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Old 04-20-2007, 07:06 PM
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Default Math trivia

I shall post occasional mathematical 'factoids' here. Please feel free to add your own.

Brun's constant and the Pentium bug: Viggo Brun's constant is the sum of the reciprocals of the twin primes. He proved that this (probably infinite) sum converged to a constant in 1919.

(Twin primes are the prime numbers that only differ by two, such as 5 and 7 or 71 and 73. There are conjectured to be an infinity of twin primes, though this has yet to be proven. A large pair are:

33218925 * 2^169690 +/- 1, which have 51,090 digits each.

The only number that appears in two twin pairs is 5 [3, 5] [5, 7])

Brun's constant is 1/3 + 1/5 + 1/5 + 1/7 + 1/11 + 1/13 + 1/17 + 1/19 + ... and has a value of approximately 1.902161

While using a computer to calculate Brun's constant in 1994, Thomas Nicely discovered the infamous 'Pentium Bug'. The chip gave occasional errors when performing floating point division operations due to five errors encoded into a lookup table inside the chip. This cost Intel millions to fix. :D
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Old 04-21-2007, 09:10 PM
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Default Re: Math trivia

International Standard Paper sizes and square roots: The most common size of printer paper (in Europe anyway) is A4 (about 8.3 x 11.7 inches or 210 x 297 mm). A piece of A4 is twice the area of an A5 sheet and half the area of an A3 sheet.

If you want to be able to cut a sheet of paper in half like this and get two smaller pieces with the same proportions as the original, then the height to length ratio has to be the square root of two (about 1.414).

ISO paper sizes begin with A0 which is defined as having an area of one square metre. When A0 is cut in half you get A1 and so on until after 4 divisions you end up with A4 which is therefore 1/16 of a square metre in area.

It's possible to buy sheets of paper larger than A0. One of twice the area is called 2A0 and one twice as big as that is called 4A0. This system of naming the larger formats doesn't fit well with the naming scheme of the smaller sizes - the person who came up with those large format designations was no mathematician. :nope:
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  #3  
Old 04-22-2007, 11:30 PM
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Default Re: Math trivia

Quote:
Originally Posted by ceptimus View Post
It's possible to buy sheets of paper larger than A0. One of twice the area is called 2A0 and one twice as big as that is called 4A0. This system of naming the larger formats doesn't fit well with the naming scheme of the smaller sizes - the person who came up with those large format designations was no mathematician. :nope:
Urmmm, why? Correct me if I'm wrong but if if 2A0 is twice the size of A0 then 4A0, being twice the size of 2A0 is logically four times the size of A0. I agree that it doesn't fit the smaller names, but from a mathematical point of view the larger size names work perfectly. :yup:
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Old 04-23-2007, 09:34 PM
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Default Re: Math trivia

The flaw with the naming arrangement is that it changes from a 'power' series (for the smaller sizes) to a multiplicative one for the larger. I agree that the naming scheme for the larger sizes makes perfect sense - it just doesn't fit well with the naming scheme for the smaller sizes.

In the smaller sizes, the number is a (negative) power of 2: A sheet of An (where n is 0, 1, 2, 3, 4, 5, 6, etc.) has an area of 2-n square metres.

If the same naming system were used for the larger sizes, then a sheet of 2A0 would be called A-1 and a sheet of 4A0 would be A-2, etc.

On the other hand, if we used the 'large' naming scheme throughout then the sheets should be called (in decreasing size order):

4A0, 2A0, A0, 1/2A0, 1/4A0, 1/8A0, 1/16A0, etc. (1/16A0 would be what we call A4)
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Old 04-23-2007, 10:19 PM
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Default Re: Math trivia

While I agree it's a confusing system for naming paper sizes, your post actually makes it clear that it's not unmathematical. The multiplicative term precedes the 'A', and the negative exponent follows it. As a result, there's more than one way to refer to each paper size:

1/2A-1 = A0 = 2A1 = 4A2
1/4A2 = 1/2A3 = A4 = 2A5

It's not unlike the notation used in scientific calculators, e.g. 3.782e+36
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Old 05-12-2007, 12:34 PM
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Default Re: Math trivia

Benford's law and the detection of fraud: If you take some apparently random numbers, such as the amount of money in a bank account, or the number of times a thread at :ff: has been viewed, what would you expect the first (leftmost) digits of those numbers to be?

Your first thought might be that all digits are equally likely, and as we don't normally bother to write leading zeros, that the remaining digits 1 to 9 would each occur one ninth of the time. The surprising thing is that this is not the case: 1 occurs much more often than that, with 2 occurring less often than 1, and so on down to 9 which occurs with the lowest frequency.

One of the first people to report this fact was the nineteenth-century astronomer, Simon Newcomb, who noticed that books containing tables of logarithms always showed more wear on the pages of numbers starting with '1'. Benford investigated this further, and in 1938 concluded that the first digit is d with a probability of log10(1 + 1/d).

The table below shows roughly how often each digit appears as the first digit.
Code:
digit frequency
  1     30.1%
  2     17.6%
  3     12.5%
  4      9.7%
  5      7.9%
  6      6.7%
  7      5.8%
  8      5.1%
  9      4.6%
Fraudsters who are not aware of Benford's law are likely to generate false receipts and invoices with numbers that don't agree with the law and this allows their fraud to be easily detected.
:jail:
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  #7  
Old 05-13-2007, 11:11 PM
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Default Re: Math trivia

I first encountered Benford's Law in Warren Weaver's most excellent probability book, Lady Luck.
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Old 05-15-2007, 05:43 AM
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Default Re: Math trivia

Quote:
Originally Posted by ceptimus View Post
the first digit is d with a probability of log10(1 + 1/d).
Huh!

So sum (n=1 to 9) [log10(1 + 1/n)] = 1, then. That's cool too!
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Old 05-15-2007, 06:24 AM
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Default Re: Math trivia

Yeah, it is cool. When you work it out you get:

sum (n=1 to 9) [log10(1 + 1/n)]
= log10(1 + 1) + log10(1 + 1/2) + log10(1 + 1/3) + ... + log10(1 + 1/9)
= log10((2/1) * (3/2) * ... * (10/9))

The numerators and denominators cancel out, leaving log10(10) = 1
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Old 05-24-2007, 09:18 PM
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Default Re: Math trivia

Different sorts of infinity: This might be slightly heavy for a 'trivia' thread, but I'll try and keep it light. :yup:

Infinity does tend to boggle the mind at first, but mathematicians encounter it pretty often and tend to become immune. :) Cantor showed that there are different classes of infinity - in a loose sense, some infinities are 'bigger' than others.

Cantor called the 'smallest' infinity aleph-null - this is the infinity of the integers: 1, 2, 3, 4, ... but (and this may seem paradoxical) the same infinity holds for the primes: 2, 3, 5, 7, 11, 13, 17, ... or all the even integers, or all the numbers divisible by one-million, or all the rational fractions.

It seems strange at first - obviously there are twice as many integers as there are even integers, and there are a million integers for every one that is a multiple of a million - and there are a 'lot more' fractions than there are integers. How can we say that all these infinities are the same?

Georg Ferdinand Ludwig Philipp Cantor said that any set of things that could be put in a one-to-one correspondence with the counting numbers has the same 'cardinal' aleph-null. He then went on to use his famous 'diagonal' proof to show that not only are there are higher infinities than aleph-null, but there are an infinite number of them. :eek:
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Old 05-25-2007, 05:05 AM
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Default Re: Math trivia

Math has a whole 'nother language.
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Old 05-25-2007, 06:46 AM
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Default Re: Math trivia

Quote:
Originally Posted by ceptimus View Post
One of the first people to report this fact was the nineteenth-century astronomer, Simon Newcomb, who noticed that books containing tables of logarithms always showed more wear on the pages of numbers starting with '1'.
Simon Newcomb's brother was the great-grandfather of physicist William Newcomb, who is best known in freethinking circles as the deviser of Newcomb's Paradox.
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Old 05-25-2007, 08:18 PM
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Default Re: Math trivia

Quote:
Originally Posted by ceptimus View Post
Different sorts of infinity: This might be slightly heavy for a 'trivia' thread, but I'll try and keep it light. :yup:

Infinity does tend to boggle the mind at first, but mathematicians encounter it pretty often and tend to become immune. :) Cantor showed that there are different classes of infinity - in a loose sense, some infinities are 'bigger' than others.

Cantor called the 'smallest' infinity aleph-null - this is the infinity of the integers: 1, 2, 3, 4, ... but (and this may seem paradoxical) the same infinity holds for the primes: 2, 3, 5, 7, 11, 13, 17, ... or all the even integers, or all the numbers divisible by one-million, or all the rational fractions.

It seems strange at first - obviously there are twice as many integers as there are even integers, and there are a million integers for every one that is a multiple of a million - and there are a 'lot more' fractions than there are integers. How can we say that all these infinities are the same?

Georg Ferdinand Ludwig Philipp Cantor said that any set of things that could be put in a one-to-one correspondence with the counting numbers has the same 'cardinal' aleph-null. He then went on to use his famous 'diagonal' proof to show that not only are there are higher infinities than aleph-null, but there are an infinite number of them. :eek:
I love the infinites and transfinites. The wiki on the alephs is rather well done.
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Old 05-27-2007, 05:20 PM
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Default Re: Math trivia

Great thread, cep, but "math"? Have you become American? :tongue3:
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Old 05-27-2007, 05:23 PM
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Nice to see you posting again Joe! :)

I make concessions in my use of language to cater for our largely American readership. :P
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Old 10-04-2007, 08:22 PM
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Default Re: Math trivia

Nontransitive (unfair) bingo cards: In this much simplified bingo game, only the numbers 1 to 6 are used. The winner is the first person to complete a horizontal row.

The amazing thing is that, with two players, this game is unfair! Let your opponent choose a card first, then you choose the one 'before'. In the long run A beats B, B beats C, C beats D, and D beats A!
A
12
34
B
24
56
C
13
45
D
15
26
These cards were devised by the famous Donald E. Knuth.
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Old 10-04-2007, 10:28 PM
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Default Re: Math trivia

Clever. Let me see if my intuition is right about this - the way it works is that the two numbers on a losing card are spread across two rows on a winning card. Considering A & B, for example, there's a better chance of either a 1 or 3 showing up before both the 2 & 4, than there is of both the 5 & 6 showing up (also prior to the 2 & 4).
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Old 10-05-2007, 09:26 PM
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I don't know now. :dunce:

I tried to explain it, but found my mind was boggling on both cylinders after a while...

I googled "nontransitive bingo" hoping to find a clear explanation, but the first result was this thread! (way to go, Google!)

So I figured there are only 6! ways of drawing 6 bingo balls (that's only 720 ways) so I wrote a little program to check which cards win for each of the possible games. I might have a bug in my program, but I found that the cards aren't nontransitive :sadcheer: B is the best card, D is the worst.

Code:
Player 1   Player 2   Player 1   Player 2
  card       card       wins       wins
   A          B         336        384
   A          C         348        372
   A          D         384        336
   B          C         408        312
   B          D         372        348
   C          D         372        348
I don't understand now. I found out about this from one of Martin Gardner's books. Maybe there is a misprint, but more likely I made a mistake somewhere. :sadnana:
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Old 10-05-2007, 10:25 PM
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Default Re: Math trivia

Maybe you need to take into account that there aren't really 6! possibilities? What I mean is that, a game can be over in as little as 2 draws, and by considering each of the 6! possibilities, many of which would never occur in a real bingo game, you're effectively weighting the probabilities.

Take a game of A vs B, for example. Should we assign equal weight to:
(1,2,3,4,5,6)
(1,2,6,5,4,3) and
(1,6,5,4,3,2)?

Or should we allow for shorter sequences and assign equal weight to:
(1,2) and
(1,6,5)?
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Old 10-05-2007, 10:30 PM
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Thanks fragment. That makes sense. :yup:

I'll hack my program when I get time, so that it works out the results your way.

Edited to add: Now I've thought about it a bit more, I'm still not sure. Each of those 720 possible ways for the balls to come out is equally likely? My program just runs through all the possibilities and finds which card wins - once a card has won a game, it doesn't care about any remaining numbers. In the card A versus card B example, B wins 384 of the possible games and A only wins 336. :chin:
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  #21  
Old 10-05-2007, 11:06 PM
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Default Re: Math trivia

Actually, I think I'm wrong now. Even if the numbers aren't drawn, you need to consider each 6! to have equal weighting so that you get the right probabilities, i.e. 1/6 for first draw, 1/5 for second, etc.

One question - what happens when two cards get a row at the same time?
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  #22  
Old 10-06-2007, 08:43 PM
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Default Re: Math trivia

Thanks fragment! Of course! :d'oh: I wasn't checking for drawn games! :dunce: I tweaked the code, and the cards are indeed nontransitive with A:rarrow:B:rarrow:C:rarrow:D:rarrow:A :bliss:
Code:
Player 1   Player 2   Player 1   Player 2    Drawn
  card       card       wins       wins      games
   A          B         336        312         72
   A          C         288        288        144
   A          D         312        336         72
   B          C         336        312         72
   B          D         288        288        144
   C          D         336        312         72
So if you pick the card 'before' your opponent's card, then in the long run for every 30 games played, you should win 14, lose 13 and draw 3.

At least I didn't doubt Martin Gardner or Donald E. Knuth. :phew: I knew it must be a bug in my code. :yup:
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Old 10-06-2007, 11:20 PM
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Thanks for working that out cep! Saved me from having to do it...
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Old 10-14-2007, 12:36 AM
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Default Re: Math trivia

Here's a curiosity I recently discovered: all the possible isohedral dice. What is an isohedron? It is a polyhedron where all the faces are alike, though that need not be the case for the edges or vertices.

For all edges and all vertices alike, one gets the five Platonic solids:
tetrahedron
cube / hexahedron
octahedron
dodecahedron
icosahedron

But not surprisingly, there are a LOT more isohedra; the mathematics is given in these pages:
Wikipedia on Dice
Mathpuzzle.com: Fair Dice (has pictures of all possible ones)
Math Games: Fair Dice
Klaudius's Properties of Dice (the mathematics behind them)
Wolfram Mathworld: Isohedron

Using Klaudius's classification, there are these possible dice:

Number of Faces, Number of Sides per Face
2*n - 3 (n = 4, octahedron)
2*n - 4 (n = 3, cube)
4 - 3 (tetrahedron)
12 - 3, 4, 5 (5-sided: dodecahedron)
20 - 5 (icosahedron)
24 - 3, 3, 4, 5
30 - 4
48 - 3
60 - 3, 3, 4, 5
120 - 3

I've indicated which ones are regular polyhedra. Of the 4-sided ones, the 2*n, 12, 24, and 60 have kite-shaped faces and the 2*3=6, 12, and 30 ones have rhombus-shaped faces. And in general, the 5-sided ones; 12, 24, and 60, have two mirror-image variants.

The triangular-face ones can be constructed by using the faces of regular polyhedra as the bases of pyramids. A n-sided face can be turned into a 2*n-sided one by adding vertices at the centers of the edges. And the 2*n-sided triangular family can be constructed in the same way, but with using an isolated n-gon with a pyramid on each side.

n-gon: 2*n
tetrahedron: 12, 24
cube, octahedron: 24, 48
dodecahedron, icosahedron: 60, 120


The count: 2 infinite families and 16 extra ones. If one counts variants with more-regular and less-regular faces separately, one gets even more possibilities.

Only some of these possible dice have been produced by commercial dice makers, but you can get them at stores that sell supplies for pencil-and-paper role-playing games.

Some dice makers have made rolling-pin dice (extruded regular polygons); these are the only kind that have an odd number of useful faces.
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Old 10-29-2007, 10:41 AM
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Default Re: Math trivia

If you like mathematics and programming, check out Project Euler, which contains big set of mathematics problems presented as a challenge to programmers -- who can write programs that solve these problems that are (1) elegant and (2) fast?

The problems range from Add all the natural numbers below 1000 that are multiples of 3 or 5 to Intersections.

I myself do not have much interest in participating, though others here might.
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