Re: Elder Scrolls Online
The good thing about MMOs is that you don't have to talk with anyone you don't want to. In addition to an ignore function, there's also the great ability of just walking away or logging out. You may have to calibrate your mental ignore functionality because there can be a lot of information being pushed at your eyeballs. In CoH the action could be big flashy fast and frenetic, which occasionally bothered me if I was wanting to follow a particularly interesting conversation going on in several chat channels.
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