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beyelzu
08-02-2006, 10:43 PM
1) beyelzu
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vm will you run this game as well?

balluga
08-02-2006, 10:47 PM
1) beyelzu
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8) balluga
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I am ready to die again.

beyelzu
08-02-2006, 10:49 PM
welcome aboard balluga

better luck this time.

Adam
08-02-2006, 10:49 PM
1) beyelzu
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8) balluga
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13) Adam
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livius drusus
08-02-2006, 10:50 PM
I'm down for another game, but do we really have to jump into it right away? This last one took a looong time. I'd like to talk strategies and themes for a little bit -- debrief, basically -- before Mafia III.

Leesifer
08-02-2006, 10:51 PM
1) beyelzu
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5) Leesifer
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8) balluga
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13) Adam
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beyelzu
08-02-2006, 10:51 PM
hey adam, no hard feelings about me getting you lynched for being adamesque right?

vote adam for being to adamy, just getting in the practice

:tmgrin:

beyelzu
08-02-2006, 10:52 PM
ok debrief it is, but we can go ahead and sign up and start the game monday morning?

assuming thats ok with vm the gm. of course. and assuming he wants to gm.

balluga
08-02-2006, 10:53 PM
I'm down for another game, but do we really have to jump into it right away? This last one took a looong time. I'd like to talk strategies and themes for a little bit -- debrief, basically -- before Mafia III.
Well this game wont start until at least monday, so that is still six days to talk about the game. Usally the debrief from the last game only takes about two days, then everyone is ready for another game.

godfry n. glad
08-02-2006, 10:53 PM
1) beyelzu
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5) Leesifer
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8) balluga
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13) Adam
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15) godfry n. glad

Leesifer
08-02-2006, 10:54 PM
I'm down for another game, but do we really have to jump into it right away? This last one took a looong time. I'd like to talk strategies and themes for a little bit -- debrief, basically -- before Mafia III.

Excellent! I signed up before I saw this but sounds good to me, Domina.

Adam
08-02-2006, 10:56 PM
Debrief is fine with me. I'm still fascinated by the metagame stuff, anyway.

Of course no hard feelings, bey...I was actually trying not to laugh out loud today when it hit me that I'd been lynched for, ostensibly, being myself. I guess my momma's advice wasn't all that good, huh?

livius drusus
08-02-2006, 10:56 PM
ok debrief it is, but we can go ahead and sign up and start the game monday morning?

Sure. You don't need my permission anyway. If I don't feel up to it, I'll just sit it out. :)

assuming thats ok with vm the gm. of course. and assuming he wants to gm.

In this post (http://www.freethought-forum.com/forum/showthread.php?p=256423#post256423) he mentioned needing a bit of a break. I'm not sure how long a break he means, though.

Julie
08-02-2006, 10:56 PM
1) beyelzu
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4)Julie
5) Leesifer
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8) balluga
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13) Adam
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15) godfry n. glad

livius drusus
08-02-2006, 10:58 PM
Usally the debrief from the last game only takes about two days, then everyone is ready for another game.
Yes but usually people are just a tad hasty in this game, I don't know if you'd noticed. ;)

Legs
08-02-2006, 11:00 PM
Not this time,thanks :nojustno:

but

:cheer: Go Townies :cheer:

:hung: Burn in hell, Scum :hung:

beyelzu
08-02-2006, 11:00 PM
Debrief is fine with me. I'm still fascinated by the metagame stuff, anyway.

Of course no hard feelings, bey...I was actually trying not to laugh out loud today when it hit me that I'd been lynched for, ostensibly, being myself. I guess my momma's advice wasn't all that good, huh?
nope maybe she was just fucking with you.

:tmgrin:

i just cant believe that people went along for that reason. i mean sure they gave others but once you get someone suspicious of someone else they quit being logical. i did it with legs in the first game and lees since she followed legs.

so you got me once and i got you once. i was just amazed that you never pointed back at me.

slimshady2357
08-02-2006, 11:03 PM
1) beyelzu
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4)Julie
5) Leesifer
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8) balluga
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11)slimshady2357
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13) Adam
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15) godfry n. glad

viscousmemories
08-02-2006, 11:04 PM
I'm sure I'll be ready to GM again by Monday morning. :)

Ensign Steve
08-02-2006, 11:06 PM
1) beyelzu
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3) Ensign Steve
4)Julie
5) Leesifer
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8) balluga
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11)slimshady2357
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13) Adam
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15) godfry n. glad

Is it okay if I can't start playing until Tuesday afternoon (EDT)? From what I understand the first day doesn't tell much anyway.

Leesifer
08-02-2006, 11:08 PM
:woohoo: Ensign!

beyelzu
08-02-2006, 11:09 PM
we can make it start on tuesday i am sure, but its up to the gm, we dont have one signed up yet.

prospects for gming are crumb, wei yau, and vm.

cappuccino
08-02-2006, 11:13 PM
1) beyelzu
2) cappuccino
3) Ensign Steve
4)Julie
5) Leesifer
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8) balluga
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11)slimshady2357
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13) Adam
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15) godfry n. glad

Sock Puppet
08-02-2006, 11:13 PM
1) beyelzu
2) cappuccino
3) Ensign Steve
4)Julie
5) Leesifer
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7) Sock Puppet
8) balluga
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11)slimshady2357
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13) Adam
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15) godfry n. glad

I hope to last a bit longer this time, so I can start making more intelligent mistakes in reasoning.

viscousmemories
08-02-2006, 11:14 PM
I signed up two posts ago!

ETA: Okay make that about five posts after the xposting, but anyway, I'll GM.

beyelzu
08-02-2006, 11:21 PM
why thank you sir, i look forward to another game with you gming

Spenser
08-02-2006, 11:27 PM
1) beyelzu
2) cappuccino
3) Ensign Steve
4)Julie
5) Leesifer
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7) Sock Puppet
8) balluga
9)
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11)slimshady2357
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13) Adam
14) Spenser
15) godfry n. glad

Ensign Steve
08-02-2006, 11:27 PM
we can make it start on tuesday i am sure, but its up to the gm, we dont have one signed up yet.

prospects for gming are crumb, wei yau, and vm.

Well, no, don't hold up the whole game on my account. I just figured if it started on Monday, people could cast aspersions about without my assistance for a day. Technically I suppose I can sneak on real quick Monday night / Tuesday morning after my flight but before my sleep. No promises that I'll be coherent at that hour, though. :tired:

Spenser
08-02-2006, 11:28 PM
I suggest two mob and 1 traitor for this version, especially if you don't have a vigilante. The other option for the vigilante is that he doesn't have to kill each night but can choose to.

Joshua Adams
08-02-2006, 11:33 PM
1) beyelzu
2) cappuccino
3) Ensign Steve
4) Julie
5) Leesifer
6)
7) Sock Puppet
8) balluga
9)
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11) slimshady2357
12) Joshua Adams
13) Adam
14) Spenser
15) godfry n. glad

Crumb
08-02-2006, 11:33 PM
I think it is better to have a vigilante that get 1-3 kills for the game. He can use them any night he wishes. Max 1 / night.

beyelzu
08-02-2006, 11:34 PM
i really like the recruit option as well, adds spice to the game, but it should be a hidden recruit. ie the mob kills as well, so no one will have any idea when it happens and will be looking for changes in style throughout.

just my opinion, of course its all up to you vm.

:tmgrin:

no pressure.

Ensign Steve
08-02-2006, 11:37 PM
That makes sense. If the vig doesn't kill every night, and the mob kills and recruits on the same night, there would be no way to tell if or when the recruit happened (would there?). Also I was thinking something else, but now I forget what.

ETA: Oh yeah! Also, if there was a situation like last time where the cop managed to out two mafia, the town could lynch the one and the vig kill the other on the same day, and it wouldn't take up two days of the game.

Joshua Adams
08-02-2006, 11:38 PM
There are probably a bunch of people who aren't going to be able to fit. If that happens maybe we should knock a few people (2-3) off this game and create a second one running simultaneously.

I'm also down for werewolf next.

beyelzu
08-02-2006, 11:40 PM
thats a good call, ja, we will need another gm. maybe spenser or balluga or crumb or wei yau wouldnt mind running one will playing another.

viscousmemories
08-02-2006, 11:41 PM
Well the "basic 12 player" game laid out at Mafiascum is 3 mafia, 1 doc, 1 cop, 7 townies. So I think with 15 players we should have at least 4 mafia, 1 doc, 1 cop. I don't much like the vigilante 'cause it gives one player too much power imo. I'm down with hidden recruiting for the mafia, since I think that would work much better than the other way.

So right now I'm leaning toward 3 mafia to start with 1 hidden recruit, no vigilante.

What do y'all think about having two cops so they can share info and have more influence on voting? It struck me that although the cop was able to find mafia from night one (which she did) she couldn't really use that information effectively until she was about to die. If she'd had a co-worker they could've leveraged off each other to sway people toward killing the known mafia early on. Then again, maybe that's too much power for the townies?

Kevlar
08-02-2006, 11:44 PM
1) beyelzu
2) cappuccino
3) Ensign Steve
4) Julie
5) Leesifer
6) NC Kev
7) Sock Puppet
8) balluga
9)
10)
11) slimshady2357
12) Joshua Adams
13) Adam
14) Spenser
15) godfry n. glad

beyelzu
08-02-2006, 11:45 PM
might be too powerful, i understand what you mean, but that is what makes being the cop so difficult to play it always a choice on when to come forward.

hmm, but you would have a high number of mafia for only 15 players so it might work well.

cappuccino
08-02-2006, 11:48 PM
But the mafia has the advantage of knowing who's innocent and who's not. The two cops would be restricted by having to look up each player and trying to pass the info on to the townies without getting themselves killed.

We can try that out in the next game and see if having two cops skews the game too much. Or even forbid the cops from communicating with each other, in essence, you'd be making them undercover cops.

Joshua Adams
08-02-2006, 11:55 PM
Another possibility is to have the retired cop role... that means if the cop dies, someone else becomes the cop. It'd probably be best if the info did not get inherited. And I'm not sure if the retired cop knows that he/she has that role.

beyelzu
08-02-2006, 11:57 PM
if its two cops viewing independently then they shouldnt be able to communicate and certainly no doctor either way i think.

balluga
08-03-2006, 12:03 AM
There are probably a bunch of people who aren't going to be able to fit. If that happens maybe we should knock a few people (2-3) off this game and create a second one running simultaneously.

I'm also down for werewolf next.

I wouldnt mind playing mafia while running a werewolf game. I can start a sign up now, or wait a few days to let people come down from the last game.

How many players should I limit the game to and how many specials should be in the game?

viscousmemories
08-03-2006, 12:06 AM
if its two cops viewing independently then they shouldnt be able to communicate and certainly no doctor either way i think.
Yeah I'm thinking two cops who can communicate and investigate one player per night.

Spenser
08-03-2006, 12:11 AM
I couldn't handle two WW games at the same time so I'll stick to the Mafia one here.

Joshua Adams
08-03-2006, 12:14 AM
There are probably a bunch of people who aren't going to be able to fit. If that happens maybe we should knock a few people (2-3) off this game and create a second one running simultaneously.

I'm also down for werewolf next.

I wouldnt mind playing mafia while running a werewolf game. I can start a sign up now, or wait a few days to let people come down from the last game.

How many players should I limit the game to and how many specials should be in the game?

I'd rather wait to see if there is enough interest. With 21 people participating in game 2 and more (Ensign Steve, godfry, and Lees, plus maybe wei yau) being added on top of that, there's easily enough for 2 games assuming everyone wants to play. So maybe if people would post in here so we can see how many people are into it. If it's at least 20 I'd say make the games 10 and 10 or 15 and however-many-are-willing.

I don't feel up to playing two games at the same time, though, others might.

beyelzu
08-03-2006, 12:21 AM
There are probably a bunch of people who aren't going to be able to fit. If that happens maybe we should knock a few people (2-3) off this game and create a second one running simultaneously.

I'm also down for werewolf next.

I wouldnt mind playing mafia while running a werewolf game. I can start a sign up now, or wait a few days to let people come down from the last game.

How many players should I limit the game to and how many specials should be in the game?
well lets see how many people want in on this game, use the core to start a second game and see if they are up for ww, i will have to think about it myself. im playing two games right now. but they should be ending or drawing to a close on monday.

Crumb
08-03-2006, 12:21 AM
I'm sitting this one out.

viscousmemories
08-03-2006, 12:22 AM
Why for, Crumb?

Joshua Adams
08-03-2006, 12:24 AM
if its two cops viewing independently then they shouldnt be able to communicate and certainly no doctor either way i think.

If anyone thinks this is too powerful, then it would be weaker by having one cop that can view twice per night. (Weaker because it's all over if the cop dies, unlike the first scenario, plus the lack of voting influence)

Crumb
08-03-2006, 12:25 AM
Playing WW at II. I think I want to come up with a Deadwood storyline too for GMing one, but I won't have the time right now. Don't worry I'll be back. :)

beyelzu
08-03-2006, 01:10 AM
but crumb it wont be going on till next week, plenty of time, the ii game will almost certianly be done by next tuesday.

Crumb
08-03-2006, 01:28 AM
Still I need some breathing room. You'll do fine without me, scum.

MonCapitan2002
08-03-2006, 08:17 AM
I'll sign up for the game.

Joshua Adams
08-03-2006, 08:50 AM
Put your name by one of the numbers on the list then.

1) beyelzu
2) cappuccino
3) Ensign Steve
4) Julie
5) Leesifer
6) NC Kev
7) Sock Puppet
8) balluga
9)
10)
11) slimshady2357
12) Joshua Adams
13) Adam
14) Spenser
15) godfry n. glad

Nightson
08-03-2006, 10:32 AM
1) beyelzu
2) cappuccino
3) Ensign Steve
4) Julie
5) Leesifer
6) NC Kev
7) Sock Puppet
8) balluga
9) MonCapitan2002
10) Nightson
11) slimshady2357
12) Joshua Adams
13) Adam
14) Spenser
15) godfry n. glad


I think a good setup would be three mafia (set, no recruit), a serial killer, a doctor, one sane cop, and one insane cop.

TomJoe
08-03-2006, 01:54 PM
1) beyelzu
2) cappuccino
3) Ensign Steve
4) Julie
5) Leesifer
6) NC Kev
7) Sock Puppet
8) balluga
9) MonCapitan2002
10) Nightson
11) slimshady2357
12) Joshua Adams
13) Adam
14) Spenser
15) godfry n. glad
16) TomJoe

TomJoe
08-03-2006, 02:05 PM
Only 15 signups allowed?

:sadcheer:

viscousmemories
08-03-2006, 02:09 PM
I initially intended to limit this game to 15 players, but it's flexible. I just thought 20 players was too much last game, but I actually think ~17 would be fine. If we get more than that many signups though maybe we can have two games.

Actually, I'm just going to set the limit on this game to 17 players. If someone comes along wanting to play after that, they'll have to start their own game and sign-up thread.

viscousmemories
08-03-2006, 03:19 PM
Actually I've changed my mind. I'm going to close sign-ups for this right now, at 16.

Anyone else who wants to play should consider starting their own game.

MonCapitan2002
08-03-2006, 05:06 PM
Looks like I got in just in time! Score! Hopefully, I won't make a complete ass of myself come game time.

beyelzu
08-03-2006, 07:38 PM
1) beyelzu
2) cappuccino
3) Ensign Steve
4) Julie
5) Leesifer
6) NC Kev
7) Sock Puppet
8) balluga
9) MonCapitan2002
10) Nightson
11) slimshady2357
12) Joshua Adams
13) Adam
14) Spenser
15) godfry n. glad


I think a good setup would be three mafia (set, no recruit), a serial killer, a doctor, one sane cop, and one insane cop.

serial killer= vigilante?

and is the insane cop always wrong or only sometimes wrong?

TomJoe
08-03-2006, 07:52 PM
You know what I think would be cool? 2 opposing mob families. 2 mob for each family.

I think that way, a bit of a larger group would be in order, otherwise there would be 4 deaths a day. (1 lynch, 1 vigilante/serial killer, and 2 mob hits).

Spenser
08-03-2006, 07:53 PM
Serial killer plays for himself to win.

viscousmemories
08-03-2006, 07:58 PM
I'm willing to consider making it a two family game, especially if more players want in. I'm reluctant to add much complexity, though, since right now we have at least 3 brand n00bs and 6-8 who've only played one or two games. So if more people want to play, speak up here and if we get 3-4 more I'll probably go for a two family open setup with basic roles.

TomJoe
08-03-2006, 08:03 PM
We don't need 2 competing families this game, but I think it'd be cool to consider for a future game. :)

Spenser
08-03-2006, 08:43 PM
2 smaller games.

Nightson
08-03-2006, 10:26 PM
serial killer= vigilante?

and is the insane cop always wrong or only sometimes wrong?

Serila killer is kinda like a viglante, but he works to kill both the town and the mafia. He's kinda like a scum group of one, in some games he views as guilty when viewed by a cop, in other he doesn't to give him an advantage since he's on a team by himself. For the town it's not that different, just lynch the people killing people.

An insane cop is always wrong. Basically the cop won't know whethe he's getting the right info or not until someone he viewed dies. Basically their not very useful until that, but afte rthat they know what all their results mean and you've got two cops workng to catch scum, which offsets the two nightkills that anti-town roles have.

Spenser
08-04-2006, 12:44 AM
:nuhuh:

beyelzu
08-04-2006, 01:06 AM
well thanks for that informative post, spenser.

Nightson
08-06-2006, 01:11 AM
You know what I think would be cool? 2 opposing mob families. 2 mob for each family.

I think that way, a bit of a larger group would be in order, otherwise there would be 4 deaths a day. (1 lynch, 1 vigilante/serial killer, and 2 mob hits).

With two mob families, we could go with two doctors. The incresead protection plus the fact that scum will try and kill each other should limit the number of deaths.