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beyelzu
07-26-2006, 07:16 PM
1)
2)
3)
4)
5)
6)
7)
8)
9)
10)
11)
12)
13)
14)
15) beyelzu

alright also if anyone wants to run the game let me know

Julie
07-26-2006, 07:18 PM
1)
2)
3)
4)
5)
6)
7)Julie
8)
9)
10)
11)
12)
13)
14)
15) beyelzu

curses
07-26-2006, 07:20 PM
1)
2)
3)
4)
5)
6)
7)Julie
8)
9)
10)
11)
12)
13) minus
14)
15) beyelzu

Crumb
07-26-2006, 07:22 PM
1)
2)
3)
4)
5)
6)
7)Julie
8)
9)Crumb
10)
11)
12)
13) minus
14)
15) beyelzu

Kevlar
07-26-2006, 07:22 PM
What the heck

1)NC Kev
2)
3)
4)
5)
6)
7)Julie
8)
9)
10)
11)
12)
13) minus
14)
15) beyelzu

viscousmemories
07-26-2006, 07:22 PM
I wouldn't mind GM'ing it. I'm around a lot and it'd be just as fun for me as playing.

Sock Puppet
07-26-2006, 07:26 PM
1)NC Kev
2)
3)
4)
5)
6)Sock Puppet
7)Julie
8)
9)Crumb
10)
11)
12)
13) minus
14)
15) beyelzu

beyelzu
07-26-2006, 07:27 PM
cool vm, you gm. excellent.

i cant wait to read your day and night posts about what occurred.

should be fun.

viscousmemories
07-26-2006, 07:28 PM
That's part of why I want to do it. A little creative writing practice. :D

beyelzu
07-26-2006, 07:35 PM
cool.

alright guys dont be bashful signup for mafia.

oh and saturday i am going to six flags with my girlfriend my aunt beth her family and my brother and his family so not sure how much i will be on.

livius drusus
07-26-2006, 07:35 PM
1)NC Kev
2)
3)
4)
5)
6)Sock Puppet
7)Julie
8)livius drusus
9)Crumb
10)
11)
12)
13) minus
14)
15) beyelzu

Cool! He'll be vm the gm! :roffle:

Adam
07-26-2006, 07:36 PM
Why the hell not. Maybe I'll get to find out how the other half lives (or doesn't) this round.

1)NC Kev
2)
3)
4)
5)
6)Sock Puppet
7)Julie
8) livius drusus
9)Crumb
10)
11) Adam
12)
13) minus
14)
15) beyelzu

viscousmemories
07-26-2006, 07:38 PM
I'm thinking I should moderate the thread, too. Such as deleting posts that are made after Nightfall should've been called, or moving posts by dead players to the Peanut Gallery. What do y'all think?

wei yau
07-26-2006, 07:38 PM
oh and saturday i am going to six flags with my girlfriend my aunt beth her family and my brother and his family so not sure how much i will be on.

Already with the suspicious excuses?

I'm gonna sit this one out, have fun guys. I'll be watching.

:voyeur:

wei yau
07-26-2006, 07:40 PM
I'm thinking I should moderate the thread, too. Such as deleting posts that are made after Nightfall should've been called, or moving posts by dead players to the Peanut Gallery. What do y'all think?

Power mad, he is.

:Cartler:

beyelzu
07-26-2006, 07:43 PM
actually vm thats not a bad idea, it would keep the game more like its supposed to be. and lots of time we dont notice when nightfall occurs, i dont think you should delete after nightfall posts though, i think you should move them to the peanut gallery and tag them in bold that they happened after nightfall.

Crumb
07-26-2006, 07:45 PM
I'm thinking I should moderate the thread, too. Such as deleting posts that are made after Nightfall should've been called, or moving posts by dead players to the Peanut Gallery. What do y'all think?
:yup:

livius drusus
07-26-2006, 07:46 PM
Sounds good to me. I like the idea of keeping the game clean. Of course, that means vm is pretty much dooming himself to be GM forever and ever.

Crumb
07-26-2006, 07:46 PM
i dont think you should delete after nightfall posts though, i think you should move them to the peanut gallery and tag them in bold that they happened after nightfall.
I don't think this is a good idea. I think we had too much game play in the peanut gallery, especially during nightfall. There isn't supposed to be any public play during nightfall.

Spenser
07-26-2006, 07:48 PM
I'm thinking I should moderate the thread, too. Such as deleting posts that are made after Nightfall should've been called, or moving posts by dead players to the Peanut Gallery. What do y'all think?

You could always lock the thread when night falls. Also if we get 15 or more we should consider other charachters, I can think of many. Further, keep it an odd number, I realized this with the high number needed to lynch, that is of course unless we add a vigilante or serial killer.


1) NC Kev
2)
3)
4)
5)
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10)
11) Adam
12)
13) minus
14) Spenser
15) beyelzu

beyelzu
07-26-2006, 07:48 PM
good point crumb, deletion it is then.

wei yau
07-26-2006, 07:50 PM
Wouldn't deletion give some players an advantage? That is, any players who see the post-Nightfall posts before the GM deleted them, might have an advantage over players who were not as timely.

Julie
07-26-2006, 07:57 PM
oh and saturday i am going to six flags with my girlfriend my aunt beth her family and my brother and his family so not sure how much i will be on.

Already with the suspicious excuses?

I'm gonna sit this one out, have fun guys. I'll be watching.

:voyeur:
Lmao that smilie isnt just peaking behind that bush I can here him from here *fap fap fap*

livius drusus
07-26-2006, 07:59 PM
:wank:

beyelzu
07-26-2006, 08:00 PM
Wouldn't deletion give some players an advantage? That is, any players who see the post-Nightfall posts before the GM deleted them, might have an advantage over players who were not as timely.
well if vm locks the thread it shouldnt be much of an issue.

Legs
07-26-2006, 08:03 PM
1) NC Kev
2) Widget
3) Legs
4)
5)
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10)
11) Adam
12)
13) minus
14) Spenser
15) beyelzu

If I can make a suggestion, some background on the town and the citizens (ie) if I get a PM that I am a townie and I work at the bank or Adam is a townie and a mechanic etc, or someone is mafia and owns a flower shop.

Just a thought. :shrug:

viscousmemories
07-26-2006, 08:15 PM
Wei Yau makes a good point. Deleting post-nightfall posts will give an advantage to anyone who sees them before they're deleted. I think moving them to the peanut gallery, with the understanding that players shouldn't respond to them, is probably most fair. And now I'm really late for work! Damn the Mafia!

trillian
07-26-2006, 08:24 PM
1) NC Kev
2) trillian
3)
4)
5)
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10)
11) Adam
12)
13) minus
14) Spenser
15) beyelzu

If we add the vigilante role, it will be just like the last game of WW (at iidb) just with different charater titles and no PM's allowed.

livius drusus
07-26-2006, 08:29 PM
Widget and Legs have spots 2 and 3, trillian. Check her post at the top of the page. :)

Smilin
07-26-2006, 08:31 PM
1) NC Kev
2) widget
3)legs
4)Smilin
5)
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10)
11) Adam
12)
13) minus
14) Spenser
15) beyelzu



I'm in as well on this one.

beyelzu
07-26-2006, 08:33 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10)
11) Adam
12)
13) minus
14) Spenser
15) beyelzu



corrected

Spenser
07-26-2006, 08:33 PM
If I can make a suggestion, some background on the town and the citizens (ie) if I get a PM that I am a townie and I work at the bank or Adam is a townie and a mechanic etc, or someone is mafia and owns a flower shop.

Just a thought. :shrug:

Nope, villagers / townies need to be as simple as possible else you could use what other stuff you've been deemed to prove your innocence and that is not really fair.

beyelzu
07-26-2006, 08:34 PM
oth, feel free to make shit up about your villager status could be fun.

and i am all ready to make im a villager again goddamnit first post once the games gets going tonight or tomorrow.

:tmgrin:

Sock Puppet
07-26-2006, 08:35 PM
Wouldn't deletion give some players an advantage? That is, any players who see the post-Nightfall posts before the GM deleted them, might have an advantage over players who were not as timely.
well if vm locks the thread it shouldnt be much of an issue.
Actually, I think deletion would be better than locking. Players who post erroneously after nightfall should reap the penalties of their mistake, as they would if an opponent reads the offending post before it's wiped.

Now, silent mode does mask PM activity, correct?

Clutch Munny
07-26-2006, 08:38 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Clutch
11) Adam
12)
13) minus
14) Spenser
15) beyelzu


Though I have no idea what the hell I'm doing. I guess I should go read the first thread, quick-like.

Jacey
07-26-2006, 08:38 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12)
13) minus
14) Spenser
15) beyelzu

beyelzu
07-26-2006, 08:41 PM
um, sorry cock monster but you are getting clutch's sloppy seconds on that ten spot

:tmgrin:

Smilin
07-26-2006, 08:42 PM
Now, silent mode does mask PM activity, correct?

Yes. Invisible mode doesn't show ANY activity when viewing "Who's online" function of the forum.

/me is quite proud he caught Adam and wei with that little tidbit... :proud:

beyelzu
07-26-2006, 08:44 PM
and you should be it was a masterful move, if only you hadnt gotten lynched.

Spenser
07-26-2006, 08:45 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16)
17)
18)
19)
20)

Let see how many we get then we can discuss extra roles as well. With this many I think we should have a lunatic vigilante

beyelzu
07-26-2006, 08:46 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Clutch
11) Adam
12) cock muncher jacey
13) minus
14) Spenser
15) beyelzu


corrected again.

:tmgrin:

anyone else want to play just add some numbers to the bottom

Spenser
07-26-2006, 08:48 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16)
17)
18)
19)
20)

Let see how many we get then we can discuss extra roles as well. With this many I think we should have a lunatic vigilante


Did you miss this one?

beyelzu
07-26-2006, 08:49 PM
oops, i most certainly did, sorry spenser.

Smilin
07-26-2006, 08:55 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16)
17)
18)
19)
20)

Let see how many we get then we can discuss extra roles as well. With this many I think we should have a lunatic vigilante

OHHH..OHHH...ME..ME!
That's the role I was born to play! :lol:

livius drusus
07-26-2006, 09:00 PM
:wriggle: Clutch, check out Spenser's summary of the game here (http://www.freethought-forum.com/forum/showthread.php?p=246643#post246643). The wiki link in that post has more in depth info, but them's the basics.

Spenser
07-26-2006, 09:05 PM
Possible Roles

Townsfolk - normal townsperson

Cop - can investigate 1 player per night to find out if they are mafia

Doctor - Can protect 1 player per night from mafia killings. Cannot protect himself nor the same person on consecutive nights.

Vigilante - is a lunatic on the side of the town who must kill one player per night attempting to kill mafia

Prostitute - visits one player per night stopping that player from performing any night time activity they may possess. If a mob member is visited the other mafia can still make a hit. The player visited is informed of their visit but not who the whore is.



Mafia - know each other from the start and conspire to kill townsfolk at night

The Wolf - on the side of the mafia but unaware of who they are to begin with. each night investigates a player to find out what role they play(townie, mob, cop, doc Etc). The Wolf can only win if the mafia wins therefore they will do every thing they can to confuse the town and out the specials

Legs
07-26-2006, 09:06 PM
With 20 people the game is going to take a long time... I am leaving in 2 weeks, I think you need to take me out :sadcheer:

I'll just watch.

Spenser
07-26-2006, 09:09 PM
nope, with a vigilante making an extra kill per night is should take no more than about a week...

viscousmemories
07-26-2006, 09:24 PM
Glad to see there's so much interest! I'm unfortunately at work now, but I'll be home in about four hours and start working on the game opener then. Hopefully I'll be posting it later tonight or first thing in the morning. There will be at least one more special role at this point, so don't worry (Legs) about not having time to play.

Thanks a lot for GM'ing the first game, Spenser. I look forward to seeing you play.

Crumb
07-26-2006, 09:28 PM
Yeah Thanks Spenser for gming and thanks vm for picking up the next one!

Clutch Munny
07-26-2006, 09:57 PM
Just read over the other threads. Interesting! One suggestion (from a noob, so caveat lector) is that lynching based on "You made an arbitrary accusation against X; you must be scum!" is probably a good way of killing the cop early in the game.

If you're the cop and you know somebody's mafia, you might have to grasp at straws a bit to get people looking hard at the scum. But you also don't want to make it obvious you have inside knowledge, or you'll get killed. Of course the scum all know this, so they too can make subtle but arbitrary accusations to get others thinking that maybe they're the cop.

Well, the wine in front of you, and all that...

trillian
07-26-2006, 10:03 PM
Widget and Legs have spots 2 and 3, trillian. Check her post at the top of the page. :)

Sorry about that! When someone quotes someone else and makes a comment I usually don't think they add anything new in the quote of another person.

Spot 5 is good for me too!

Crumb
07-26-2006, 10:04 PM
You already know as much as I do, clutch.

cappuccino
07-26-2006, 10:13 PM
I want to sign up! I was out all afternoon and only just got here.

ETA: Ok I'm number 16

Crumb
07-26-2006, 10:16 PM
cool capp :)

beyelzu
07-26-2006, 10:18 PM
capp dont forget to check the werewolf thread at ii, if you are up for it.

balluga
07-26-2006, 10:19 PM
Two at once shouldnt be that difficult. I'm in.

livius drusus
07-26-2006, 10:23 PM
I had an idea regarding the Who's Online situation. Instead of making everyone go into hidden mode, we could create a Mafia usergroup which has no Who's Online permissions whatsoever and just pop all the players into it.

The disadvantage of this is that players wouldn't ever be able to use WO during the duration of a game. The advantage is it ensures everyone can only detect in the game threads themselves.

Spenser
07-26-2006, 10:24 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16) Cappuccino
17)
18)
19)
20)

Crumb
07-26-2006, 10:25 PM
liv: What about the admins though?

wei yau
07-26-2006, 10:25 PM
Would admins still have the advantage, liv? On the one hand, I think it would be nice if the only available information is what is available in the game thread. I was worried that the concerns I had expressed in the Peanut Gallery thread would be construed as tells or worse yet, as me manipulating players outside of the game.

livius drusus
07-26-2006, 10:27 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16) Cappuccino
17) balluga
18)
19)
20)

cappuccino
07-26-2006, 10:27 PM
bey, I've been reading the werewolf thread. I'm definitely eager to play it too but I can't do two games at the same time and I'd like to try my hand at this game before trying WW out.

liv, I like that idea. I don't care about being unable to use WO, it's not a feature that I exactly use on a daily basis. It's better than having to go invisible for the duration of the game.

Can players be barred from reading the peanut gallery via usergroups?

beyelzu
07-26-2006, 10:28 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16) Cappuccino
17) balluga
18)
19)
20)

is that correct so far?

TomJoe
07-26-2006, 10:28 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16) Cappuccino
17) balluga
18) TomJoe
19)
20)

Adam
07-26-2006, 10:30 PM
I like liv's idea regarding the Mafia user group. I don't like to go invisible, normally, but I think the game works best if all the players are invisible to each other.

Prostitute ... The player visited is informed of their visit but not who the whore is.

How does that work, exactly? Head in a paper sack? Men in Black style memory eraser? Glory hole?

beyelzu
07-26-2006, 10:30 PM
bey, I've been reading the werewolf thread. I'm definitely eager to play it too but I can't do two games at the same time and I'd like to try my hand at this game before trying WW out.

liv, I like that idea. I don't care about being unable to use WO, it's not a feature that I exactly use on a daily basis. It's better than having to go invisible for the duration of the game.


cool, im just pimping the hell out of the ii ww game cuz they keep us segregated inthe games subforum and all.

plus i want some people from here to play. that way i will know more people in the game and i wont be the most inexperienced player.

:tmgrin:

balluga
07-26-2006, 10:30 PM
We can do this round of mafia and then see if anyone wants to play werewolf next.

Clutch Munny
07-26-2006, 10:31 PM
Not being pushy or anything -- what's wrong with going hidden for a week? Are there disadvantages to Invisible mode that don't apply equally to the group option? (Sorry if this shows just how e-nept I am.)

Adam
07-26-2006, 10:31 PM
I was worried that the concerns I had expressed in the Peanut Gallery thread would be construed as tells or worse yet, as me manipulating players outside of the game.

Oh, man, that was the worst. I wanted to chat in th epeanut gallery, but I had to pretend I was a townie, so every time I posted there, it felt like I was illegally playing the game outside the game thread.

livius drusus
07-26-2006, 10:32 PM
liv: What about the admins though?

Would admins still have the advantage, liv?

Well, the admins can see hidden people so everyone going into hidden mode gives admins an advantage. In the usergroup scenario, presumably its permissions would override my default ones so I would be as blind as the rest of y'all.

Don't think that doesn't freak me out, btw. I'm not really crazy about it, but it seems a little fairer to me as well as ensuring that both vm and myself remain visible to the membership, which is usually my preference as a matter of administrative principle.

beyelzu
07-26-2006, 10:32 PM
I like liv's idea regarding the Mafia user group. I don't like to go invisible, normally, but I think the game works best if all the players are invisible to each other.

Prostitute ... The player visited is informed of their visit but not who the whore is.

How does that work, exactly? Head in a paper sack? Men in Black style memory eraser? Glory hole?


or a fucking of such epic proportions you can barely remember your name, much less the whore's

Adam
07-26-2006, 10:33 PM
Oh, one concern...would the members of the Mafia group lose the ability to see who's chatting?

cappuccino
07-26-2006, 10:34 PM
I bet the whore leaves a nasty gift behind for the player :crab:

Crumb
07-26-2006, 10:34 PM
Sounds good liv!

BTW welcome to :ff: balluga!

livius drusus
07-26-2006, 10:36 PM
Oh, one concern...would the members of the Mafia group lose the ability to see who's chatting?
No, sir. The Who's Chatting feature is not permissions-based and unrelated to WO.

cappuccino
07-26-2006, 10:38 PM
Oh, one concern...would the members of the Mafia group lose the ability to see who's chatting?

Why would the Mafia group need to see others chatting?

cappuccino
07-26-2006, 10:39 PM
Oh and liv, can you use permissions to prevent players from seeing the Peanut Gallery thread?

Sock Puppet
07-26-2006, 10:39 PM
I don't like the user group idea. A creative use of invisible and visible mode wouldn't be possible. Not that I'd been plotting such a thing. :innocent:

livius drusus
07-26-2006, 10:39 PM
I think people just like being able to see if there are folks in the chatroom, capp. Nothing related to the game.

Adam
07-26-2006, 10:40 PM
Because I'd be in the Mafia group and I like to see who's chatting, so I can drop in and inflict my personality on various innocent :ff: denizens.

Oh, and thanks for the answer, liv.

Crumb
07-26-2006, 10:40 PM
Oh and this is the :ff: so this needs to be Mafia II not Mafia 2 :nojustno:

Legs
07-26-2006, 10:41 PM
vote: Spenser

Just practicing :excited:

livius drusus
07-26-2006, 10:41 PM
Oh and liv, can you use permissions to prevent players from seeing the Peanut Gallery thread?

Not without making a Peanut Gallery subforum. There are no individual thread permission settings.

cappuccino
07-26-2006, 10:42 PM
Because I'd be in the Mafia group and I like to see who's chatting, so I can drop in and inflict my personality on various innocent :ff: denizens.

Oh oh sorry Adam, my bad, you meant Mafia usergroup, I thought you meant the group of players who's got the Mafia roles.

Ok liv, bummer, I'll have to control my temptation to peek into the peanut gallery thread then.

I'm so excited now! :hyper:

wei yau
07-26-2006, 10:46 PM
Must. Not. Sign. Up.
Must. Not. Sign. Up.
Must. Not. Sign. Up.
Must. Not. Sign. Up.
Must. Not. Sign. Up.

curses
07-26-2006, 10:47 PM
I can't wait! :slide:


I hope I don't suck at this game

trillian
07-26-2006, 10:47 PM
I had an idea regarding the Who's Online situation. Instead of making everyone go into hidden mode, we could create a Mafia usergroup which has no Who's Online permissions whatsoever and just pop all the players into it.

The disadvantage of this is that players wouldn't ever be able to use WO during the duration of a game. The advantage is it ensures everyone can only detect in the game threads themselves.

It hasn't been any huge problem at II for the mere fact that anyone can be PM'ing for any reason and that after the first contact, the wolves/mafia/vampires/cops usually move their conversations to an outside email or chat like AIM, Yahoo, or gmail to avoid detection. Invisible is an advantage for the mods. I like keeping it how it is and letting players decide how to be sneaky. It's part of the game!

In WW, where PM's are allowed, you could be PMing for any reason at all to another player, the GM, your evil comrades, dead players, or outside the game. There are so many PM's that it doesnt say very much.

beyelzu
07-26-2006, 10:59 PM
so i was the cop in the game of mafia at ii, i defended a player, the one i viewed as innocent, knew he was innocent and although thats such a cop fucking tell. i got lynched for it.

mutherfucker.

beyelzu
07-26-2006, 11:05 PM
oh and balluga, the innocent player actually voted to lynch me, its all pretty funny.

:tmgrin:

wei yau
07-26-2006, 11:05 PM
Just jumped over there to see how that went down. Damn, that really sucks.

beyelzu
07-26-2006, 11:09 PM
yep, hopefully i do better in my next game of mafia.

:tmgrin:

livius drusus
07-26-2006, 11:11 PM
It hasn't been any huge problem at II for the mere fact that anyone can be PM'ing for any reason and that after the first contact, the wolves/mafia/vampires/cops usually move their conversations to an outside email or chat like AIM, Yahoo, or gmail to avoid detection. Invisible is an advantage for the mods. I like keeping it how it is and letting players decide how to be sneaky. It's part of the game!

Well, II also has a lot more users online at any given time, so the mafia players don't really stick out so much. I can dig using forum tools as part of the game, but I'm not a big fan of staff having an advantage solely by virtue of their official positions.

Now keep in mind, I told those two dipshits Adam and wei on the first day to stagger PMs so they wouldn't get busted with WO and they still managed to fug it up the minute I got the axe. In fact, I think I need to go to one of the other threads and rub that in a little.

wei, we need odd numbers. Join. You want it. You know you want it.

Adam
07-26-2006, 11:16 PM
Well, you could have suggested we go invisible, if you're such a criminal mastermind. :shakefist:

:giggle:

Luckily, wei was smart enough to take it to email after Smilin' caught us out. Me? I'm the token dipshit in the :ff: mafia. They hired me to fill a quota.

wei yau
07-26-2006, 11:20 PM
Yeah, using email was a bit of closing the barndoor after the horse ran away. But, thanks for the props.

You know what? On second thought, I don't regret taking part in rendering liv from limb to limb. Not if she's gonna be all mean like this...

livius drusus
07-26-2006, 11:24 PM
Oh c'mon... You know deserved a little somethin'. :stophit:

Now sign up!

wei yau
07-26-2006, 11:26 PM
Yeah, maybe I dserved it. And maybe I'm just askin' for more.

Can't sign up. Got too much work. As it is, I'll spend too much time just reading the thread.

You can't bully me. You're not the boss of me.

livius drusus
07-26-2006, 11:29 PM
wei, honey, of course I am. :patpat:

wei yau
07-26-2006, 11:29 PM
I hope I don't suck at this game

If anyone wakes up in the morning and can't remember what they did the night before, then burn marks on their privates might be an indicator of a flaming pussy.

Otherwise, I doubt you'd suck anymore than any other given person in this game.

Crumb
07-26-2006, 11:39 PM
unless you're the prostitute.

wei yau
07-26-2006, 11:41 PM
You are.

Joshua Adams
07-26-2006, 11:48 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16) Cappuccino
17) balluga
18) TomJoe
19) Joshua Adams
20)

Spenser
07-26-2006, 11:50 PM
Allow PMs and visible/invisible really doesn't matter that much. Plus it adds a whole new dynamic to the game.

Crumb
07-26-2006, 11:52 PM
I suppose that is up to vm the gm.

slimshady2357
07-26-2006, 11:55 PM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16) Cappuccino
17) balluga
18) TomJoe
19) Joshua Adams
20) slimshady2357

Whew, made it home from the cinema just in time!

Spenser
07-26-2006, 11:56 PM
Sweet, when do we start.

Crumb
07-26-2006, 11:57 PM
We can't get away from the even numbers can we. We need one more. :)

livius drusus
07-26-2006, 11:58 PM
This game is going to rock. :conga::conga::conga::conga::conga::conga::conga::conga:

Crumb
07-27-2006, 12:01 AM
:hellyes:

Spenser
07-27-2006, 12:04 AM
We can't get away from the even numbers can we. We need one more. :)

Doesn't matter if we have a vigilante...

Crumb
07-27-2006, 12:07 AM
ah right, forgot about that.

Joshua Adams
07-27-2006, 12:25 AM
With so many players, you might want to have 2 mafia teams and/or maybe a recruiter role for the mafia...

I don't think the mafia need their own cop...

Spenser
07-27-2006, 12:26 AM
Rather than a different role the mob should be able at some point to select some one to turn into mafia. If you give the role to just one person they tend to use this ability first night regardless.

Joshua Adams
07-27-2006, 12:29 AM
Yeah, that works better (actually, I was reading the discussion aimed at tweaking the Shaman in WW and thought that would be a better idea than having the Shaman, so I don't know why I didn't suggest it).

Crumb
07-27-2006, 12:32 AM
So with 20 players we could start with 4 or 5 mafia, with the ability to recruit one townie to be mafia maybe after the first mafia dies?

What if they recruit the vigilante?

Spenser
07-27-2006, 12:36 AM
whoa, slow down there. That is way too many. 3 maybe with one recruitment.

Then the vigilante becomes the mafia.

Crumb
07-27-2006, 12:38 AM
Last game we had 25% I just assumed that was a good ratio.

Spenser
07-27-2006, 12:39 AM
I figured n00bs would have a hard time of being Mafia.

cappuccino
07-27-2006, 12:40 AM
:mindblow:

viscousmemories
07-27-2006, 12:41 AM
The more I read about game strategy and variations, the more it seems pointless to have a doctor unless he/she's allowed to share information with the cop. So right now I'm leaning toward no doctor or letting them do that. What do you think?

Crumb
07-27-2006, 12:41 AM
obviously they didn't in the first game.

Spenser
07-27-2006, 12:42 AM
Well, I spotted some easy tells in the beginning but they got better as the game progressed. Further consider I already knew who to look for tells from though of course.

livius drusus
07-27-2006, 12:44 AM
Share info how exactly? Does the doctor have to query the cop with a specific name or does the cop just tell him whatever he knows whenever he knows it?

Spenser
07-27-2006, 12:46 AM
PMs alleviate all this. The Doc is hugely important later. The cop knowing the doc from the get go is too powerful as the cop is protected every other turn.

Jacey
07-27-2006, 12:48 AM
I'm not opposed to a cop/doc team.

viscousmemories
07-27-2006, 12:49 AM
What do you mean by "PMs alleviate all this"?

Joshua Adams
07-27-2006, 12:49 AM
The whole point of the doctor is to find and protect the cop, IMO. Anything he can do beyond that is pretty much gravy.

Edit: it's also good to protect vocal, helpful players.

Jacey
07-27-2006, 12:50 AM
It's fixed by the cop not being able to be protected at night, because he's always out investigating.

Spenser
07-27-2006, 12:51 AM
What do you mean by "PMs alleviate all this"?

PMs allow voting alliances, cops to contact investigate innocents and the like. If the doc finds one of these blocks, protecting the people in them is key.

Jacey
07-27-2006, 12:52 AM
With so many people, PMs are not a bad thing.

viscousmemories
07-27-2006, 12:53 AM
Are you saying PMs should be allowed between anyone?

Spenser
07-27-2006, 12:54 AM
You could do a Masons type thing where 3 or so townies know each other and their innocence from the beginning. Call them Church Goers or something.

Spenser
07-27-2006, 12:54 AM
Are you saying PMs should be allowed between anyone?

Yup

Joshua Adams
07-27-2006, 12:54 AM
Are you saying PMs should be allowed between anyone?That's how it works with Werewolf. (The other main difference is the GM doesn't reveal roles).

viscousmemories
07-27-2006, 12:56 AM
Okay cool. I like the idea of allowing PM's anyway. With everyone PMing everyone, the whole invisibility factor is less of a concern.

Spenser
07-27-2006, 12:57 AM
Are you saying PMs should be allowed between anyone?That's how it works with Werewolf. (The other main difference is the GM doesn't reveal roles).

This allows for the creation of other roles such as the undertaker who learns the roles of the dead. In this format though all roles listed are being played as opposed to o-2 cops, 0-2 doc Etc.

Joshua Adams
07-27-2006, 12:57 AM
What do you mean by "PMs alleviate all this"?

PMs allow voting alliances, cops to contact investigate innocents and the like. If the doc finds one of these blocks, protecting the people in them is key.Weren't you trying to help balance this type of strategy over at IIDB? I'd rather not see the whole "ringleader of a secret clique" thing run rampant here.

Spenser
07-27-2006, 12:58 AM
It was specials that found it advantgeous to out themselves that caused those problems. Clique's are fine if they happen later in the game, early cliques of all the good specials makes it boring for villagers.

This is also why the witch character (The Wolf) is good to have to cause doubt.

viscousmemories
07-27-2006, 01:01 AM
We've still got at least 6 first-timers here so I'm not going to go crazy with special roles.

At this juncture I'm thinking 3 Mafia w/ the option to recruit one more, 1 Cop, 1 Doctor, and 1 Vigilante (with a 3 kill limit for the game).

Anything wrong with that?

livius drusus
07-27-2006, 01:02 AM
I don't like everyone PMing everyone. I love the idea of Masons (and I love the name just as it is too), but I don't much relish being interrogated and grilled via PM as well as having to deal with accusations and defense in the thread. Way too much like work, imo.

viscousmemories
07-27-2006, 01:03 AM
Hmm, good point. I imagine most people would rather avoid a deluge of PMs...

Joshua Adams
07-27-2006, 01:03 AM
Well if we allow PMs, we need to make sure the roles are properly balanced. So prostitutes can't act as protection from a night choice, for instance.

At any rate, I'd rather player Mafia than WW at the moment; so I want to keep away from things like an undertaker this game.

edit: started this post before liv's

Spenser
07-27-2006, 01:05 AM
We've still got at least 6 first-timers here so I'm not going to go crazy with special roles.

At this juncture I'm thinking 3 Mafia w/ the option to recruit one more, 1 Cop, 1 Doctor, and 1 Vigilante (with a 3 kill limit for the game).

Anything wrong with that?

No reason to limit vigilante killing, it should be required nightly. If the game goes too long it gets boring and some lose interest.


PS Whatever way you choose, the style is always up to the GM of course.

balluga
07-27-2006, 01:08 AM
It is either one or the other. In most games people ask for opinions on people through PMs and give reasons in the thread. The only reasons for the cilques forming is unballanced rules, character is too powerful etc. After the game, we fix the role so it doesnt happen again.

In the early stages, people with roles act like normal villagers, not wanting to become targets. And with characters like the wolf and the mafia's ability to turn someone, people are very protective of their role so they dont get found out until the time is right.

viscousmemories
07-27-2006, 01:10 AM
I was just afraid that with three kills a day (one lynching, one murder and one vigilante killing) it might go too fast. But I'm just winging it, if you think it'll be better with no limit we'll do that.

balluga
07-27-2006, 01:10 AM
Well if we allow PMs, we need to make sure the roles are properly balanced. So prostitutes can't act as protection from a night choice, for instance.

Yeah, that was a mistake on my part. What we were trying to do was make that role more useful. It wasnt until the game that we saw how it interacted with the herbalist. Even with that, if the wolves played differently, they still had a very good chance to win.

Joshua Adams
07-27-2006, 01:13 AM
We've still got at least 6 first-timers here so I'm not going to go crazy with special roles.

At this juncture I'm thinking 3 Mafia w/ the option to recruit one more, 1 Cop, 1 Doctor, and 1 Vigilante (with a 3 kill limit for the game).

Anything wrong with that?There are a decent number of people in this game. I'd rather have a couple more specials, myself. Even if it's just a Mason lodge.

I also would rather not limit the vigilante's kills.

edit: If we have The Wolf, isn't there a more thematically appropriate name?

Crumb
07-27-2006, 01:13 AM
I was just afraid that with three kills a day (one lynching, one murder and one vigilante killing) it might go too fast. But I'm just winging it, if you think it'll be better with no limit we'll do that.
I don't think going too fast will be a problem. 11 people have to agree to get the first day overwith.

balluga
07-27-2006, 01:14 AM
viscousmemories- With three kills a day it goes quickly in WW. In mafia where there is no set day/night, the game still takes a good amount of time. And if the mafia wants to kill the vigilante as they have no control over his/her kills.

Spenser
07-27-2006, 01:16 AM
edit: If we have The Wolf, isn't there a more thematically appropriate name?

I was naming it after the character in Pulp Ficiton...

Spenser
07-27-2006, 01:18 AM
And for all you IIDB bastards over here, daybreak has begun in the Mafia thread over there...

Joshua Adams
07-27-2006, 01:20 AM
edit: If we have The Wolf, isn't there a more thematically appropriate name?

I was naming it after the character in Pulp Ficiton...You mean the guy who helps clean up the car and stuff? been awhile since I saw PF...

Sock Puppet
07-27-2006, 01:23 AM
I think vm's instinct on not going nuts with the special roles is a good one. I'd rather get a game under my belt before the variables start multiplying. Mindfucking via PM is something I'd like to explore in a later game, however.

Crumb
07-27-2006, 01:23 AM
You mean the guy who helps clean up the car and stuff? been awhile since I saw PF...
That's the Wolf, played by Harvey Keitel.

Adam
07-27-2006, 01:42 AM
I think I agree with liv on the PM's. Part of the fun the first game, for me anyway, was watching all the paranoia and suspicion in the thread itself. bear in mind, though, that both liv and I were mafia, so maybe our opinions are skewed by that.

I also agree with vm on the idea of limiting special roles while people get the hang of the basic game. Mafia, cop, doctor, vigilante, sounds good to me, although I also wouldn't be opposed to a Masonic lodge.

Whatever vm decides is cool, though. I'm ready for some lynchin'.

Spenser
07-27-2006, 01:46 AM
Possibly no vigilante and two Mafia's, playing against each other. This also ups the docs value.

Maybe 2 mob each, both with the power to recruit 1 none mafia to their side -- learning the ID of one of the other mafia if they try to recruit the wrong person...

Joshua Adams
07-27-2006, 01:53 AM
By the way, I don't remember if this was mentioned, but if there is a Mason group, they're not allowed to publically out themselves.

Spenser
07-27-2006, 01:56 AM
they should consist of no more than 3 as well

Spenser
07-27-2006, 01:58 AM
1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16) Cappuccino
17) balluga
18) TomJoe
19) Joshua Adams
20) slimshady2357

BTW More could probably sign up if they want to play, or maybe sign up alternate in case some one needs replacing. I noticed that jashe and Nightson both joined...

Nightson
07-27-2006, 02:26 AM
BTW More could probably sign up if they want to play, or maybe sign up alternate in case some one needs replacing. I noticed that jashe and Nightson both joined...

I'll sign up

1) NC Kev
2) widget
3) legs
4) Smilin
5) trillian
6) Sock Puppet
7) Julie
8) livius drusus
9) Crumb
10) Cock Monster Jacey
11) Adam
12) Clutch
13) minus
14) Spenser
15) beyelzu
16) Cappuccino
17) balluga
18) TomJoe
19) Joshua Adams
20) slimshady2357
21) Nightson

If we added a three mason group we could exchange the vigilante for a serial killer. We could also have two cops, but one paranoid or insane. 3-4 mafia would be good for the game, or three mafia with one being the mafia godfather.

Joshua Adams
07-27-2006, 02:29 AM
It already started. However, welcome, Nightson. :wave:

Spenser
07-27-2006, 02:29 AM
A little late there fella

livius drusus
07-27-2006, 02:31 AM
Welcome to FF, Nightson. :welcome1: Sorry about the timing mishap.

viscousmemories
07-27-2006, 02:31 AM
Damn, sorry Nightson. Just a little too slow on the draw. Next game, though!

Crumb
07-27-2006, 02:32 AM
Next time put a notice in the sign-up thread when you start the game I guess.

viscousmemories
07-27-2006, 02:52 AM
Indeed!