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  #1  
Old 06-01-2017, 04:59 PM
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Smile Codenames

Thanks for playing!

Here are the complete rules with examples. Please read when you have the chance since I think you are all new to the game. :yup:



I have determined the teams randomly. If you have any objections to the teams please let me know ASAP. First step is for each team needs to pick who will be the first clue giver. Then I can generate and distribute the grid for round 1. :yup:

Red TeamBlue Team
KaelJerome
beyelzuPan Narrans
ceptimusLimoncello
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  #2  
Old 06-01-2017, 06:52 PM
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Default Re: Codenames

So unless I missed something, discussion is to be done in thread, Crumbles?
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Old 06-01-2017, 06:53 PM
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Default Re: Codenames

I'm around for a little bit now, but in a bit Ive got video games to play and later this evening I have to go test drive a 1970 Camaro
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Old 06-01-2017, 07:15 PM
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Default Re: Codenames

I think I understand :dunce: and the Space 2 example was helpful :thankee:

let me know when it's time to start
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  #5  
Old 06-01-2017, 07:39 PM
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Default Re: Codenames

Yeah, discussion to be done in thread. We need a volunteer from each team to be the first clue giver.
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Old 06-01-2017, 08:19 PM
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Default Re: Codenames

If someone else on my team wants to go first I will defer to them, but if not I will go first.
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  #7  
Old 06-01-2017, 08:52 PM
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Default Re: Codenames

Thanks Kael! Now we just need someone from the blue team.
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Old 06-01-2017, 08:58 PM
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Default Re: Codenames

oops, crossposted. Never mind.
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Old 06-01-2017, 10:37 PM
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Default Re: Codenames

I volunteer for blue
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  #10  
Old 06-01-2017, 10:42 PM
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Default Re: Codenames

Okay that's good enough for me. Limoncello and Kael will be our first clue givers. I will send you both a PM soon with the solution grid. You should not post anything else in this thread during round 1 except for your clues.

Here is the first round grid:
  Codenames  
BaseballPaintToastPlanHem
ForeheadIvoryBookDimpleReimbursement
TeapotElephantHeartDitchMotorcycle
SatellitePointCogAdvertiseFlagpole
BatteryPlateHopscotchLunchMoth

Red will be going first. For this reason the Red team has one extra word to guess.

9 Red Remaining :you:
8 Blue Remaining

Kael you can post your first clue whenever you are ready. Please PM if you have any questions.
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  #11  
Old 06-02-2017, 06:17 AM
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Default Re: Codenames

Keys: 2
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  #12  
Old 06-02-2017, 02:45 PM
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Default Re: Codenames

So now bey and cep have up to 3 guesses, but the 2 indicates that "Keys" only applies to 2 of the words on the grid.

Any guess that is not correct will end your turn.
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  #13  
Old 06-02-2017, 04:28 PM
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Default Re: Codenames

I don't really have any good ideas. I suppose a plan might be or have a key.
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Old 06-02-2017, 08:09 PM
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Default Re: Codenames

a motorcycle has keys. what else might take a key? a map has a key, so might understanding in a metaphorical sense.


how literal should we be?
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  #15  
Old 06-02-2017, 08:11 PM
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Default Re: Codenames

also, I think best conversationally, so I might muse with posts as I get to thinking.
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  #16  
Old 06-02-2017, 08:12 PM
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Default Re: Codenames

piano keys are made of ivory.

if keys are 2, motorcycle and ivory could be the two.
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  #17  
Old 06-02-2017, 11:29 PM
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Default Re: Codenames

Yeah, I thought of motorcycle too. A motorcycle is not a key, of course, but it needs a key more than any of the other candidate words seem to.

As I understand it we should guess the one we're most confident of first. If we get our first guess wrong then is that the end of our turn? But if it is then we'd never need the 'one more guess than the number of words' :confused:. I suppose that, by chance, we might guess red words that the 'key' clue doesn't apply to (or at least Kael might not have thought so) and then we could use all three allowed guesses? What happens if we get our first two guesses right and don't wish to make a third guess? Or in the general case can a team decide just to pass some of their guesses rather than risk hitting the assassin word?
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  #18  
Old 06-02-2017, 11:38 PM
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Default Re: Codenames

You are correct that your turn ends if you get your guess wrong. The extra guess is so on future turns you can try to guess for old clues that you were previously unsuccessful at. If you got your first guess right, but missed your second on this turn. Then next turn you can use your extra guess for another word you think might fit this clue if you want.

I missed the rule where you have to take at least 1 guess, but after your first guess you may pass if you don't want to take anymore regardless of the number you have remaining.
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  #19  
Old 06-03-2017, 03:07 AM
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Default Re: Codenames

I'm more confident in motorcycle, I'd go motorcycle first then Ivory if you are cool with trying that, cept.
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  #20  
Old 06-03-2017, 03:56 AM
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Default Re: Codenames

:)
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  #21  
Old 06-03-2017, 06:43 AM
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Default Re: Codenames

Guess: Motorcycle
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  #22  
Old 06-03-2017, 04:43 PM
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Default Re: Codenames

Motorcycle is correct.
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  #23  
Old 06-03-2017, 04:54 PM
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Default Re: Codenames

Guess: Ivory
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  #24  
Old 06-03-2017, 05:40 PM
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Default Re: Codenames

Ivory is correct.
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  #25  
Old 06-03-2017, 05:51 PM
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Default Re: Codenames

Slow down there, red team. :grumpy:
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