativity. WAR might be the same, I don't know. I just need something to tide me over until Guild Wars 2 come around.
seebs
09-17-2008, 11:47 PM
Huh. I really enjoy the WoW combat, but I guess it may depend on class, level, and spec. It certainly starts out fairly dull. Engineer+rogue=fun, though.
What got me is that performing any given task was usually limited to rotating through three or four skills. I played as a Warlock and a Druid, and in both cases, I eventually couldn't take it anymore. Send in pet, Apply DoTs, Shadow bolt, find next mob, repeat. Or, as Druid, Starfire, Moonfire, Bear, click through bear skills, transform back, heal, repeat. And that was pretty much it. I'm hoping that WAR allows for a bit more variety.
seebs
09-18-2008, 08:18 AM
Huh. I don't have that experience at all. For warlock, I tended to have maybe five or ten default rotations, but any multi-target fight would get more complicated. On druid, I spent a lot of time stealthing around, picking off targets, and so on... And very rarely shifted all that much in combat. (e.g., very few moonfire+bear combos.)
I think some of it's a matter of play style, and also whether you spend much time hanging out with people. Even one other person frequently changes strategy a lot.
I don't really have the luxury of playing with other people. :(
I cannot tell you how tempted I am to pick this up, but I am resisting.
Huh...interesting that you found Warlock and Druid to be boring. Those are the only two classes I could play without falling asleep. They seem to have a wider array of options than the other classes. I'll second what seebs said, though...playing with (and against) others widens your options drastically. There was a widely viewed video soon after the game came out that highlighted the number of abilities you had to use to PvP effectively as a Rogue and a Warlock. Every time the person playing hit a button, the button's number flashed on the screen. The Rogue went 1...1...1...1...1...2 over and over (five Eviscerates for combo points and then whatever the high damage finisher is called), while the Warlock was all over the place, using different abilities on different opponents, etc.
Uthgar the Brazen
09-18-2008, 04:05 PM
Eviscerate is the finishing move. I think you meant Sinister Strike.
:psst:
And, having done the rogue thing a little, that was just a crappy player. There are more skills available which help a great deal in a changing situation.
I am finding hunter to be dreadfully dull. Or it could be that it's just Ashenvale that's boring as hell. I think I'll move over to Duskwood and see if I resume being pleased. I always liked Duskwood.
ETA: Have a gnome warrior on the side I may pursue further. Go prot, go! With the upcoming changes to gear and heavier weighting of strength for better DPS (but not nearly as good as other specs or DPS-focused classes), I may at last get to enjoy the full range of life as a tank (I LOVE tanking, but it's all the times when it's just me that suck).
That's why I played as the Warlock and Druid. The other classes weren't even a consideration. It just seems like a committee at Blizzard sat down and decided what will be the proper way each class was going go about doing something. You want to tank, you use this set of skills. You want to deal damage, you use this other set. There really isn't any room for stepping outside of the roles defined by Blizzard.
Maybe I'm just spoiled by the sandbox approach of Guild Wars, where the devs threw out a hundred skills and told people to knock themselves out. I'm hoping that WAR's different hybrid classes will mix it up a bit. Like I said, I'm just holding out for GuildWars 2. :)
Anyway, I'm gathering a small army of Destruction toons on the Ironfist server.
Yah, Sinister Strike is the one I'm thinking of.
ManM, I think Blizzard definitely did decide on a specific role for each class, and then designed each class to effectively play its given role. I'm not saying that's necessarily a bad thing, just that I think you're right about the basic design philosophy.
If I pick it up, I'm definitely going Destruction, although the Bright Mage and the Witch Hunter also intrigue me. I'll hit Ironfist in the event that I try it out.
Uthgar the Brazen
09-18-2008, 06:15 PM
Stop tempting me! Though it's mostly to reinstall Guild Wars, which I never played a lot, but always enjoyed when I did.
No, you stop tempting me!
Alright, starting a Witch Hunter on the Sea of Malice server.
I know the Witch Hunter is basically just a WoW Rogue with an offhand pistol, but I like the flavor enough that it's high on my list of classes to try.
Zehava
09-18-2008, 07:14 PM
I liked the Witch Hunter when I tried it in open beta. I don't usually play the rogue type classes (I don't have the patience really to sneak around and line up the perfect attack). The Witch Hunter still has the rogue style, minus stealth.
Well stealth is still there, but you cannot stay stealthed forever so it is not the end all of the class. Nice DPS and a good class to chase down runners as your basic pistol attack can be used on the run and has a 10sec/40% snare on it. :)
Edit: Oh hell, might as well give you character names
Boli, level 8 Engineer
Runorkeld, level 8 Rune Priest
Fortescue, Witch Hunter (name holder)
Dagna, Iron Breaker (name holder)
Bergsten, Warrior Priest (name holder)
Uthgar the Brazen
09-18-2008, 07:16 PM
:glare:
Fine, I'll pick up a copy on my way home today...
:mutter:
:glare:
Fine, I'll pick up a copy on my way home today...
:mutter:
:muahaha:
Bastard. I think I'm sold, too.
Uthgar the Brazen
09-18-2008, 07:23 PM
Reading the reviews at BestBuy.com and other places didn't help me resist.
Well that didn't take long. I just got a /tell advertising a gold and powerleveling service at world of warcraft gold|wow gold|ignmax.com (www.ignmax.com). Levels 1-40, only $219! What a steal!
Uthgar the Brazen
09-18-2008, 07:27 PM
We'll have to break the lore for awhile, both Order and Chaos standing together to gank the everliving fuck out of the goldsellers.
I admit, I don't know anything at all about the lore. Yes, I'll turn in my nerd card. Anyway, back to my class-whoring. What next... Hmm... Might as well try a Witch Elf, just for comparison.
I have a strong preference for support classes with odd ability combos. With that in mind, I'm itching to try either a Zealot/Runepriest or a Magus/Engineer.
Any word yet on how the balance is looking between the two factions? The RvR model more or less requires a roughly even balance to work.
Witch elf has the best backside so far.
You're just saying that because she fights in her underwear. :tmtongue:
You're just saying that because she fights in her underwear. :tmtongue:
Guilty as charged. Anyway, I'm still too green to comment on the RvR balance.
As for support class selection, you might be interested in this thread:
Help a Guildwars vet pick a class. - Warhammer Forums (http://www.warhammeralliance.com/forums/showthread.php?t=95475)
The servers must be getting hammered right now. I keep getting bounced every 15 mins or so.
Zehava
09-18-2008, 08:24 PM
I have a strong preference for support classes with odd ability combos. With that in mind, I'm itching to try either a Zealot/Runepriest or a Magus/Engineer.
Any word yet on how the balance is looking between the two factions? The RvR model more or less requires a roughly even balance to work.
It's nice to be a healer/support class that is not instant renown for the opposing faction.
A couple of times last night me (a runepriest) and another player (archmage) held off two black orcs for several minutes. They couldn't kill us, the elf and I kept healing whoever was getting attacked, but neither could we kill them. Eventually they ran off in disgust, both times. :D
The Runepriest is a healer/buffer with nukes coming in a distant third. Buffs increase stats and give you a rune that you can release for damage every 60 seconds. This does not expend the rune, but you can only buff your self or group mates.
The Archmage has to balance nukes and healing. Healing increases the effectiveness of the next nuke you cast and nukes decrease the casting time (down to instant) on the heals you cast.
Engineer is a ranged DPS class with a temporary (2 minute duration) immovable pet (turret). You can only have one turret out at a time, so no holding mile gates solo as Animists did in DAoC. ;) They get some utility buffs later on but I've never gotten one high enough to find out.
Magus is a ranged DPS pet class. Don't let that pet fool you though, it is made of paper. Pet damage it low and it dies incredibly fast. I haven't played one beyond level 4 so I can't comment to much.
Alright, I think I'm going to go with a DoK. The class reminds me of my Lineage 2 Orc Shaman, which is still one of my favorites of all time.
Thanks for the links and info.
Here a build calculator (http://www.wardb.com/career.aspx?id=20#0:0:0:0:0:0:25) that may be useful.
Uthgar the Brazen
09-18-2008, 11:52 PM
Installing...
:twiddle:
Uthgar the Brazen
09-19-2008, 12:22 AM
Downloading 204MB patch...
seebs
09-19-2008, 12:52 AM
I don't really have the luxury of playing with other people. :(
Even when I don't play with others, I just rotate characters.
I do second the observation about rogue once they're in combat -- not as much variety, usually. But it's one of my favorite classes to play just because I love setup and sniping. There's a wandering ogre in Badlands with about 6 guards. My rogue soloed them easily by sapping one guard at a time...
Grrr...no one has it locally. I may be ordering it and waiting until next week to play.
So, I'll be picking up my pre-order tomorrow, hopefully. I've been on headstart the past few days, it's been fun. I'm leaning, as I always do, toward 'me smash you face' classes, so I currently have a Sword Master and Witch Hunter on Sylvania. Actually, I've already filled my character alotment with every class (clever of them to give you ten slots and ten classes), but those are the two I'm playing the most.
Still looking for a server to start some Destruction characters on, a must because Orks are just that awesome. Looking at Tower of Doom right now, but I may wait 'till the launch dust settles for that.
Uthgar the Brazen
09-19-2008, 06:04 AM
I found my copy at Target, of all places, after the usual spots were empty-shelved.
Alright, character selections are starting to flesh out.
Ironfist:
Disciplemanm - DoK
Magusmanm - Magus
Yea, I have a boring naming scheme. So sue me.
seebs
09-19-2008, 05:43 PM
I found my copy at Target, of all places, after the usual spots were empty-shelved.
I almost posted that suggestion, then thought "nah, everyone knows Target carries some games."
My Target was sold out last night. :tmsad: Ah, well, I'll be gone all weekend, anyway.
Uthgar the Brazen
09-20-2008, 10:38 AM
Still toying around. I tried the "cleric" class (Order). It's different than the usual healbot, and I like. Unfortunately, everyone seems to think so, because there were 20 or so running around. On the Chaos side, I enjoy Marauder and Witch Elf quite a bit so far. If I'm not tanking, I like tearing it up. :)
ETA: And as a Witch Elf, I am totally HAWT!
Goliath
09-20-2008, 01:32 PM
Ah, how I wish I had money for a new MMO...since I'll soon barely have enough money for food, however, the game will have to wait.
Alright, the Magus class is broken. The strength of the Magus seems to be to stand right behind the front lines and throw out a ton of PBAoE damage. The problem is that it just doesn't work in practice. In PVE, playing like that is a one way trip to aggro hell. I certainly threw up some huge damage numbers in PQs, but very quickly died from the ensuing zerg. In RvR, a squishy target hanging behind the tanks is the first target of the Order's RDPS. That forces a Magus to hang out in the back line and throw out weak dots. Sure, you can rack up a lot of damage by hitting an aoe dot on a group, but its so minimal that it puts no pressure at all on healers. I've been doing a lot more useful RvR damage with tactical bunch o' waaagh (http://www.wardb.com/spell.aspx?id=1903) shots from my Shaman.
Anyway, I've been enjoying the Disciple quite a bit. In solo PVE and small group encounters, it's a very strong class. In RvR, there is really no way to engage the enemy in melee without getting destroyed by RDPS. I've been the most effective by using blood offering (http://www.wardb.com/spell.aspx?id=9561) to healbot from the back, while keeping flay (http://www.wardb.com/spell.aspx?id=9549) handy to snare overextended attackers. Witch Hunters seem to be especially prone to this tactic. He rushes in, I snare, and he gets nuked by a bunch of pissed off squishies. Great fun. :)
Zehava
09-22-2008, 05:16 PM
I love the fact that healers are not insta-kills for DPS classes. Hell they are VERY durable. It takes concentrated fire to take out a healer, or any class that has a healer backing them up.
I love the fact that as a healer I'm not relegated to spamming heals, but can actually do damage should I choose to. The first second tier morale ability for a Runepriest is nice, but can be dangerous in PvE. It is a PBAoE (30ft radius) damage spell that also heals EVERY group member for the amount of damage done. I'm quite enjoying it so far.
The Engineer is also a blast, great at protecting the back row with a 10 second PBAoE (30ft radius) snare (20 second cooldown) that has a 50% chance of breaking on damage. Great way to save a rush on the back line. Turrets are OK, think of them as basically DoTs with some added extras. The rifle turret reduces the targets armor, the bombardier turret is ranged AoE damage and the flame turret is short distance AoE (cone) damage. Plus meleeing with enormous as hell monkey/pipe wrenches is just cool looking.
Crafting is interesting. There are no set recipes like WoW and there are a lot of dependencies between the gathering professions and the crafting professions.
For gathering you have:
Scavaging: Rummage through the pockets of your dead humanoid foes for trinkets. Supports talisman crafting, apothecary and cultivating.
Salvaging: Disenchant that spare magic item into component parts. Supports talisman crafting and is the only way to get the major component for talismans.
Cultivating: Grow weeds and fungus. Supports apothecary.
Butchering: Hack up the bodies of vanquished critters for fun. Supports apothecary and cultivating.
Crafting:
Apothecary: Create potions and such. Turn that troll spit or leech into a balm to soothe your wounds.
Talisman: Create temporary talismans to apply to your gear to add stats or resists. Talismans last at least 8 hours (played) but none that I know of are permanent so there will always be a market for them.
It has all been fun so far, but I think I may need to get a new computer to play it. I get a number of crash to desktops during game play and the 256mb (ATI 2600HD) video card on my iMac gets taxed at times. As the game has a HUGE memory footprint (1.2gb+) I'm thinking maybe Vista w/ 4gb RAM might be a decent choice.
Due to money constraints, I won't have my copy until Wednesday at the earliest...:(
Picked it up Friday night, but promptly headed out to spend the weekend camping. I had planned to fire it up Sunday evening after the SO went home, but she managed to pick up a cold or something out in the woods, so I ended up insisting that she stay so I could take care of her.
Interesting comments, Zehava. I've been skimming various forums to see how the various classes feel in play, and the consensus so far seems to be that Engies are OMG TEH GIMP. I get the impression that a lot of the qq is from people who were under the impression they were primarily going to be babysitting a powerful turret that would mow down their enemies TFC style, though.
What's your take on Ironbreakers? I see a lot of OMG TEH OP whining about them.
Zehava
09-22-2008, 07:11 PM
I'm not sure what everyone is saying about Engineers, I don't follow message boards for games much. I like the class though. I group RvR I think they are quite powerful. I look to pick off the back line casters/healers and set my flame turret to aggressive and let it go to town.
I also keep an eye out on healers and either drop barbed wire (the snare) or if my morale ability is up use the tier 1 morale skill to boot players off of cliffs or away from the healers. If I get stuck in melee and barbed wired is not up, then I go down fast but that's to be expected.
Turrets are not all that powerful, just like the Squig Herders pet. At my level (14) the standard rifle turret does ~40 damage every couple of seconds to the target. The rifle and acid bombs (AoE DoT) are my main attacks in RvR. Toss a couple of acid bombs into the throng of meleers then locate a back line healer or dps class to attack.
I haven't played an Ironbreaker yet but the main tank in our guild is one. OP? not sure, all tank classes can take a hell of a beating. Ironbreakers make great defenders of healers (they have an ability where 30% of the aggro from the person they guard is transferred to them, as well as some of the damage the guarded takes I think). PvE they are great boss tanks but have problems getting and holding aggro on multiple mobs.
Swordmasters though make excellent tanks for multiple mobs. They can even take down equal level champion mobs (think silver elites from WoW) solo. Swordmasters tank like Paladins in WoW, with PBAoE auras that debuf stats from all affected mobs and transfer it to the Swordmaster.
Both tank classes have their places and both are needed. Swordmasters have an easier time moving from sword and board to 2 handed DPS.
It's too early to tell if any class is gimped. There will obviously be adjustments to come, but I think Mythic got a good balance on release. Other than the fact the Destruction is dominating just about EVERY server.
The big problem with this is that the tier 2 and tier 3 renown gear can only be purchased in the a keep/fort in the RvR area of the respective zone. Thus your side has to control at least 1 keep in the zone in order to be able to purchase the gear. Destruction has held all the the tier 2 keeps in all the zones on Sea of Malice, almost from the get go. Fortunately this evens out at tier 4 as there is a vendor in the capital city for that level of gear, but the intervening levels for Order is going to be rough unless we get organized.
I finally got to play last night, for a couple hours pre-Heroes and a couple hours post-Heroes. I realized that all the classes I was contemplating were more or less same old for me, since I spent so much time playing either ranged DPS/support or healing in WoW, so I decided to roll something totally new to me, a tank. Little Pomp is a rank 8 (RVR rank 5) Swordmaster on Sea of Malice (that's where you're at, right, Zehava?). I figure I'll roll Order there and Destruction over on ManM's server. First impressions:
Mechanically, I'm wearing heavy armor. Visually, I'm wearing a dress. It's cool, I dig the whole warrior scholar in a robe thing, and the way he cradles his greatsword in the crook of his elbow when he's not fighting is cool, but don't try to tell me that's heavy armor. It's a dress.
The Swordmaster's Blade Dance mechanic is interesting enough. Basically, I have a number of abilities I can use any time, each of which, if it hits, puts me in a stance called Improved Balance. While in Improved Balance, I can still use my normal abilities, plus I have a number of other abilities that canonly be used while in Improved Balance, and imprvoe my stance to Perfect Balance when they hit. While in Perfect Balance, I have a finisher that costs no AP and does high damage, while changing my stance back to normal. Even at rank 8, there's enough variety in the normal and Improved stance abilites that I find myself using different moves in different situations. I only have one Perfect Balance move so far.
Leveling seems almost stupid easy, at least in T1 elf country. Once you discover the first RvR scenario, you just get the repeatable quest to fight in it, queue up, and go about your business questing. Hey, my queue's up, time to fight. Hey, look, I'm getting XP and Renown from the Dark Elves who keep impaling themselves on my sword. Hey, we won, look at that, I'm right back where I was before the scenario started up, and I can requeue form right here! Right now, this is convenient, since I don't have to run way the hel back out to wherever I was questing after a scenario completes. I can see it being annoying in the endgame, as I used to use the Battlegrounds as secondary hearthstones in WoW. BG finishes, queue back up, fly out to gather somewhere, know that I'll wind up back in IF when the BG is done.
Destro may be on top over most of SoM, Zehava, but Order completely dominated T1 elf country last night. I think we lost 1 of the 7 scenarios I ran. A lot of that may have to do with what classes are available to the races that start in that zone, though. With no tank, the DEs seem to be at something of a disadvantage, although like half of the DEs I saw were DoKs, and I think I ony saw 3 or 4 different Archmagi all night. Maybe I should have rolled a damn healer after all. Khaine's Grasp is sort of a lame scenario, IMO. Two capture points, hold them both to trigger a big explosion and get a chunk of points. Wheee! It mostly seems to degenerate into a big melee on the main path between the two points.
Speaking of RvR, it started out pretty boring, but got a lot more interesting when I got Taunt. Taunt works on players! It doesn't force them to attack or anything, but it works as an interrupt, and gives me a buff to damage against the target for a short period. Pre-Taunt, my options were basically, pick a squishie, chain 1-2-3 over and over until one of us drops. Post-Taunt, I was watching for casting animations to interrupt, kicking off a Taunt, and going to town.
Overall, I like it. They obviously learned a lot from WoW. It runs kinda clunky on my machine, which led to a lot of me getting my ass kicked by other players while I was trying to turn and face them so I could hit them with my damn sword. I think it may be the video card. Crap. That's expensive.
See, the dress is worn over the heavy armor. :)
It'll look a lot more like armor as you get higher gear. I've only seen the screenshot once, but I recall the higher stuff for the SM looking a lot more like the miniature from the table-top. Basically, trade in the cloth dress for one made of scales or chain. Swordmasters were a cool unit in Warhammer, and they remain cool in WAR, which is good to see.
I tried running a Shadow Warrior in the beta, for the same reason, to try something different. I hated it in RvR. Fights would go one of two ways: Either I'd start pounding them at range, and they'd turn tail (and always get out of my range when they had only a sliver of life left:fuming:); Or I'd start pounding them, and three melee characters would come up and fold me in half.
PvE was a little better, but I just didn't have much fun with the class. So, I went back to my old-hat tricks, and have a SM, an Iron Breaker, and a Black Ork. The black ork plays the most like the SM, (he has advancing 'stances' too, in the same manner, but they're called 'Da Good Plan' and 'Da Best Plan'), but doesn't have that super ass-kicking ability the SM gets that has a chance to put up a damage shield on a hit. He's fun, though. The Iron Breaker has a unique mechanic, called Grudge. You build it up by taking damage, and your better abilities cost it to use. You also have a few moves that have their damage based on how much Grudge you have when you use them, mostly dots.
I did enjoy the Witch Hunter and Bright Mage as well. Witch Hunter is basically a rogue, same 'combo points' mechanic, only they build on you not your target, so you can build 'em up on one guy and use your finishing move on another, which is nice. The Bright Mage builds up Combustion as he hits things, as it gets higher he has an increasing chance to do criticals, as well as an increasing chance to blow himself up. I've never actually had anything backfire yet, but I think it'll be pretty funny the first time, then rapidly become very annoying.
The only other Dest class I've tried is the Marauder, which lives up to its shtick very well. No special mechanic, apart from changing your mutable arm into different shapes. Good wholesome melee rapage ensues.
Very much looking forward to both getting my copy, and starting to work from home again, as I've always felt playing and working was a far better use of my time than just working.:D Plus, I can put on my resume: Good at multi-tasking.
I'm liking the SM more and more. He's rank 9, RvR rank 7 now, and tearing up Khaine's Grasp. Not sure how I'm coming out on top of the leaderboard for damage done with a sword and board tank, but oh well (ETA: Actually, I do know. I was constantly charging their back line and had a good healer following me.). Once you get the hang of it, chaining together the right attack combos makes RvR feel a lot less hack and slashy than it did a few levels ago.
Pomp is also a Zealot over on Ironfist. All the way to Rank 3!
I tired to create Circumstance placeholder toons on both servers, but apparently, the string "cum" is in violation of the naming policy. :rolleyes:
...I've always felt playing and working was a far better use of my time than just working.:D
Amen! Now if you will excuse me, I have some email to check, environmental test plans to write, and, uh, a character to level up. :D I broke into tier 2 yesterday. Wow. I don't think I really want to run around a do quests. I'm having way too much fun doing the RvR stuff.
ETA: I dinged 11 on my Magus. Call me a masochist, but I am obsessed with making this character useful.
Zehava
09-24-2008, 02:23 PM
Adam,
Yes Sea of Malice.
Runorkeld (Rune Priest, guild officer) or Boli (Engineer). Those are the two characters I am playing over there. Our guild from WoW all came over and even our hardcore PvP loving Canadian players like the core rule set :)
We have people from just starting to almost 19 at our highest. The guild is at rank 4 and we just got our guild bank (not completely setup correctly but it is there).
We had our first taste of successful open field RvR on Monday, when we participated in capturing and defending the tier 2 keep in Troll Country. Got my engineer almost to renown rank 12 on that one. It confirms though that I will need a better computer for serious RvR. Framerate was horrendous at times with my 256mb video card. That and windows keeps dropping my wireless connection at the most inappropriate times.
By the time you can buy the tier 2 renown gear (rank 14, renown 8) it's pretty useless and the quest gear and influence gear from public quests is much better. I hope renown gear gets better at next tier.
As for public quests, up until about chapter 4, it's easy enough to get an open group to do the quests from start to completion. After that they get much harder. For instance one of the Empire chapter 6 public quest bosses has 3 or four champions with him and unless you kill him fast he keeps summoning more. Need a couple of tanks for that one at least. For these quests and later it is often more efficient to simply solo the first stage (so you get 100 influence per kill), let the next stage fail then repeat until you cap on influence. There are several public quests for each chapter so you can rotate between them.
It is a good idea though to complete all the public quests in all three zones for your side. You get good rewards for it. Starting at chapter 6 the elite rewards are blues.
Leveling does slow down at around rank 10. I do suggest that from rank 10 to 12, you just do the RvR scenarios and get as much renown as possible. Hopefully ending up rank 12 renown 11. The tier 2 scenarios, rank 12 to 21, have not been nearly as fun as the first ones, but I wouldn't recommend it until rank 18 (which is what you get bumped too when you join), otherwise the rank 20/21's are just going to walk all over you.
Adam, head over to Empire or Dwarf territory and do those scenarios. They both are very similar to Arathi Basin, but with only 3 hold points and A LOT more killing. Games generally take for 6 to 10 minutes and I have yet to see one take the full 15 minute time limit. It really is much more fun than the Elven scenario.
I suppose I'm not completely useless. http://i430.photobucket.com/albums/qq26/m0an0m/MagusmanmF_000.jpg
Uthgar the Brazen
09-24-2008, 02:32 PM
Wow, that Red X sure came in handy at the exact right moment! Thanks!
:D
:runsies:
Red X? What Red X? Say it isn't so!!! :cry:
I don't see a red X, I see a screenshot of a scenario leader board where some Magusmanm guy got the high damage score, probably through dirty h4x0r cheating or something. :tmgrin:
Zehava
09-24-2008, 04:07 PM
There are a few things that need attention by Mythic.
1: The mail system is horrible. To prevent spamming by gold sellers/etc there is a 20 second "cooldown" on sending an email. Add to the fact that you can attach only 1 stack of items to a mail message and it really makes mailing things between characters or other guild members a pain. That is mitigated when you get a guild bank (and it is setup properly), but until then it is a royal pain in the ass.
2: The /ignore function is completely non-functional. On the bright side you unlock a new title (The Snob) when you /ignore 5 or more people. They also public humiliate people with server wide notices, that are announced in lore, whenever they ban or suspend a character.
3: The Black Orc class has a bug/exploit in which their low level battle shout, the one that gives them a 25% chance of getting a heal per attack, so that they get the heal near 100% of the time. Makes those who know of the bug/exploit nearly impossible to kill.
I'm sure that there are other class exploits, but that is the only one am aware of.
All in all though it has been a good clean launch.
I don't see a red X, I see a screenshot of a scenario leader board where some Magusmanm guy got the high damage score, probably through dirty h4x0r cheating or something. :tmgrin:
Yea, note the healing total by Rekish. The Magus can certainly do a ton of damage, if there is strong healer support. Otherwise, the whole battlemage routine turns into smash the squishy. In that one scenario, their entire team was grouped around one of the control points. I led the charge in, threw out my dots, and started doing my aoe tentacle lash thing. The numbers were popping all over the place, and their entire team scattered like crazy after they realized that I had a few healers keeping me up. I popped my aoe root, and our marauders cleaned up.
seebs
09-24-2008, 06:41 PM
Wow, that looks a lot like WoW.
Zehava, thanks for the tips. I actually didn't realize until I googled it just now after reading your post that I could fly to my capitol from my T1 warcamp. I had assumed it was like WoW, where I could only fly places I'd already been. Imma head out to Dwarf country tonight.
ManM, that pretty much matches my experience so far. X + Healer seems to be pretty much unstoppable, in T1 anyway. I had an Archmage following me around last night, and I was tearing through pretty much everything in front of me. A couple times I broke 20k damage dealt as a rank 9 sword and boarder. I'm curious to see how things go in areas that aren't so elf-heavy, where both sides have a more even class balance. I think I saw one Destro tank all night, a Chosen that kept charging into our line and getting beat down (I saved my armor debuffing Morale ability just for him, and his DoK buddies seemed more interested in DPS than healing).
Yah, seebs, they learned a lot from WoW, but the interface is still kinda clunky. A lot of the same mods are being ported over, too. SCT, that one that gives healers a grid of squares to click/heal, etc. Th eonly one I'm using so far is PlanB, which pages through my action bars for me base don the stance I'm in. I like the idea but not the implementation, so I'll probably end up rewriting it to suit my taste if I play long term.
Uthgar the Brazen
09-24-2008, 08:36 PM
Well, I'm viewing from work, which apparently blocks Photobucket to keep me from accidentally seeing nudity or somesuch.
I like the public humiliation thing. I wish WoW would do that.
I like the public humiliation bit, too, although I suppose it can't be that humiliating for the person in question, since they've been banned, and aren't seeing the message. I suppose it's more of a head on a pike for potential future bannees. I chuckle when I see it, as it's done in character, so to speak.
I hit rank 11, rr7 last night. I think the early adopters have moved out of T1 for the most part. I spent, no exaggeration, an hour running around doing quests while waiting for a Gates of Karawhatever queue last night and when I finally got in? Grouped with a Bright Wizard and four Engineers. I like the scenario itself a lot better than the T1 elven one, but it's hard to get a feel for it when you're getting your ass handed to you by a pack of Black Orks and Shammies. Ah well. I slapped Guard on the BW, and we held them out of our one lonely cap point for most of the game (I was getting some heals from an offgroup RP, who appeared to be the only Order healer in the game). He ended up #1 on the leader board, me #2. For some reason the BO's were dumb enough to try to get around me at the top of the narrow ramp leading up to the cap. Collision detection in an MMO is kinda weird, but it's great fun if you're a tank. I held them in place and the BW nuked the shit out of them.
Nightson
09-25-2008, 04:17 PM
Tanking is pretty fun. WAR has really impressed me so far.
Zehava
09-25-2008, 04:58 PM
A few of our guild went into the Altdorf sewers last night.
Pretty fun run, our Ironbreaker got an epic drop belt, but it confirms that the Ironbreaker is a single target tank. We were getting usually 3 mobs at a time, level 13 to 15 champions the lot of them.
Took some coordinating but we got through many encounters without losing anyone. Part was a level 18 Ironbreaker, level 15 Rune Priest, level 13 Archmage, level 15 Shadow Warrior and my level 15 Engineer. Later we added another, a level 14 Witch Hunter.
Got through the first instance just fine, but could not beat the boss in the second instance. He has a nasty AoE damage (hits from ~100-160) and there appears to be no range limit to it. Even at 100ft range with my engineer, max range, I was still getting hit. Tried that 8 or 9 times but couldn't do it. Very close, the boss was down to a sliver of health the last attempt, but unfortunately he got me before the DoTs could finish him.
Uthgar the Brazen
09-25-2008, 05:08 PM
I suppose it's more of a head on a pike for potential future bannees. I chuckle when I see it, as it's done in character, so to speak.
This would be even more awesome! Spikes along castle walls featuring the pixellated heads of the latest idiots who got themselves banned. You could mouse over them to see the details!
:excited:
That would totally rock, Uth.
Zehava, do you know of any guilds on Sea of Malice that are taking new members?
Zehava
09-25-2008, 05:59 PM
That would totally rock, Uth.
Zehava, do you know of any guilds on Sea of Malice that are taking new members?
Haven't been paying attention to recruiting efforts of other guilds. I can get you into my guild. It's small but a friendly bunch of people. Lots of people trying different classes so we have people just starting to upper teens/low twenties. I think most people are trying to settle into one character but need to find the one that suits them best.
Most of us are in the pacific time zone, so we don't get on until after 5pm PST, but we have a few night owls and at least one person who is on in the mornings (he works nights).
I am going to try to start organizing at least one outing a week for public quests so we can get a big group of us together and go own a quest until everyone has items and caps influence. Probably be starting on chapter 5 PQs and above.
Guild is ~half way to rank 5, so we have a bank already.
There is a small, and not very used, web site, Sovereign Saints (http://www.sovereignsaints.com), if you want to hop on there and introduce your self, go for it. Mention that you know Runorkeld.
We have our own vent server as well, if you don't mind early to late 30's guys talking, i.e. teenager mentality, w/ massive homo-erotic overtones :) We do clean it up though as some of our members are teenagers (a brother and sister from Texas). There is a small contingent of Canadians and one guy from the east coast somewhere as well.
Sweet. That's what I was asking, but I figured "hey, d00d, can I get into your guild?????" would be a bit rude. :tmgrin:
I'll hop over to the guild site and say hi. Guys in their 30's with the mindsets of teenagers? I'm pretty sure I'll fit right in. : tmgrin:
Zehava
09-25-2008, 07:22 PM
Sweet. That's what I was asking, but I figured "hey, d00d, can I get into your guild?????" would be a bit rude. :tmgrin:
I'll hop over to the guild site and say hi. Guys in their 30's with the mindsets of teenagers? I'm pretty sure I'll fit right in. : tmgrin:
It would be and earn you an instant /ignore if the damn function actually worked. :P
Zehava
09-26-2008, 12:40 AM
I probably won't be on the rest of tonight, maybe tomorrow. The windows partition on my iMac decided to shit itself and I am having to reinstall windows now.
FUCK..
Having to reformat the partition and reinstall windows from scratch.
Uthgar the Brazen
09-26-2008, 12:46 AM
That gives me time to finish the re-arrangement of my office so the PC will be handy. Then I can log in and beg for guild membership and ph4t l3wtz. ;)
Zehava
09-26-2008, 02:46 AM
Repatching now
Going to have to update windows as well, damn thing won't connect to my wireless netowrk anymore unless I leave it wide open.
:sigh:
I might have my copy by monday... I hope...
I got totally stoked with the beta and headstart... then nothing...
:sigh:
Hey Adam, I sent shoulderpads in the mail to 'Pomp' on Ironfist. I hope that's you. :)
That is, indeed, My Lil' Zealot. Thanks, dude!
So, does anyone actually play the scenarios any more? I spend pretty much all the time I'm online waiting in queue, and never seen one pop. Actually, that's a lie. I've seen one pop in the last three days, and naturally it happened while I was tanking a PQ boss. I didn't figure the rest of the group would appreciate their tank mysteriously vanishing halfway through the fight.
Uthgar the Brazen
09-30-2008, 05:58 PM
After several attempts (each lasting a few hours), I never did get into a scenario. I got into one shortly after release, but that's been it.
After the attempts this past weekend, I've just given up on the game completely.
:sadcheer:
Zehava
09-30-2008, 06:19 PM
After several attempts (each lasting a few hours), I never did get into a scenario. I got into one shortly after release, but that's been it.
After the attempts this past weekend, I've just given up on the game completely.
:sadcheer:
:glare: :( :fuming: :shakeuthgar:
Elf? yeah that scenario sucks so nobody plays it.
Dwarf one is better, but Empire gets the most play time.
This at least for the tier 1 scenarios.
Tier 2 Elf and Empire ones are pretty fun, I haven't tried the Dwarf scenario at that level yet.
Zehava
09-30-2008, 06:24 PM
So, does anyone actually play the scenarios any more? I spend pretty much all the time I'm online waiting in queue, and never seen one pop. Actually, that's a lie. I've seen one pop in the last three days, and naturally it happened while I was tanking a PQ boss. I didn't figure the rest of the group would appreciate their tank mysteriously vanishing halfway through the fight.
Hmmm..
I was tooling around with my warrior priest when I got home yesterday, ~2:30PM PST and had no problems getting into the tier 1 scenarios (Empire).
Later around 5-6 I moved over to my Rune Priest and again we got into several tier 2 Empire scenarios w/o any long delays. 20 minutes tops between scenarios.
The problem with the tier 2 scenarios is they ALL (except the dwarf maybe) take the full 15 minutes to complete. It is always a win by point lead at time out. Only once, last night, have I seen Troll Crossing completed by reaching 500 points, and that is because we completely pwned Destruction (they had a lot of low levels on their side in that one).
Nightson
09-30-2008, 06:39 PM
T1 Empire vs. Chaos seems to be the best one in terms of activity, followed by Elf T1, at least on my server.
T2 has low activity because people are slow at leveling.
I was tooling around with my warrior priest when I got home yesterday, ~2:30PM PST and had no problems getting into the tier 1 scenarios (Empire).
Later around 5-6 I moved over to my Rune Priest and again we got into several tier 2 Empire scenarios w/o any long delays. 20 minutes tops between scenarios.
The problem with the tier 2 scenarios is they ALL (except the dwarf maybe) take the full 15 minutes to complete. It is always a win by point lead at time out. Only once, last night, have I seen Troll Crossing completed by reaching 500 points, and that is because we completely pwned Destruction (they had a lot of low levels on their side in that one).
Huh. I might have just been on too early and then too late to hit the T2 Empire scenario. I was tooling around Troll Country after work and then after I got home from watching MNF with some friends. I was actually in a guild group for a while waiting for Troll Crossing to pop, but I gave up and went to bed around midnightish (EST).
One thing I'm happy about: Ch5 PQ reward for Swordmasters is a chestpiece that actually looks like armor instead of a bathrobe.
T2 has low activity because people are slow at leveling.
I was afraid it was the opposite, that T2 was deserted because everyone else had outleveled me.
Zehava
09-30-2008, 07:04 PM
T2 has low activity because people are slow at leveling.
I was afraid it was the opposite, that T2 was deserted because everyone else had outleveled me.
Not yet. My highest character is almost 19 and tier 2 runs all the way through rank 21. You can queue up for any tier regardless of level apparently. I saw a rank 10 in Troll Crossing last night.
And finally Altdorf made it to a rank 2 city on Sea of Malice last night. The Inevitable City has been rank 2 for some time on the server. Unfortunately several of the quests in the sewers of Altdorf are currently BROKEN, thus explaining somewhat why the city is lagging behind destruction.
Oh and our guild made rank 6 as well. We get another guild tactic, entry into Sigmar's Hammer and can form alliances with other guilds now.
Zehava
09-30-2008, 07:07 PM
T1 Empire vs. Chaos seems to be the best one in terms of activity, followed by Elf T1, at least on my server.
T2 has low activity because people are slow at leveling.
Tier 1 Empire is an open play field and thus very head on combat oriented. The action is fast and continuous. Dwarf/Greenskin is similar but less open.
The Elf scenario simply sucks. :P
Yah, the T1 Elf scenario is pretty bad. Will we be zerging in the tunnel or out on the ledge tonight?
Uthgar the Brazen
09-30-2008, 08:18 PM
After several attempts (each lasting a few hours), I never did get into a scenario. I got into one shortly after release, but that's been it.
After the attempts this past weekend, I've just given up on the game completely.
:sadcheer:
:glare: :( :fuming: :shakeuthgar:
Elf? yeah that scenario sucks so nobody plays it.
Dwarf one is better, but Empire gets the most play time.
This at least for the tier 1 scenarios.
Tier 2 Elf and Empire ones are pretty fun, I haven't tried the Dwarf scenario at that level yet.
Well, if I manage to get the Windows partition to run on my iMac okay, I'll try again. But I'm done with my Vista-infected PC not being able to sustain a connection from a wireless hub that's even only 3' away. I could nab an Airport base station (using Airport Express now), I suppose, and wire that connection. But since everything else does well with the AE, I don't see a reason to chuck out more $$$ to accomodate M$'s shitty design.
Zehava
09-30-2008, 08:30 PM
Hey, I wish EA/Mythic had a mac client for WAR.
Ever since I had to reinstall windows last week on my iMac, I can no longer connect to a WEP/WPA enabled wireless network. It simply times out. Prior to the crash it worked well enough.
Now I had to change my network to OPEN but non broadcasting so I can play. That or have a cable stretched across the room. And I still lose connection a couple of times a night, it almost always picks right back up but it is enough of a disruption to give WAR fits.
All the while the MacBook pro sitting next to me is happy to stay connected for days on end.
Oh and Vista-infected.... that doesn't bode well. I am still considering a new computer strictly for games and was debating on going Vista. It's still not up to snuff, huh?
Now, now, Uth, haven't you seen the new commercials? A handful of computer illiterates saw a dog and pony show and they loved Vista! How can you argue with that evidence?
Uthgar the Brazen
09-30-2008, 09:16 PM
Oh and Vista-infected.... that doesn't bode well. I am still considering a new computer strictly for games and was debating on going Vista. It's still not up to snuff, huh?
It's prettier, but yeah it is still a disaster. When I repartition the iMac, I'm going to try it with XP Pro and see how that goes.
Now, now, Uth, haven't you seen the new commercials? A handful of computer illiterates saw a dog and pony show and they loved Vista! How can you argue with that evidence?
"I'm a PC, and I SUCK!"
I played Nordenwatch for hours last night. Popped within a minute of me leaving. I guess that's the benefit of a full server.
Troll Crossing popped pretty consistently last night. Unfortunately, it was mostly the same handful of Order every time, and they were more interested in bickering about who sucked worse than whom than in actually winning the fight.
Uthgar the Brazen
10-01-2008, 07:00 PM
So, WAR Order = WoW Alliance?
:D
No, dude, it's worse. I think Order got the worst of both worlds. We're outnumbered and appear to have gotten all the whiners. At least WoW Alliance had numbers.
Dammit. I tried out a squig herder. I love it. But I'm gimp. Dammit.
Pro-tip for Mourkain Temple...Kill The Dude With the Thing! (http://www.gamespy.com/pc/warhammer-online/913667p1.html)
Best line:
Dudes without things are of secondary importance, with the possible exception of dudes healing the dude with the thing.
Looks like the first patch is on the way:
A Top Nine List of some of what's coming to a server near you tomorrow morning! - Warhammer Forums (http://www.warhammeralliance.com/forums/showthread.php?t=126876)
Uthgar the Brazen
10-02-2008, 04:25 PM
1) Players no longer need to scroll down through the EUALA when logging into the game. The window now defaults to the bottom, and players need only check the Agreement box and click accept. And much rejoicing was heard throughout the streets. It's still there and you still have to accept it but we are no longer going to require the scrolling bit for now.
Full. Of. Win.
Totally. I still don't get why I have to accept the damn EULA every time I log in, instead of once when I first install and then whenever it changes, but whatever.
seebs
10-02-2008, 04:50 PM
Totally. I still don't get why I have to accept the damn EULA every time I log in, instead of once when I first install and then whenever it changes, but whatever.
Note that Warcraft doesn't make you accept it "whenever it changes". It's actually "whenever there is a patch, even if the EULA doesn't change."
Pedant. :tmtongue:
Anything less frequent than every time I log in is an improvement.
Zehava
10-02-2008, 05:00 PM
Pro-tip for Mourkain Temple...Kill The Dude With the Thing! (http://www.gamespy.com/pc/warhammer-online/913667p1.html)
Best line:
Dudes without things are of secondary importance, with the possible exception of dudes healing the dude with the thing.
Yeah I get that, but I had no idea where the thing started out at, but it appeared to be way closer to the Destruction starting point seeing that they got there, picked up the artifact and were moving away before any of us arrived.
And again no coordination at all. Destruction seems capable of coordinating focused fire, but Order still seems to attack things willy nilly when there is more than 1 target in range.
Oh and the complete lack of Order healers is a nice bonus. I think Morbus was the only healer on our side for that run. I knew I should have brought my priest.
Lol...I've never actually laid eyes on the Thing. I think I spent 90% of the one scenario I played with the group last night running in circles around Morbus trying to keep the Destro zerg off him. One more rank and I get my PBAoE knockback.
Nightson
10-02-2008, 05:41 PM
Legally they have to make you sign the EULA anytime them patch the game, since Warhammer is currently doing this pretty much everyday it's just set at everytime you log in. Once the game gets more stable I'm sure they'll remove it.
seebs
10-02-2008, 05:48 PM
Legally they have to make you sign the EULA anytime them patch the game
No they don't.
(No, I can't substantiate this claim -- but I've never seen a shred of evidence that EULAs are even useful, let alone required, let alone need to be renewed or something.)
Nightson
10-02-2008, 06:10 PM
Legally they have to make you sign the EULA anytime them patch the game
No they don't.
(No, I can't substantiate this claim -- but I've never seen a shred of evidence that EULAs are even useful, let alone required, let alone need to be renewed or something.)
Yeah, I should have said, "Their lawyers think" at least that's what I've heard flirting around.
I suppose that, if you're a lawyer arguing for the questionable enforcability of a EULA, it's helpful if you can show that the the EULA in question at least applies to the same version of the software the user is using.
Zehava
10-02-2008, 06:28 PM
Lol...I've never actually laid eyes on the Thing. I think I spent 90% of the one scenario I played with the group last night running in circles around Morbus trying to keep the Destro zerg off him. One more rank and I get my PBAoE knockback.
I saw it once, a Magus had it and was promptly cut down. As I moved in to try and grab it I was mowed over by the mob of destruction players.
That scenario might be OK, I'd have to play more to decide for sure. The Elf and Empire tier 2 scenarios are pretty decent now that I am 19.
I didn't have much luck in any of the scenarios I tried last night. A couple of troll crossings and their were nothing but low level (12-14) Order players against 18-20 level Destruction.
The one Phoenix Gate we tried Order got completely owned on. Destruction was camping at the Order flag post for the entire game. And again no coordination on the Order side. It was all trickle in one at a time to the slaughter at our flag post, rinse and repeat until the time limit is up.
Zehava
10-02-2008, 10:25 PM
Looks like the first patch is on the way:
A Top Nine List of some of what's coming to a server near you tomorrow morning! - Warhammer Forums (http://www.warhammeralliance.com/forums/showthread.php?t=126876)
7) The delay between sending multiple mails has been reduced from 20 seconds to 5 seconds. This is another one of those "first step" things.
Fuck YEAH!!!
Unfortunately, the patch did not fix my CTD issues. Grrr...
Zehava
10-03-2008, 12:49 PM
Unfortunately, the patch did not fix my CTD issues. Grrr...
Nor mine.
Sauron
10-05-2008, 09:32 AM
Pro-tip for Mourkain Temple...Kill The Dude With the Thing! (http://www.gamespy.com/pc/warhammer-online/913667p1.html)
Best line:
Dudes without things are of secondary importance, with the possible exception of dudes healing the dude with the thing.
Uhhhh.......Buttscratch. (http://www.gamespy.com/pc/warhammer-online/911822p1.html)
Zehava
10-06-2008, 05:15 PM
Still having fun, though several people in the guild have already succumbed to altitis.
Nearing 22 with my Rune Priest so I'm almost beyond being able to help capture objectives/keeps in tier 2 territory, not that their is a lot of that going on anyways. My engineer is 20, so I have mounts with both of them. Dwarven mounts are odd, little man dwarf-sized gyro copters that let you skim over the ground.
Bad thing about mounts is if you get hit by anything you get dismounted. Not happy about that.
Our guild made rank 8 over the weekend. We did a lot of PQs on Friday/Saturday and that really gave us a big push. Friday we were still just short of rank 7, so we got over 1 total rank this weekend. Rank 8 gives another tactic point and the ability to setup guild only auctions, for which I don't see the point.
Why limit your prospective market to members of your guild only? If you are going to do that why not just give them the item. I guess that's just my small guild mind thinking. I suppose if you are a really large guild with many, many unknown faces people would be less likely to be so magnanimous. I still don't see the point, guild are supposed to help players support each other, not bilk each other out of their money.
Crafting is going slow. Talisman crafting is up to 69, but I am running out of skill 50 items to turn into talismans. I need greens or better to have a decent chance of getting points. We are leveling past the point where I can get skill 50 items from salvaging. So one of my friends and I are going to have to go back to a lower level PQ (chapter 8/9) and farm them for items.
Beyond that I'm starting to wonder about the utility of talisman crafting. Maybe it is just the level of items that I can use right now, but everything with more that 1 talisman slot usually has no stats on it at all. Why take an item that I can customize with two talisman slots when I can take an item that buffs 2 or 3 stats and well as resists? Hopefully things are better at the top end.
Still no butcher in the guild so my apothecary Engineer is limited to making healing and the occasional energy potion. The lack of butcher also means I have to use an inordinate amount of water to stabilize my potions. So I am always short of water to make potions and I cannot send water to the other apothecaries in the guild. I'll probably change my Warrior Priest over to butchering.
It was an OK weekend for tier 2 scenarios. There still are some problems with the flag capture (Phoenix Gate) scenario that needs to be fixed. it's not unbalancing as both sides can exploit it, and Mythic may not consider it an exploit at all but it needs to be fixed. Stealthed players can pick up the the flag and only become unstealthed when they finally pick up the flag. Another issue is that DoTs do not prevent players from picking up flags, they should, at least on the initial tick. This is a particular problem for the two classes I am playing most, Rune Priest and Engineer, but definitely not limited to those classes.
Sure this will make the flag harder to capture, but it should be. You should have to pretty much clear out the opposing force to get the flag anyway. As it is now it is hardly worth defending your flag. Your best bet is to send everyone to capture the enemy flag as a group then seek out and kill the opposing flag carrier.
I'm not really liking the Troll Crossing scenario, probably because the Order players are mostly tards who pick a spot to camp and just sit there trying to kill Destruction players rather than actually tracking down the flag carrier.
Mourkain Temple is a little better. I actually won this scenario for the Order once over the weekend. Order was down by over 100 points when the Destruction carrier happened to die in front of me. I was playing my Engineer at the time. I moved in, Barb Wired (AoE root) the enemy players out of range and grabbed the artifact. Now rather than staying there like so many other players, I ran like hell for our base area. I was able to keep the artifact until it killed me (the longer you hold it the more damage it does to you). This brought us from over 100 points behind to over 200 points ahead. What does the idiot Order player who picked it up after me do? Head straight for the Destruction side and into combat. It's almost as if he WANTED the other side to win. Fortunately at that point it was to late for them. 500 point win that time. Loads of fun.
Some of our guild members, playing their altitis toons, managed to pull out a 500 to 0 Nordenwatch win last night.
I'm not using my craft/gathering slots for anything, Zehava. I can take up butchering without much problem.
I sort of like Troll Crossing, provided the umpteen thousand Witch Hunters and Bright Wizards get out of the way and let me pick up the pacifier. You're glass DPS cannons. My entire skill set is "don't die when people hit you".. Which one of us should be painting a giant target on his ass?
I actually won one all by myself when everyone on both side decided, with two minutes to go, that the trolls could go pacify themselves while all the Witch Hunters and Bright Wizards slugged it out with the Witch Elves and Black Orcs on open ground. I ran up the tower, grabbed the pacifier, and hit all three troll cmaps with literally no resistance. :facepalm:
Uthgar the Brazen
10-07-2008, 02:22 PM
So, re-upped this morning after my first real RvR last night (thanks to Mythic making those quests more easily available to everyone). Good god, it was fun! We lost (stupid high elf bowpeoples!), but I had a great time doing it. I killed more than I was killed, which is a plus.
Finished a public quest all by my lonesome this morning (Stage I, dark elf). Died a couple of times, which wouldn't have happened if the other person in the area had bothered paying attention and spent time killing the high elf mages instead of the guards. Of course, the dragon in Stage II killed me in a couple of hits. Oh well.
RvR is the real strength of the game. I had a blast in Phoenix Gate last night, despite logging on just as the rest of the guild was logging off (The roomie and I had an important appointment to watch Heroes and then shoot some Wii zombies) and having to run with PUGs.
I know the PQ you're talking about, Uth...that dragon three shotted my lowbie ass when I tried it, and I'm a tank.
Uthgar the Brazen
10-07-2008, 03:04 PM
The only irritation is that the server kicked me off twice during the first RvR match. The first time, I was able to log back in quickly enough to still be in the match. The second time I was a second or two longer getting back in, and found myself dumped.
Then I got a second match and didn't get booted once. And there was much rejoicing.
Are you actually getting dc'd from the server, or is your client crashing? I get the latter a couple times a night, but I've never seen the former.
Uthgar the Brazen
10-07-2008, 03:48 PM
Client doesn't crash, but I'm getting dc'd from the server. Part of it may be the problem Vista has with wireless connections (which hopefully will resolve when I get the Airport base station tomorrow and I return the PC to a wired state).
Zehava
10-07-2008, 04:42 PM
Client doesn't crash, but I'm getting dc'd from the server. Part of it may be the problem Vista has with wireless connections (which hopefully will resolve when I get the Airport base station tomorrow and I return the PC to a wired state).
It's Windows in general. I have the same problem with XP on my computers, while the Macs sitting next to it never seem to lose wireless connection.
Windows will randomly decide it can no longer see the wireless network for ~15 seconds. The WAR client does not handle this interruption well. Then sometimes it won't pick up the network again until I disable/enable the wireless connection. Then sometimes it requires a PC and/or router reboot before Windows will see/connect to the wireless network.
OSX however keeps on working.
I may have to wire up my Windows box, though that means moving the computer desk to the other side of the room or stretching a cable across the floor.
Uthgar the Brazen
10-07-2008, 05:32 PM
I may have to wire up my Windows box, though that means moving the computer desk to the other side of the room or stretching a cable across the floor.
Let me introduce you to the joys of an area rug. ;)
And for the past couple of days, even my iMac has been barfing up the connection occasionally, suddenly not recognising the otherwise hidden network it's had no problems with for the past year. But Windows has always done this, so I'm not inclined to say right away it's the Airport Express (though, due to the Mac issues, I think that could be part of it). I'd go completely wired, but I don't want the PS3 and XBox 360 to have cables since they're in another room.
Magus report! I'm at level 22, renown rank 18. The class is nowhere near as gimp as it was before. The problem is that "Defensive DPS" requires a certain toolset to be effective, and it takes a while to get the skills necessary. The game completely changed once I got Demonic Infestation and Warping Blast. Now, I'm having a blast. Nothing is quite so priceless as punting a witch hunter off of a healer and into a lava pit. Well, dropping a demonic infestation into a zerg and stopping it in its tracks is great too. The best thing? No one on Order even respects the Magus enough to bother attacking me. :D
It's not that I don't respect ya'll, it's that I'm usually too busy desperately punting Witch Elves and Mauraders away from my healers to bother with ya'll. When I get a breather from that, I heart tearing up Sorcs and Magi. :tmgrin:
Uthgar the Brazen
10-07-2008, 07:25 PM
Congratulations, ManM!
On an unrelated note, it's a shame that intra-faction PvP doesn't happen. Because I'd track down the gold-spammers and gank them into last week, and my witch is only level 4.
It's just not as fun reporting them. I want there to be a function that makes them tag as FFA.
Uthgar the Brazen
10-07-2008, 07:26 PM
...Witch Elves and Mauraders away from my healers...
I enjoy tearing your healers to tiny shreds. :)
See, Uthgar knows! If you want attention from Order, you have to get close enough to our healers to paint a target on yourself. I love fighting Sorcs and Magi b/c, honestly, with my meager tank damage output, DPS clothies are about all I can kill.
Grrr...finished the other crap I had to do tonight. Want to play. The buddy I lent my account info to as a ploy to get him to pick the game up is on.
Adam,
Don't get too excited about tearing up Magi. It seems to me that Mythic intended for the Magus to be able to shutdown melee characters who are attacking squishies. The implementation is terrible, but there are glimmers of hope. :)
Uthgar,
http://war.curse.com/downloads/war-addons/details/spam-me-not.aspx
Zehava
10-08-2008, 02:07 PM
See, Uthgar knows! If you want attention from Order, you have to get close enough to our healers to paint a target on yourself. I love fighting Sorcs and Magi b/c, honestly, with my meager tank damage output, DPS clothies are about all I can kill.
Try going with a two hander. I know it is hard to break out of the tank = sword and board mentality, but the Swordmaster really is designed (and works well) as a tank using a two handed weapon.
You can still take on multiple even con champions without the shield.
I swap back and forth between a 2H and S&B, although atm I'm pretty much exclusively S&B until I find a decent 2H to replace the one I picked up five ranks ago. 2H seems to work better for steamrolling through PvE stuff, unless I'm tanking for a group. In RvR, I've tried both, but I usually like S&B better for the way I tend to play. Which reminds me, I wish they'd publish at least some rough information on how renown is earned. I'm trying to bump my renown rank, so I've been paying attention to the renown gained on the leaderboard after scenarios, and I've noticed that I'm nearly always in the top 3, but I have no idea what I'm actually doing to land there. My best guess is that all the damage I'm mitigating by guarding my allies is, like healing, worth a lot of renown?
Zehava
10-08-2008, 03:26 PM
I swap back and forth between a 2H and S&B, although atm I'm pretty much exclusively S&B until I find a decent 2H to replace the one I picked up five ranks ago. 2H seems to work better for steamrolling through PvE stuff, unless I'm tanking for a group. In RvR, I've tried both, but I usually like S&B better for the way I tend to play. Which reminds me, I wish they'd publish at least some rough information on how renown is earned. I'm trying to bump my renown rank, so I've been paying attention to the renown gained on the leaderboard after scenarios, and I've noticed that I'm nearly always in the top 3, but I have no idea what I'm actually doing to land there. My best guess is that all the damage I'm mitigating by guarding my allies is, like healing, worth a lot of renown?
I don't have a freaking clue. :dopey:
I do know that healers have a means of gaining XP/Renown in scenarios, while designed to foster helping those not in your group, borders on an exploit.
Healers should leave the group they are in during a scenario and run around in your own group, throwing heals on anyone in sight. That way you gain renown/XP whenever they do. If you watch the boards at the end of the fight you can see who does this. They will always have 2-3 times the renown gain on anyone else and an inordinate amount of XP.
For instance I was in a Phoenix Gate scenario last night that turned into a slugfest at midfield. Destruction won by points at the timer, 112 to 60 something. One Shaman managed to pull 1500 renown and over 21k xp out of that. On the losing end I got ~400 renown and 6k xp. The Shaman's rewards were at least twice that of any other Destruction player.
Uthgar the Brazen
10-08-2008, 03:34 PM
ZOMG OP NERF SHAMAN! :giggle:
Zehava
10-08-2008, 03:59 PM
ZOMG OP NERF SHAMAN! :giggle:
Hehe, it's "balanced" as any healer can exploit this. Still doesn't seem right to me.
And I still hate Disciples of Khaine.
Can't kill ones that are half my level with the Warrior Priest, and can't even dent one 5 levels below me with my Engineer. Fuckers.
Bastard was attacking an Archmage in Phoenix Gate and with all the heals he was getting from that I couldn't budge his health bar. Order needs to learn about concentrated fire. I had another Engineer, 3 Shadow Warriors and an Archmage in my group, could we kill anything? Fuck no.
A group like that should be tearing the shit out of healers, but nobody could coordinate attacks and my calls to do so were ignored. I really should stay out of scenarios unless we do a guild group, it's not good for my blood pressure.
Hehe, it's "balanced" as any healer can exploit this. Still doesn't seem right to me.
DPS can do something similar by dropping group and not splitting the XP from kills with their party. Seems kinda shady, but the game allows it. They'll probably patch in a fix at some point.
A comment I found on teh intarwebz while Googling to see if anyone knows how the hell Renown works:
Order has won more Scenarios that Destruction based solely upon Tor Anroc, the frequency and severity of the Orde Knockbacks, and the Lava. (I believe that players on Order should be allowed to roll up Lava as a class. Paired up with an IB, a person playing some form of Mobile Lava could really balance the ORvR and the game in general. Lava is Orders' best player.)
Goddamm, but MMO QQ makes me :chuckle: .
Uthgar the Brazen
10-08-2008, 07:33 PM
A comment I found on teh intarwebz while Googling to see if anyone knows how the hell Renown works:
Order has won more Scenarios that Destruction based solely upon Tor Anroc, the frequency and severity of the Orde Knockbacks, and the Lava. (I believe that players on Order should be allowed to roll up Lava as a class. Paired up with an IB, a person playing some form of Mobile Lava could really balance the ORvR and the game in general. Lava is Orders' best player.)
Goddamm, but MMO QQ makes me :chuckle: .
I didn't understand a word of it. I'm teh 0ldz. :sadcheer:
Allow me to translate:
I say, old chum, the observed fact that forces of Order win Realm vs Realm scenarios at a higher rate than the armies of Destruction can be attributed entirely to the Tier 3 scenario known as Tor Anroc. What were the chaps at Mythic Entertainment thinking when they created a game environment brimming with such an unreasonable amount of deadly lava? Combined with the prevalence of Order soldiers with the ability to knock our Destruction lads away from them in a direction of their choosing, all this lava creates an unsporting advantage for their club! Why, I do believe that the forces of Order could even overcome our distinct population advantage in the contested areas of our world, if only they had the ability to create, rather than Humans, Elves, or Dwarves, walking pools of lava as their avatars, who could then travel the earth accompanied by doughty Dwarven Ironbreakers who would simply push our lads into them. At the very least, Order's generals should award a Distinguished Service Cross to the open pools of lava in the volcanic Tor Anroc area.
Or, even shorter:
Waaaaaa, I got knocked into the lava! Butthurt, butthurt, butthurt!
Zehava
10-08-2008, 07:50 PM
A comment I found on teh intarwebz while Googling to see if anyone knows how the hell Renown works:
Order has won more Scenarios that Destruction based solely upon Tor Anroc, the frequency and severity of the Orde Knockbacks, and the Lava. (I believe that players on Order should be allowed to roll up Lava as a class. Paired up with an IB, a person playing some form of Mobile Lava could really balance the ORvR and the game in general. Lava is Orders' best player.)
Goddamm, but MMO QQ makes me :chuckle: .
I didn't understand a word of it. I'm teh 0ldz. :sadcheer:
I haven't played that scenario yet, but I take it that there are lava pits/etc that are essentially insta-jibs. Several classes (both sides) have abilities that produce knockdown/knockback effects. It seems a favorite tactic is to position one or more players between you and the lava, initiate a knockdown/back and push them to their deaths is the lava. Though I'm sure you figured that out already.
What the bitch is about is that Order does seem to have more classes with knockdowns/back. Ironbreaker, Swordmaster (AoE knockdown), Engineer (I have 3 already at 20), probably another class or two. So in this one scenario Order does appear to have a big advantage.
Boo fucking hoo. :crybaby2:
Keep it up and I'll bitch and moan about the over abundance of AoE roots (seemingly unbreakable) on the Destruction side.
No shit, between the Sorc's Ice Cage or whatever that's called and the Squig Herder's Sticky Squig, I spend an inordinate amount of time standing in one spot tossing axes at people I can't reach. Apparently, we still get the better of it, tho, since I've heard some people complain that the BW's Fire Cage doesn't break on damage like it's supposed to.
ETA: Maybe ManM can confirm, I think the Magus gets at least one AoE root, similar to the Engineer's barbed Wire. At any rate, I've been rooted by black tentacles shooting up out of the ground a couple of times, and there was always a Magus in close proximity.
Zehava
10-08-2008, 08:01 PM
No shit, between the Sorc's Ice Cage or whatever that's called and the Squig Herder's Sticky Squig, I spend an inordinate amount of time standing in one spot tossing axes at people I can't reach. Apparently, we still get the better of it, tho, since I've heard some people complain that the BW's Fire Cage doesn't break on damage like it's supposed to.
ETA: Maybe ManM can confirm, I think the Magus gets at least one AoE root, similar to the Engineer's barbed Wire. At any rate, I've been rooted by black tentacles shooting up out of the ground a couple of times, and there was always a Magus in close proximity.
Yes Magus, Squig Herder and Sorceress.
The Magus is PBAoE like Barbed Wire, the Sorceress' is too I think. Its those damn Squig Herders and the Sticky Squig that annoy the ever living fuck out of me. On the order side, Shadow Warriors get at least 1 boot and they have a PBAoE root like Engineers as well.
Yep, Magus has the tentacle rape PBAoE root. That said, I can confirm the comment about Order on Tor Anroc. I've done my fair share of punting folks into lava, but the AOE crap coming from Swordmasters is rediculous on that map. As far as the PBAOE roots go, the Magus version is mostly useless. It breaks on a sneeze.
As far as the PBAOE roots go, the Magus version is mostly useless. It breaks on a sneeze.
My understanding is that all or most of the AoE rots are supposed to break on damage, but some of them (i.e. the BW's Fire Cage) are bugged and not doing it.
Zehava
10-09-2008, 12:43 PM
As far as the PBAOE roots go, the Magus version is mostly useless. It breaks on a sneeze.
My understanding is that all or most of the AoE rots are supposed to break on damage, but some of them (i.e. the BW's Fire Cage) are bugged and not doing it.
And giving a class (Engineer) an PBAoE root that can break on damage when the majority of that classes attacks are AoE DoTs is just this side of useless.
A bit of QQ...
So, last night I'm in a Phoenix Gate scenario, and this (http://www.wardb.com/item.aspx?id=430056) drops off a dead Destro. The first roll i see pop up? Need from the Engy I've been guarding at our flag for the last five minutes. Normally, I wouldn't Need it, since I'm a rank away from being able to use it, but if some gun totin' Dwarf is going to to, I'm gonna roll against him. I roll a 6. Bah!
I'm too polite to bitch at him in game, but I took my Guard off him. Hmmph.
Zehava
10-09-2008, 05:20 PM
A bit of QQ...
So, last night I'm in a Phoenix Gate scenario, and this (http://www.wardb.com/item.aspx?id=430056) drops off a dead Destro. The first roll i see pop up? Need from the Engy I've been guarding at our flag for the last five minutes. Normally, I wouldn't Need it, since I'm a rank away from being able to use it, but if some gun totin' Dwarf is going to to, I'm gonna roll against him. I roll a 6. Bah!
I'm too polite to bitch at him in game, but I took my Guard off him. Hmmph.
Screw him.
Roll need on ANYTHING that drops in scenarios. I have yet to see anything that is BoP, but if it was and it was not for my class I would pass. However hitting greed will only set you up for the person who holds out for everyone else to greed it to hit need.
I got one of my tier 1 Engineer set pieces (boots) to drop last night and did not hesitate to roll need. Even though compared to the boots I have the set piece simply sucks. Oh and I happen to have those boot already, not on me but in the bank. I wasn't sure, but anything that is tiered gear for the class that I am playing when it drops I am going to select need on.
I already had to place one asshole on ignore who bitched at me for needing (not the only person to do so on said item) a nice rare Bright Wizard set of shoulders. He threatened to black list me and the guild. I laughed to myself and put him on ignore. I was tempted to send him 1 bronze in the mail and tell him to suck it, but I thought it best not to tempt a harassment suspension.
Really though players should NOT be dropping loot. That would fix up the problem right quick. Money fine, loot no, except what I scavenge off their corpses. :)
He was going to blacklist the guild? That sounds scary. I'd hate to have my name scrawled in crayon on his "DO NOT WANT" list.
Zehava
10-09-2008, 05:40 PM
He was going to blacklist the guild? That sounds scary. I'd hate to have my name scrawled in crayon on his "DO NOT WANT" list.
Yeah that's the picture I got.
BTW, if you run across a Bright Wizard named Salner, tell him Boli says to suck it and I disenchanted the shoulders.
Uthgar the Brazen
10-09-2008, 06:05 PM
He was going to blacklist the guild? That sounds scary. I'd hate to have my name scrawled in crayon on his "DO NOT WANT" list.
Yeah that's the picture I got.
BTW, if you run across a Bright Wizard named Salner, tell him Boli says to suck it and I disenchanted the shoulders.
:lmao:
Well damn. Another patch (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=362) hits today, which makes players unable to Need scenario drops their race/career can't use:
While in scenarios, players will no longer be able to select "Need" in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll. Outside of scenarios, this feature is an optional setting that may be turned on manually by group leaders .
Where were you last night, new patch????
Looks liek there's also a fix for your mail lag complaint, Zehava:
In order to deter players from spam-mailing, WAR continues to enforce a 5-second delay between sending mail messages. However, we have reduced this delay to 1 second for mails being sent to alts or guildmates.
Zehava
10-09-2008, 08:09 PM
Well damn. Another patch (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=362) hits today, which makes players unable to Need scenario drops their race/career can't use:
While in scenarios, players will no longer be able to select "Need" in their loot windows unless their career or race can use the item being offered. Please note: players of a lower level than required by the item are still able to roll. Outside of scenarios, this feature is an optional setting that may be turned on manually by group leaders .
Where were you last night, new patch????
Yeah I heard that was coming and I don't have a problem with it.
Looks liek there's also a fix for your mail lag complaint, Zehava:
In order to deter players from spam-mailing, WAR continues to enforce a 5-second delay between sending mail messages. However, we have reduced this delay to 1 second for mails being sent to alts or guildmates.
5 seconds was fine, I can't type out a name and attach an item faster than that anyways. But it's good to know I can begin my guild email spam fest at anytime. :wink:
Sock Puppet
10-09-2008, 09:01 PM
That restriction on the Need function would be useful in WoW. Not just for greedy Need-using fuckers, but also just to prevent honest mistakes. I remember I Greed'ed a BoP epic gem one time on my Priest with melee attack power, and didn't realize it until I'd won the roll. All I could do was vendor it for some pathetically low amount, 3g or something. I'd like some sort of mechanic beyond the "will bind it to you" message, closer to "Your character can't use that piece at all. Are you sure you want to waste it and your bag space like a dumbass?"
Zehava
10-09-2008, 09:20 PM
That restriction on the Need function would be useful in WoW. Not just for greedy Need-using fuckers, but also just to prevent honest mistakes. I remember I Greed'ed a BoP epic gem one time on my Priest with melee attack power, and didn't realize it until I'd won the roll. All I could do was vendor it for some pathetically low amount, 3g or something. I'd like some sort of mechanic beyond the "will bind it to you" message, closer to "Your character can't use that piece at all. Are you sure you want to waste it and your bag space like a dumbass?"
That's why you always roll with people you know. I can forgive stupid mistakes like that if my friends make them. It should be assumed that if the item that pops up in usable by you and better than what you have you NEED it. Pugs are assumed to be ninja looting bastards until they prove otherwise.
If it's a pug and this happens, there is one warning to the entire group. If there is another problem after that and you are the group leader it is boot time, or change to loot master. If I'm the healer and the offender is not the tank, well he or she gets to die a few times, just for the lulz mind you.
Looks like Altdorf has been sacked (http://www.warhammeralliance.com/forums/showthread.php?t=143341) on the Volkmar server.
Uthgar the Brazen
10-10-2008, 10:51 PM
:w00t:
Zehava
10-13-2008, 04:18 PM
Well I'm definitely going to have to get a new PC to play this if I want to do any mass RvR/etc.
Tried an Elf Chapter 11 public quest over the weekend and with the guild banner planted, and my AoE pulsing heal rune carved into the ground, my system came to a near complete halt. 2-3 fps does not make for easy game play.
What kind of video card are you using?
Zehava
10-13-2008, 07:54 PM
What kind of video card are you using?
I'm running Windows via BootCamp on my iMac. Radeon HD 2600, 256mb.
If it had more memory it wouldn't be so bad.
I'm debating this system:
BIOSTAR TForce TP45D2-A7 w/ Intel E8500 Wofldale 3.16 Core 2 Duo (http://www.newegg.com/Product/Product.aspx?Item=N82E16813138127) $280
Kingston HyperX DDR2 1006 4x1GB (http://www.newegg.com/Product/Product.aspx?Item=N82E16820104058) $81
LG Black 22X DVD±R DVD Burner (http://www.newegg.com/Product/Product.aspx?Item=N82E16827136153) $27
Western Digital VelociRaptor WD1500HFLS 150GB 10000 RPM (http://www.newegg.com/Product/Product.aspx?Item=N82E16822136296) $180
Palit NE/9800TXT302 GeForce 9800 GT 1GB (http://www.newegg.com/Product/Product.aspx?Item=N82E16814261023) $170
RAIDMAX Smilodon Extreme ATX-612WEBP Black (http://www.newegg.com/Product/Product.aspx?Item=N82E16811156098) $95
SAMSUNG 2232BW+ Black 22" 2ms Widescreen LCD (http://www.newegg.com/Product/Product.aspx?Item=N82E16824001310) $260
Logitech X-540 70 watts 5.1 Speaker (http://www.newegg.com/Product/Product.aspx?Item=N82E16836121006) $79
Microsoft Windows Vista 64-Bit Home Premium (http://www.newegg.com/Product/Product.aspx?Item=N82E16832116204) $100
Total $1272 sans keyboard/Mouse
Price could come down some, I really don't need a 10k RPM drive -- can save $140 there by going to a 7200RPM same size.
ETA: New system ordered. Went with the 7200RPM drive and a less expensive monitor. $1230 with shipping/mouse/keyboard, could possibly be here for this weekend (not likely).
Bella
10-14-2008, 02:17 AM
Can anyone tell me how/if you can group with people from other "pairings" - for example, I am a dark elf and my boyfriend is a Chosen; can we play together in PvE?
I can't find any good maps online that will show me the path to get from my area to his.
Zehava
10-14-2008, 02:37 AM
Can anyone tell me how/if you can group with people from other "pairings" - for example, I am a dark elf and my boyfriend is a Chosen; can we play together in PvE?
I can't find any good maps online that will show me the path to get from my area to his.
Yes you can.
Even at low levels you can always catch a flight path to another realm.
Go to the first warcamp. First one comes in chapter 3. I haven't played Dark Elves so I can;t tell you where it it, but there will be a flight master there.
I'm seeing framerate issues too, Zehava, and I believe the culprit in my case is my video card, which is why I asked. I forgot that you were running on a Mac. When I rebuilt my PC, I cheaped out and just used the onboard ATI card. I'm about ready to swap over to the nVidia card that's currently rotting in the PC that died on me over the summer. It's an older card, but I'd be sitting at 256mb VRAM instead of 64.
Framerate issues are extra fun for a class that depends on a combo mechanic. Any time I'm in a big zerg of players, with spell effects blinking everywhere (i.e. anywhere near the Thing in Morkain Temple), I typically don't find out whether or not my first attack connected and successfully shifted my stance until 3-4 seconds after the fact, so I have to sort of execute my combos blindly and hope they work.
Also, I swear that half of Order in T2 are Shadow Warriors now. My favorite scenario warband that I got stuck in last night: 6 SWs, myself, one other tank, 2 Bright Wizards, 2 Engineers.
Uthgar the Brazen
10-14-2008, 04:34 PM
Damn, I rolled a SW and was having fun. At the time I checked, it was mostly blademasters on.
My anecdotal evidence doesn't mean much, Uth. Prior to lats night, I rarely saw a SW, but Jesus H, every scenario that popped for me last night had at least 3.
Zehava
10-14-2008, 04:55 PM
I'm seeing framerate issues too, Zehava, and I believe the culprit in my case is my video card, which is why I asked. I forgot that you were running on a Mac. When I rebuilt my PC, I cheaped out and just used the onboard ATI card. I'm about ready to swap over to the nVidia card that's currently rotting in the PC that died on me over the summer. It's an older card, but I'd be sitting at 256mb VRAM instead of 64.
Framerate issues are extra fun for a class that depends on a combo mechanic. Any time I'm in a big zerg of players, with spell effects blinking everywhere (i.e. anywhere near the Thing in Morkain Temple), I typically don't find out whether or not my first attack connected and successfully shifted my stance until 3-4 seconds after the fact, so I have to sort of execute my combos blindly and hope they work.
Also, I swear that half of Order in T2 are Shadow Warriors now. My favorite scenario warband that I got stuck in last night: 6 SWs, myself, one other tank, 2 Bright Wizards, 2 Engineers.
Yeah, that's why I went ahead and ordered parts for a new system just a few minutes ago (see edit above). I love my iMac and it played WoW perfectly, but without a native OSX client (and even then maybe) it's just not up to snuff with the shit starts flying.
And I've been in groups like that. With coordination, yes I know what the fuck is coordination, that make up should be mowing down players. Sure you would all die a lot, given no healers, but you should be able to get your fair share of kills as well. Problem is unless there is a guild present you are not going to get any coordination so that group is just going to end up getting rolled.
Destruction probably ended up camping the flag area, killing people as they trickled in one at a time and while they had one or two people run the flag back and forth unmolested.
Some tier 2 scenarios are not any better. I got into one last night, I forget the name but it is basically Phoenix Gate all over. Destruction decided to have everyone guard the flag. Game ended on a score of 21 or 5 for Destruction, we finally just gave up and everyone (both sides) sat at their flag stations.
And another thing!
Dear Bright Wizard who left group to farm XP that you didn't have to share with the guy who was out in front taking hits while you were standing behind me going pew pew pew:
When you're carrying the flag (and why did you pick up the flag in the first place, Mr. Glass Cannon?), and you aren't in my group, I'm not able to effectively protect you. Whether by design or bug, I have no idea, but Guard drops after one hit if I use it on you while you're not in my group. I mentioned in /sc several times that I can't guard you if you aren't in my group, so stop bitching at the healers for "letting" you die when you have the flag. I bet they'd have an easier time of it if the damage you were eating was cut in half.
Love and Kisses,
Your Tank
Zehava
10-14-2008, 05:28 PM
Hehe, nice.
That's almost as good as the idiots in Mourkin Temple who pick up the Thing then run straight for the Destruction players.
Sure you get more points/renown if you kill people while holding the Thing, but damn it so do they when they kill your ass. Stay the fuck away from them, if at all possible.
Uthgar the Brazen
10-14-2008, 07:01 PM
I can't find an elf-starter RvR instance to save my life. I'm going to queue for the others so I can maybe start learning.
On the other hand, my experience thus far has been that Alliance Order sucks hard at RvR. And not because of game imbalance.
And does anyone actually do the PQ's? :sadcheer:
Uth, if you click the scenario button at the upper right hand of your mini-map, you should be able to queue for all available scenarios, including the elven one. or are you saying you've already done that, and it just never pops? If so, that's because it sucks. :tmwink: Think Arathi Basin, but smaller, and there are only two cap points, and everyone just slugs it out in the open ground between them for fifteen minutes.
Uthgar the Brazen
10-14-2008, 07:14 PM
Yeah, I've queued up, but it never pops. I haven't queued for the others, but will start doing so in order to learn RvR.
Is everyone still on Sea of Malice (Order)? Don't need groups, gold or whatnot. Just idle chatter to help drown out the constant NPC spam and gold-spammers. :D
Yep, on Sea of Malice, I'm:
Pomp (Swordmaster)
Adamski (Bright Wizard)
Cirqumstance (placeholder, and fuck Mythic for disallowing any names containing "cum")
Uthgar the Brazen
10-14-2008, 07:17 PM
As soon as I can remember my elf-chick's name, I'll post it. Chances are I'll annoy you in-game first. :giggle:
Bella
10-15-2008, 02:35 AM
Call me an idiot, but I went all the way to the Chapter Four war camp and still couldn't find a flight master. D'oh.
The T1 scenario for the elves never pops on my server (Middenheim) either. I always queue for the Nordland one, which is a lot like the one in WoW where you are capturing locations and tally up points in order to secure a win.
Is anyone else finding the dual target thing a bit hard to get the hang of? It took me a while to realise you get both a defensive and offensive target. It is nice though, especially for me as a Disciple of Khaine. I can DPS and HOT someone without having to click back and forth.
You're an idiot! :tmtongue:
I'm liking the dual target thing. I can use the yellow arrow to keep track of where my defensive target is, which comes in handy, since my defensive target is typically the healer I'm guarding.
What's more ridiculous looking than an elf in a dress carrying around a sword and shield?
An elf on his My Pretty Pony, shield strapped to his back, dress-clad legs bowed out to the sides.
Yes, I hit 20 and got my mount, and yes I can't help but laugh every time I summon it. Pomp remembers his previous life as a Warlock in some other world, and he misses his giant black horse that breathes fire. I swear, there are more Destro than Order because the visuals for Order are a prank on the part of the graphic design department over at Mythic.
Aren't elves supposed to be girly? I mean, come on, your mechanic is a dance. :P
I'm totally girly. You should see me play my harp in the talent competition. I just don't understand why I have to bow my legs out while I ride My Pretty Pony. You'd think my dress would catch the wind and add a lot of drag that way. I'll have to take a screenie tonight. It's hilarious.
Mythic Entertainment | Warhammer Realm War (http://herald.warhammeronline.com/warherald/NewsArticle.war?id=380)
The patches are coming fast and furious. This time around, we get a chat system that lets us talk to people more than five feet away from us.
Zehava
10-15-2008, 07:26 PM
I'm totally girly. You should see me play my harp in the talent competition. I just don't understand why I have to bow my legs out while I ride My Pretty Pony. You'd think my dress would catch the wind and add a lot of drag that way. I'll have to take a screenie tonight. It's hilarious.
Hey could have the Dwarven Death Machine.
A gyrocopter that "flys" a mere few inches off the ground while your feet dangle free just waiting for the stray rock or bump in the road to snap your ankles. Or better yet cause you to flip face first and crack open your head, brains oozing out of orifices they are not supposed to be in.
Zehava
10-16-2008, 02:22 PM
New computer parts are set to be delivered tomorrow. :woohoo::happy::happydance:
I feel a 24 hour bug coming on. :D
Nice!
So, I had to work last night, and I ended up with a lot of downtime waiting for people to stop using the damn system I was making changes to so I could restart it, so I changed lil' Cirqumstance from a placeholder to an Archmage and ran him through the first five ranks. He's way girlier than Pomp. They both wear dresses, but Archmagi attack by shooting rainbows out of their hands. Fear my rainbow lazer beams, Destruction! Care Bear Stare!
Yes, I know that, lore-wise, my attacks are rainbows because HIgh Elves use all 8 winds of magic simultaneously. I'm still shooting deadly rainbow lazer beams at my enemies. I'm a death dealing badass, but I feel oh so pretty!
Uthgar the Brazen
10-16-2008, 06:39 PM
MMOG's defy gawd's plan and turn yet another gamer gay. :sigh:
Quick, somebody get Jack Thompson undisbarred! The Ghey Agenda has infiltrated Video Games! Think of The Children!
The Greenskins more than make up for Elvish gheyness. WAAAGH!
Pfft! They're just jealous because they're monochrome and I'm in fabulous Technicolor!
Sock Puppet
10-16-2008, 08:36 PM
Don't hate him because he's fabulous.
Yah! Hate me because I melted your face off with my Rainbowz of Doom!
Zehava
10-18-2008, 12:45 AM
Computer parts arrived, have been assembled and I am now installing Vista.
God help me.
Uthgar the Brazen
10-18-2008, 01:28 PM
:ohnoes:
Zehava
10-18-2008, 03:38 PM
:ohnoes:
See my thread in Computers/Tech for an update.
Magus update. Dinged 29 yesterday. Spec'd for chaotic rift. gg. Seriously. I still don't really kill anything, but, damn, I can sure turn the tide of a battle. Case in point: The fotm tactic in Tor Anroc seems to be a bright wizard firing squad up front, combined with Ironbreakers punting any melee aggro into the lava. With rift, I can bring all of those lovely squishy targets to an area where punting won't save them. gg. Of course, I die in the process, but I've seen whole teams get rolled after their precious wizards go down. Now, if Order is using a more traditional setup with tanks up front, squishies in back, rift really doesn't do much. I can suck the tanks in and try to get them overextended, but they are tough enough to survive. If I have to overextend in order to suck in the backline, chances are good that I'm going to die for nothing.
Anyway, I have a sneaky feeling that rift will be the first skill nerfed to hell.
Given the amount of crying about them, I would not be surprised to see Rift and Magnet be first on the chopping block. In case you all didn't see it, 1.1 is due out in December. The big news is two of the four missing classes (Knight of the Blazing Sun and Blackguard) are making their comeback, but there are also supposed to be stability fixes and numerous balance issues addressed. So, I guess enjoy Rift until December. :tmgrin:
I hit 21 on Pomp last night, running scenarios with a group composed of myself, one of our guild BWs, and a couple guys from the Malice guild. It's really amazing what a coordinated team can do.
I'm having fun, but there are a couple of graphics issues that are starting to really bug me (beyond the FPS graveyard that is several people AoE'ing in unison).
First, the graphics aren't always as informative as they could be. Perhaps I'm spoiled from WoW, but I'm used to being able to clearly see what other players are doing, and react to their actions. I may just need more practice, but I don't see a lot of the visual clues I expect (i.e. in WoW, glowy white hands = heal, better interrupt that). Given that one of their original design goals (and one they met, IMO) was to have each class be easily identifiable in silhouette, I'm surprised that they skimped on visual clues elsewhere. Yes, I can easily tell that I'm fighting a Zealot. No, I have no idea wtf he's casting.
Second, the graphics lie. Constantly. Sometimes I feel like I'm playing a text based game superimposed on a thematically related movie. The game shows me my attack animation even if I don't actually perform the attack because I'm out of range, stunned, etc. Since I have to chain attacks together to actually have any effect, it's frustrating if I'm getting conflicting messages about what step of the chain I'm at. I see people running around freely with BW/Sorc roots on them all the time. 'Don't hit the sheep" is an easy rule to follow in the thick of battle. "Don't hit the sheep...sometimes" is not. Other players teleport all over the damn place because my client loses track of them. Twice last night, I snared an opposing flag runner, ran in front of him, and hit Gusting Wind to knock him back toward my team, only to see him blink ahead of me at the last second and get punted away from my team. I'm assuming he hit his speed burst and my client got confused trying to track a player who was both hasted and snared, but damn.
Eh, just ranting a bit.
Zehava
10-22-2008, 06:00 PM
I have some of those problems as well, especially the 'you're right in front of me... oh no you're not' one. Damn annoying to be swinging away, having my Divine Assault (really important for a Warrior Priest to hit with that one), only to have my target blip ahead 60 yards in mid swing, thus triggering my cooldown without getting any affect.
I suspect people like that are using client dragging to their advantage. I see it a lot more playing a melee character. I can be running behind an enemy trying to swing, but getting "target out of range". I'm thinking, the hell he is, he's right there blocking my way, only to have them jump ahead a long distance a few seconds later.
For this reason I am really disliking Phoenix Gate, unless we get a guild group running through.
So, apparently, WAR likes to CTD whenever I'm involved in world RVR. This my significantly limit my enjoyment of this game. Seriously, over the course of like half an hour I had three crashes.
Uthgar the Brazen
10-28-2008, 06:47 PM
I have that problem, too. :sadcheer:
Zehava
10-28-2008, 07:17 PM
So, apparently, WAR likes to CTD whenever I'm involved in world RVR. This my significantly limit my enjoyment of this game. Seriously, over the course of like half an hour I had three crashes.
I noticed.
I have that problem, too. :sadcheer:
My crashes have mostly gone away with the new system. Prior to that I had similar problems, lots of crashes ofter zone changes/etc. Still happens on occasion, in particular when loading into Altdorf, but I have only had 2 CTDs since the new system went online. Like Adam I was crashing multiple times per hour before.
I noticed.
:lol:
I'm leaning more and more toward a video card issue. Before every crash last night, my frame rate hit rock bottom and my textures got all fucked up. Oddly enough, that's not normally how it goes down. Up until now, nothing special has happened prior to a crash. One second I'm doing fine and the next I'm looking at my desktop. I'm not sure what's different about world RvR.
Zehava
10-28-2008, 07:41 PM
I noticed.
:lol:
I'm leaning more and more toward a video card issue. Before every crash last night, my frame rate hit rock bottom and my textures got all fucked up. Oddly enough, that's not normally how it goes down. Up until now, nothing special has happened prior to a crash. One second I'm doing fine and the next I'm looking at my desktop. I'm not sure what's different about world RvR.
Even now I get messed up graphics, for a little while anyways, after I alt-tab back and forth.
On my old system it was pretty much as you are experiencing. Fine one second and looking at the desktop the next.
I've been doing RvR the past couple days on two different systems. Both have NVidia cards, latest drivers, and I rarely CTD. I'm not talking little RvR either. Full blown T4 RvR is the shit. The other day, a warband of order folks were attacking a keep. As soon as they dropped the outer door, we coordinated an AOE strike. The tanks body blocked the door, I dropped a demonic infestation to get a nice AOE knockdown, threw a dissolving mist in there, the sorcs were using pit of shades, and the oil was dropped. It was an epic slaughter.
Zehava
10-29-2008, 02:04 PM
I think I have decided to make my Warrior Priest my main character rather than the Rune Priest.
The Rune Priest is just such a pain to level without a group, while the Warrior Priest just mows through stuff. Two level 29/30 mobs would have the Rune Priest running. The Warrior Priest just laughs and says, "Divine Assault bitch!". Even multiple mobs 2 to 3 levels above him are not a problem. Not to mention champions. The Warrior Priest can kill even con champions, while the Rune Priest has to run from grey con champions.
As an added bonus I can get some payback on those Witch Elves that chew up my Rune Priest. Greave of Sigmar fucks them up real bad, with that talent Sgmar's Fist not only gives my defensive target 81 strength but also 81 toughness while debuffiing my offensive target the same amount for 10 seconds. Ouch.
I respec'd my renown points last night and picked up the +5% XP from RvR combat one. That is nice when running scenarios. I got into a good Doomfist Crater right after the respec and ended up getting 16K xp out of the win. One more renown rank and I can pick up +5% Renown gain from scenarios. Then I'll go back to picking up stat bonuses.
Rank 27 with the Warrior Priest so I'm getting to the point where I can get real good RvR gear from the merchants, I just need to pick up some more renown levels. I think the last piece in this set is rank 28 renown 25, so it is not that far off.
Somebody needs to make a working addon like Outfitter, having to switch gear from DPS (while questing) to healing (scenarios) is a pain in the ass. I tried one, and it worked well enough but you had to set it up every time you logged in. Yeah I still mostly heal in scenarios, though last night after making 27 I decided to stick to my damage gear and see what I could do. Pretty good, if I pick the right targets - Sorcerer, Magus, or Witch Elf. Must have pissed off one Sorcerer real good because whenever he'd see me he would target me :)
I tried leveling up a DoK a bit, but I didn't see the point after tasting some T4 combat. The metagame right now is all about the RDPS and magnet/rift premades. Perhaps that will change with the upcoming class balancing patch, but for now, I'm working on getting an Archmage up to T4.
I wondered where the Runepriest went. I think the entire guild is composed of WPs, BWs, and SMs now.
I now see what everyone was talking about with Tor Anroc. I'm having a great time punting people into the lava. I'm 2/3 of a rank away from speccing the tactic that increases the area of my PBAoE knockback, too. :tmgrin:
Zehava
10-29-2008, 04:04 PM
I wondered where the Runepriest went. I think the entire guild is composed of WPs, BWs, and SMs now.
I now see what everyone was talking about with Tor Anroc. I'm having a great time punting people into the lava. I'm 2/3 of a rank away from speccing the tactic that increases the area of my PBAoE knockback, too. :tmgrin:
Well Morbus (RP) is still around, but yeah I can see that.
Gryndel went to another server. He works with me and an Oceanic server fits his working hours better (8pm-5am). That and nobody wanted to do anything other than scenarios.
I'm still trying to get PQ nights setup. Fridays I think would be best. Chapters 11/12/13 this Friday -- not sure what realm.
So we are left with one real tank, an Ironbreaker, but his computer is still down and will be for a couple more weeks.
We had good fun in the one dam scenario when you and charged the back lines. Taking out half a dozen sorcerers and zealots was good times.
Protip: Don't ever choose to play as Order on a RP server during the day. What a bunch of f'in carebears. A destruction zerg is sitting right outside the warcamp, and I can only scrounge up 5 people to rvr. I guess people can't be buggered to actually go to war.
Nah, they were just RP'ing. From their characters' perspective, a war against superior numbers wasn't worth throwing their lives away for.
Alright, got a taste of massive T4 oRvR yesterday. It blows. It's not just bad, it's terribly bad. Basically, it's a fetch-off. White Lions send their pets in with fetch to grab a squishy, and the zerg kills the hapless victim. Marauders do the tentacle grab thing, and the zerg kills the hapless victim. Engineers magnet, Magi rift, and the metagame becomes who gives in to boredom first.
Played four or five more Tor Anrocs last night. I'm having an unreasonable amount of fun punting people into the lava, especially when two of their backline stand still on a ramp and let me run between them and fire off Gusting Wind.
I'm not seeing the supposed imbalance in favor of Order yet. I get knocked back all the time too, but the Destro players doing it don't take the time to line me up so I hit the lava. On the other hand, there were very few Ironbreakers in the scenarios I ran, so maybe the imbalance is more obvious when there are IBs everywhere.
Zehava
11-05-2008, 07:02 PM
Played four or five more Tor Anrocs last night. I'm having an unreasonable amount of fun punting people into the lava, especially when two of their backline stand still on a ramp and let me run between them and fire off Gusting Wind.
I'm not seeing the supposed imbalance in favor of Order yet. I get knocked back all the time too, but the Destro players doing it don't take the time to line me up so I hit the lava. On the other hand, there were very few Ironbreakers in the scenarios I ran, so maybe the imbalance is more obvious when there are IBs everywhere.
Man I was so pissed off when playing that scenario last night on my Engineer. I line up a good boot on the destruction flag carrier and punt him, headed deep into the lava field. Only to see him rubber band back, land on solid ground and keep running.
I actually screamed WTF at my computer.
And the whole matching system for scenarios needs some major tweaking. Too many times I've seen a match up, close in number of players, be turned by a last minute or mid-game addition of over whelming forces. This happens on both sides.
Ha. I think my roommate is starting to worry about the number of times I shout "Seriously??!!!?" while I'm playing. I dunno why they can't seem to reliably display the location of other players to me, but it's irritating.
You're right about the queueing system being fucked up too. Last night I got into Highpass all by myself. How does that happen? Did a bunch of other players get the queue, and all the Destro and all the Order but me declined it? I did manage to rack up some free xp and rp by capping twice before the game ended the scenario.
Zehava
11-05-2008, 08:12 PM
Ha. I think my roommate is starting to worry about the number of times I shout "Seriously??!!!?" while I'm playing. I dunno why they can't seem to reliably display the location of other players to me, but it's irritating.
I think I mentioned this before but I believe it is do to window dragging. People play in windowed mode, hit auto run then grab and drag the WAR window around the screen. The client and server get out of synch, and when they stop dragging they are not where you last saw them.
If this is the case the ability to run in a window needs to be disabled, and it is something that should have been caught in at least beta as DAoC had the exact same problem.
You're right about the queueing system being fucked up too. Last night I got into Highpass all by myself. How does that happen? Did a bunch of other players get the queue, and all the Destro and all the Order but me declined it? I did manage to rack up some free xp and rp by capping twice before the game ended the scenario.
Exactly.
The system says, "Hey we have X number of people on each side waiting for scenario Y, let's create one." Bingo X people get their notice, some number less than X actually joins the game though, leading to imbalances. I think a big part of the problem with tier 3 is there are just too many scenarios. 6 is too many, pair that back to 3 and things would be better. You never really saw these problems in tier 1 or 2 scenarios.
My preference would be to keep Highpass Cemetery, Doomfist Crater and Talabec Dam for tier 3 scenarios. All three of these are sufficiently different than the previous tiers to make them interesting.
To spice things up they could make a 4th scenario for tier 3 and just make it a kill fest. No objectives or anything. First team to get 500 kill points. That one would be fucking popular.
Patch 1.05 Preview from Mark Jacobs - Warhammer Forums (http://www.warhammeralliance.com/forums/showthread.php?t=181483)
Patch 1.05 is on the way. Looks like they took all the class balance stuff slated for 1.1 and moved it to an interim patch.
I could definitely do with fewer T3 scenarios. I'd even be cool if they kept all of them and rotated which ones were available from day to day or week to week.If they were to do just three, I'd rather they toss Highpass and keep Tor Anroc, though. As long as they don't keep that awful capture turtle the flag scenario at the expense of somethgin fun.
Zehava
11-06-2008, 05:51 PM
Patch 1.05 Preview from Mark Jacobs - Warhammer Forums (http://www.warhammeralliance.com/forums/showthread.php?t=181483)
Patch 1.05 is on the way. Looks like they took all the class balance stuff slated for 1.1 and moved it to an interim patch.
I could definitely do with fewer T3 scenarios. I'd even be cool if they kept all of them and rotated which ones were available from day to day or week to week.If they were to do just three, I'd rather they toss Highpass and keep Tor Anroc, though. As long as they don't keep that awful capture turtle the flag scenario at the expense of somethgin fun.
I'll have to read that tonight or at lunch. Let's see what balancing they have in mind. I'm guessing end game stuff, doing with fetch/magnet/rift, which sounds like needs fixing.
A rotating schedule of T3 scenarios sound good.
You like Tor Anroc simply because of the booting people into the lava. :) Saying that I don't see where Order has such a huge advantage in that scenario. Sure, theoretically we do has we have more classes with knock backs, but in actual play I have yet to see that advantage be realized.
Any advantage Order may have is completely erased because they are so freaking stupid. DPS needs to leave the tank alone and concentrate on the healers. Even if you don't kill the healer, disrupting them or forcing them to heal themselves is good enough. Killing the other player isn't the only way, or often the best way, to win.
Oh and while I'm on this little rant. Pay attention to the damn objective in the scenario. None of them, repeat NONE of them are kill fests. Destruction players are pretty smart. They will employ feints and distractions to pull you out of position. Yes it is temping to go after that lone sorc or magus who is attacking from the side, but as soon as you commit heavily to that you are going to be blindsided by his/her friends coming from another direction.
And learn some patience for fucks sake. I can't count the number of scenarios that I have seen lost because some chucklefucks get bored and keep running off giving the opposing forces free RP and points. If you can't sit still for 10 minutes then get the fuck off my server.
Uthgar the Brazen
11-06-2008, 06:51 PM
Heh, that seems to be a universal thing. I experienced that in WAR and in WoW. Plenty of scenarios/battlegrounds won by my side because, as a lowbie, I'd offer myself up as gank-bait. While the idiots (always Order/Alliance, too, hmmm) corpse-camped me, my team would focus on the objectives and voila! We have a win.
Destruction isn't perfect there either. I love it when I can get three or four of them to chase me off into a corner somewhere, especially if I'm close to being able to pop my Morale 2 shield buff.
Zehava
11-07-2008, 04:14 PM
I'm sure there are morons on both sides, but as I'm playing Order I'm gonna bitch about them, K? :D
I really hope the Knight of the Blazing Sun is a great tank class. For some reason there are hardly any Order tanks.
Had a horrible Doomfist Crater last nigt, two destruction guild groups. 4 tanks, 4 healers and 4 ranged DPS (mostly sorcs). It was a crushing defeat, though I left after about 5 minutes and we had scored 2 points. :woohoo:
The Order players couldn't be bothered to target anyone else but the tanks who were blocking the ramps that give access to the central platform. Do you know how hard it is to kill a tank backed up by four healers? It is impossible, but they never figured it out.
I don't mind losing a game, but blow outs like this and people doing stupid shit are a sure fire way to piss me off. Since WAR does not have a deserters debuff like WoW and I can immediately requeue for another scenario if I leave it, I see no point in staying in scenarios where we are going to lose massively.
Now if I could only actually leave the scenario and not have to timeout, I could spend those 2 minutes doing something productive.
Zehava
11-12-2008, 01:13 AM
The sheer idiocy of players on Ungrim are going to give me a stroke. Might need to take a break already, which is too bad because I very much like the game, just not the people in it.
Uthgar the Brazen
11-12-2008, 01:14 AM
NTS: don't go to Ungrim
Zehava
11-12-2008, 01:11 PM
NTS: don't go to Ungrim
lol
I've calmed down some and decided I'm going to have to stay away from scenarios unless other guildies are on.
Yes it is that bad. I can put up with stupidity, but I have a very low tolerance for incompetence.
Damn it, I want money for my copy already! :cry: And I don't want to pay another monthly fee...
Dear Members of Order on the Ungrim Server,
You do not win Temple of Isha by standing outside the Temple and fighting in the entrance area. The fact that a number of your Destruction counterparts are stupid enough to engage you in the entrance does not mean that you should continue to fight them there. When that dashing and ingenuous Swordmaster suggests that you group up, punch through their defense en masse, and fight on the flag, perhaps you should listen to him. Further, when that same debonair hero actually does punch through their line, scatters their healers with a knockback, and proceeds to run past the flag, drawing 5-6 Destruction players away from the entrance with him, that would be the perfect opportunity for the rest of you to move into the Temple. That guy is awesome, but he's only going to live for like 10 seconds without healer support. Even that ten seconds, though, should give you all time to move on up, since half of the opposition is chasing him.
What's that? No? You'd rather stand in the doorway and duke it out pointlessly with their four tanks? All right, have fun, I guess.
Sincerely,
Captain Awesome
Uthgar the Brazen
11-14-2008, 04:38 PM
Chaos or bust, baby. Chaos or bust.
They're retarded, too. :tmtongue: They all moved up and fought in the entry halls, instead of staying back to guard the flag. If there had been more than one non-lobotomized Order player, we could have waltzed right in and capped.
Uthgar the Brazen
11-14-2008, 04:51 PM
PvP would be all-the-time fun if it weren't for the high concentration of idiots that flocks to it. :sadcheer:
Zehava
11-15-2008, 09:02 PM
Something needs to be done about scenarios, not just the whole queuing problem but the rewarding to XP and renown.
It's more profitable to ignore in terms of XP/renown to ignore the objective and simply kill people. This is why single target and AoE dmg classes are always in the lead for xp/renown.
Melee classes get screwed as does my engineer since all my AoEs are long duration DOTs, I'm talking 21 seconds here. DOTs should be 9 seconds max, 3 ticks. Same with HOTs.
And there needs to be some way to reward players who actually try to complete the scenario objective, or defend the objective. This is particularly bad in Talabec Dam. I'm constantly disengaging from attack to rush back to defense of the drop point or the center field.
EVERYONE else continues to attack and usually the other side picks up the explosives because they actually have people who watch center field.
Half the renown given for planting the bomb should be given when your team picks it up, and given to everyone in the scenario and half given when it is planted. Like wise for defense players should get half the renown a successful plant would give for defending it. You can apply the same rules to the capture the flag scenarios. People might actually try to get the flag rather than turtling the entire game.
The way it is now you're better off getting a group together and taking battlefield objectives. Takes way less then 15 minutes and gives 800 renown, which I'm lucky to come away with in a scenario.
I hope the Knight of the Blazing Sun is a good tank and fun class to play because Order is sorely lacking in tanks. I hardly ever see any in scenarios.
Zehava
11-15-2008, 09:04 PM
PvP would be all-the-time fun if it weren't for the high concentration of idiots that flocks to it. :sadcheer:
I want a good and fun MMO w/o PvP at all.
No duels, nothing.
Prevents a lot of headaches over class balance and would keep the PvP loving chucklefucks away.
:yay:
Finally got my copy today. If only my selfish family had been willing to stop eating, I would have gotten it sooner... Oh, well.
Anyway, I don't want to wade through 9 pages, what realm(s) is everyone on? Like so many things, it's more fun with people you know.
Zehava
11-16-2008, 05:24 PM
:yay:
Finally got my copy today. If only my selfish family had been willing to stop eating, I would have gotten it sooner... Oh, well.
Anyway, I don't want to wade through 9 pages, what realm(s) is everyone on? Like so many things, it's more fun with people you know.
Adam and I are playing order on Ungrim.
Zehava
11-16-2008, 05:38 PM
I can see why people are complaining about Bright Wizards, they do fucktons of damage.
As an example, I rolled a Bright Wizard late last night. He's now level 8. By level 7 with full combustion his crits were doing as much as the Gun Blast crits from my level 30 Engineer. Granted the Bright Wizard is THE ranged DPS class for order and my Engineer is spec'd for AoE damage (which is completely pathetic), but that level of disparity cannot be right.
Patch 1.5 is supposed to help Engineers, so I'm looking forward to that, but for now I'm going back to the Rifleman spec for single target damage and pick on healers.
For Engineers, the Tinkering path is completely useless, even Electromagnet, was not that good. Lightning Rod and Bugman's Best were the the good skills from that list. The +20% crit while within 20ft of a turret was nice, but when you have to be nearly in the middle of melee for your abilities to work, it doesn't do a whole lot. Grenadier might be OK, but the AoE Knockdowns were buggy as all hell. It would also increase the AoE damage of grenades, but there isn't much else in the spec line that is worthwhile.
It looks like the best Engineer spec is going to be contrary to EA/Mythics take on the class, and that is to sit back and snipe for long range. Engineers were supposed to be the short to medium ranged DPS class with good areas denial skills. That only gets you killed and there is no area denial.
Looks like it is back to the Warrior Priest for now.
Ok, I've made an Iron Breaker and a Witch Hunter on Ungrim. I'll focus on the Iron Breaker first, I think. Names are Kaeleg and Escarus.
Uthgar the Brazen
11-17-2008, 03:51 AM
Be on the lookout for a Bright Wizard named Karlheinz. He's the one who really sucks. ;)
Zehava
11-17-2008, 04:53 AM
Recap of names, so if you catch me on I can get you a guild invite if you so want:
Boli, Rank 30 Engineer
Bergsten, Rank 30 Warrior Priest
Runorkled (misspelled in transfer and Mythic won't fix it), Rank 25 Rune Priest
Lowbie Alts:
Malfurious, Rank 10 Bright Wizard
Zehava
11-17-2008, 02:48 PM
Well after going full Rifleman with my Engineer, getting into some keep attacks and ending up first twice in a row (netting me 2 Massive Loot Bags in the process), I have found what I think will be a happy medium for sniping and AoE damage.
I am much less unhappy with the Engineer now. The new spec, after about 15 gold spent testing, seems to be working too as in scenarios people seem to go out of their way to kill me.
Final spec will be 12 points into Rifleman and 12 into Grenadier, giving me 3 long range snipe attacks as well as increasing the range and area of effect of my grenades. Grenades will have the same range as the snipe attacks in the end, allowing me to stay well back of the front lines while still using my AoEs. Looks to be a good balance.
I need to roll me a DPS'er at some point.
My toons, for ease of location, are:
Pomp - Rank 27 Swordmaster
Cirqumstance - Rank 12 Archmage
Zehava
11-17-2008, 03:00 PM
Need to get you into Gunbad, Adam.
We keep wanting to go back, but need a tank.
Uthgar the Brazen
11-17-2008, 05:06 PM
Will friend everyone when I'm next on. I rolled an ironbreaker this morning just for giggles (and because I love tanking), but I haven't tried him out yet.
Pick a night. I'm pretty free these days except for Wednesdays.
I'd really like to get into one of the dungeons. So far, I've been almost entirely a PvP'er.
So, my experience in Highpass Cemetary thus far is the Order sucks at it pretty hard. A couple of the Witch Hunters in the last instance I ran claimed that Witch Elves, but not Witch Hunters, can cap the graves without breaking stealth. Anyone have any idea if that's true or just butthurt from the WH's?
Uthgar the Brazen
11-17-2008, 07:01 PM
Not high enough to know from experience, but their stealth messed me up in the Tier 1 scenario. I hope it gets better as I level, but right now BW's seem to get shredded quite easily.
Zehava
11-17-2008, 07:34 PM
So, my experience in Highpass Cemetary thus far is the Order sucks at it pretty hard. A couple of the Witch Hunters in the last instance I ran claimed that Witch Elves, but not Witch Hunters, can cap the graves without breaking stealth. Anyone have any idea if that's true or just butthurt from the WH's?
Completely untrue, ask Convikt. They simply don't want to do it because damage is king in scenarios. Capping gets you no renown so why bother. Order's tactics in scenarios boils down to smash face. Forget the objectives just kill them.
If WH are out capping flags then they aren't doing damage and thus get less renown and XP at the end. Most people are so self absorbed that they are willing to fuck over everyone else if they can't smash face.
Not high enough to know from experience, but their stealth messed me up in the Tier 1 scenario. I hope it gets better as I level, but right now BW's seem to get shredded quite easily.
It gets much better in tier 2. As Adam noted Witch Elves are constantly capping objectives and stealing flags from stealth. You need good Initiative to spot stealthers and in tier 2 nobody has it. Things have gotten a bit better in tier 3, for my Engineer, but I've had to go out of the way to pick up init items at the expense of ballistics skill. I lose close to 200 ballistics skill in my PvP gear, but gain 1100 hit points and a lot of resists. Order needs mostly corporeal and spiritual resists, with a little elemental (Magus) for good measure. Destruction on the other hand needs spiritual and elemental (BW) with a little corporeal (Engineer).
Stealth does NOT break on damage nor does AoE damage seem to unstealth people. Bright Wizards are almost target number one for Destruction players. No healer in sight, grab a BW and commence beat down. Understandable as I do the same thing to Sorcerers.
Uthgar the Brazen
11-17-2008, 08:03 PM
This explains why everyone was picking on me yesterday. :sadcheer:
Don't BWs do Elemental and Corporeal? Unless you're afraid of the pew pew pew Archmagi, I'd think spirit resists would be your last priority as Destruction. There are a handful of Order classes who do spirit damage (AM, SM, WP), but the real DPS'ers are all Elemental or Corporeal (or physical, obviously).
Yah, sorry, Uth, a BW/Sorc is almost always gonna be target #1. They're squishy, they do a lot of damage if you leave them standing, and they're usually considerate enough to do half your job for you with backlash procs. They're like the definition of low hanging fruit for an opponent choosing a target.
Uthgar the Brazen
11-17-2008, 08:49 PM
They're like the definition of low hanging fruit for an opponent choosing a target.
Dammit! Lea'me alone!
:arapple:
Zehava
11-17-2008, 08:57 PM
Don't BWs do Elemental and Corporeal? Unless you're afraid of the pew pew pew Archmagi, I'd think spirit resists would be your last priority as Destruction. There are a handful of Order classes who do spirit damage (AM, SM, WP), but the real DPS'ers are all Elemental or Corporeal (or physical, obviously).
Some BW spells have corporeal affects, mostly the DOTs and I don't think any self respecting BW is going to spec the DOT line. BWs squishiness means they need to kill fast not over time. The only other Order class that does corporeal damage is the Engineer and most of them go rifleman for the heavy single target face smashing.
Swordmasters, if we had any, do AoE spirit damage with a spirit debuff. Though given the massive lack of tanks on the order side, at least on Ungrim, that's not a real threat. So I guess for Destruction it is load up on elemental resists then mix and match corporeal and spiritual.
Yah, sorry, Uth, a BW/Sorc is almost always gonna be target #1. They're squishy, they do a lot of damage if you leave them standing, and they're usually considerate enough to do half your job for you with backlash procs. They're like the definition of low hanging fruit for an opponent choosing a target.
Yes, yes they are. I was playing my BW last night in some Nordenwatch scenarios and I would have people ignore the line of players between me and them, just to get the chance to kill me. They usually would, no healers. I had a Marauder come right at me last night, right past the 3 Warrior Priests and proceed to eat my face. Did I get a heal? Nope the WPs were too busy trying to kill him. Did they? Yeah but it was too late. Did I get a rez? No the lvl 10 WP went after a tank and got himself killed.
Uthgar the Brazen
11-17-2008, 08:59 PM
The recurring theme I'm hearing is: we need tanks.
:chin:
That's why I started with an Iron Breaker. I was always either tank or scrapper dps on WoW, so it's what I know and like.
Zehava
11-17-2008, 09:22 PM
The recurring theme I'm hearing is: we need tanks.
:chin:
And healers, real healers. Warrior Priests do not count. Unlike a Disciple of Khaine a Warrior Priest can in no way act as the main healer.
Problem is Order healers, and all classes in general, just lack the cool factor. Dwarves and Elves are such standards of the fantasy genre that they are no longer interesting, except for dark elves. Everybody loves the :unemo: elves. I blame R.A. Salvatore and that damn Drizzt, jesus how I hate that elf.
Swordmasters, if we had any...
:glare:
ETA: And yah, Order classes lack the flavor that Destro classes have, for the most part. The only ones that made me go "wow, cool!" were Witch Hunters, Bright Wizards, and Engineers, but I didn't want to start off with a pew pew pew class, so I sucked it up and rolled elves. I hope the Knights of the Blazing Sun are a decent tank class.
Zehava
11-17-2008, 09:44 PM
Swordmasters, if we had any...
:glare:
ETA: And yah, Order classes lack the flavor that Destro classes have, for the most part. The only ones that made me go "wow, cool!" were Witch Hunters, Bright Wizards, and Engineers, but I didn't want to start off with a pew pew pew class, so I sucked it up and rolled elves. I hope the Knights of the Blazing Sun are a decent tank class.
At this point the Knight is going to have to be massively overpowered in order to shift the balance of tanks back to some semblance of normality.
Which works fine for me. I'd love to play a tank that's actually worth a damn solo. Hopefully the Knights will accomodate.
ETA: I gotta say, when my IB is getting wailed on, his damage output freaking rocks. I'm rank 7 now, and if I have full grudges shit dies fast. Also, I love the shield knockdown power. Playing a prot warrior on WoW would have been exponentially better with something like that.
WAR tanks are all pretty decent solo, from what I've seen.
In PvE, I can run around questing and killing and never have that WoW "hit auto attack and go make a sammich" experience. Swordmasters have the added benefit that two of their three balance stances have PBAoE attacks, so they can AoE grind almost like an armored WoW Mage.
In PvP just about anyone running solo is in trouble, but tanks can wander a bit further behind enemy lines and survive. I can usually take down anyone but a pure healer in a one on one. The healer will beat me eventually, but it takes so long that I don't think I've ever actually finished a healer fight without someone else showing up to help one of us out.
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