Codenames
Thanks for playing!
Here are the complete rules with examples. Please read when you have the chance since I think you are all new to the game. :yup: I have determined the teams randomly. If you have any objections to the teams please let me know ASAP. First step is for each team needs to pick who will be the first clue giver. Then I can generate and distribute the grid for round 1. :yup:
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Re: Codenames
So unless I missed something, discussion is to be done in thread, Crumbles?
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Re: Codenames
I'm around for a little bit now, but in a bit Ive got video games to play and later this evening I have to go test drive a 1970 Camaro
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Re: Codenames
I think I understand :dunce: and the Space 2 example was helpful :thankee:
let me know when it's time to start |
Re: Codenames
Yeah, discussion to be done in thread. We need a volunteer from each team to be the first clue giver.
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Re: Codenames
If someone else on my team wants to go first I will defer to them, but if not I will go first.
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Re: Codenames
Thanks Kael! Now we just need someone from the blue team.
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Re: Codenames
oops, crossposted. Never mind.
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Re: Codenames
I volunteer for blue
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Re: Codenames
Okay that's good enough for me. Limoncello and Kael will be our first clue givers. I will send you both a PM soon with the solution grid. You should not post anything else in this thread during round 1 except for your clues.
Here is the first round grid:
Red will be going first. For this reason the Red team has one extra word to guess.
Kael you can post your first clue whenever you are ready. Please PM if you have any questions. |
Re: Codenames
Keys: 2
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Re: Codenames
So now bey and cep have up to 3 guesses, but the 2 indicates that "Keys" only applies to 2 of the words on the grid.
Any guess that is not correct will end your turn. |
Re: Codenames
I don't really have any good ideas. I suppose a plan might be or have a key.
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Re: Codenames
a motorcycle has keys. what else might take a key? a map has a key, so might understanding in a metaphorical sense.
how literal should we be? |
Re: Codenames
also, I think best conversationally, so I might muse with posts as I get to thinking.
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Re: Codenames
piano keys are made of ivory.
if keys are 2, motorcycle and ivory could be the two. |
Re: Codenames
Yeah, I thought of motorcycle too. A motorcycle is not a key, of course, but it needs a key more than any of the other candidate words seem to.
As I understand it we should guess the one we're most confident of first. If we get our first guess wrong then is that the end of our turn? But if it is then we'd never need the 'one more guess than the number of words' :confused:. I suppose that, by chance, we might guess red words that the 'key' clue doesn't apply to (or at least Kael might not have thought so) and then we could use all three allowed guesses? What happens if we get our first two guesses right and don't wish to make a third guess? Or in the general case can a team decide just to pass some of their guesses rather than risk hitting the assassin word? |
Re: Codenames
You are correct that your turn ends if you get your guess wrong. The extra guess is so on future turns you can try to guess for old clues that you were previously unsuccessful at. If you got your first guess right, but missed your second on this turn. Then next turn you can use your extra guess for another word you think might fit this clue if you want.
I missed the rule where you have to take at least 1 guess, but after your first guess you may pass if you don't want to take anymore regardless of the number you have remaining. |
Re: Codenames
I'm more confident in motorcycle, I'd go motorcycle first then Ivory if you are cool with trying that, cept.
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Re: Codenames
:)
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Re: Codenames
Guess: Motorcycle
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Re: Codenames
Motorcycle is correct.
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Re: Codenames
Guess: Ivory
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Re: Codenames
Ivory is correct.
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Re: Codenames
Slow down there, red team. :grumpy:
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