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  #1026  
Old 11-18-2012, 10:17 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Thanks for a great game, Gonzo and fellow players.
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  #1027  
Old 11-18-2012, 10:30 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

I really enjoyed reading this game. It was good to see an untimed game that still had a sense of pacing and flow rather than the endless "hey it's untimed so let's fuck off" dragassery that sometimes occurs.

Deadlokd, I've said it before and I'll say it again, there is no earthly reason to reread Jerome's posts looking for contradictions and weirdnesses as if that's going to crack the case. He plays a spastic game and there's no penetrating his causal nexus. That kind of obsessive attention would be far more productively focused on anyone else.
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  #1028  
Old 11-18-2012, 11:43 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

She's right.

The biggest thing that we feared for the last day was that someone, anyone would notice and call out WK for the night chat of Day 3. Before Daphne put the block on me, you'll notice WK actually advocated for her to switch the block to Jerome. This would have instantly won the game for us, since we'd have had our kill and endgamed the town.

No one called him out on it. This basically made up for the mistakes we made with our kills (not killing Daphne N2 being the primary one)
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  #1029  
Old 11-18-2012, 11:51 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Jerome called him out on it. It was his primary argument to Dl at endgame, but WK just sort of blew it off and I think Dl was so focused on Jerome's past posts that he missed it.
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  #1030  
Old 11-19-2012, 01:20 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Ah, I see that. Damn. If DL had paid more attention to that and followed through, we might have been fucked.
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  #1031  
Old 11-19-2012, 01:23 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

That said, I chalk a lot of that up to WK's really solid town game. I don't think he'd have gone without suspicion so well if he didn't play it as well as he did. It really felt like no one had him on their radar except Jerome in Day 5 when it was too late.

Even then, it was only because WK was the only option - Jerome knew he himself was town, and DL was cleared.
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  #1032  
Old 11-19-2012, 01:27 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Well, both DL and WK were provisionally cleared based upon Daphne's claim whilst the other were sorted. But yes, White Knight is a very good player.
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  #1033  
Old 11-19-2012, 01:28 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Well, I didn't want to bring it up during the game but WK was never cleared. He was blocked back when all the scum were alive.
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  #1034  
Old 11-19-2012, 01:30 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Any town cred bought by the fact that someone died when WK was blocked is a bit silly since even the presumed 2-scum team was all alive then. It was his pro-town play that sold the illusion.
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  #1035  
Old 11-19-2012, 01:30 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

My biggest trouble was with all the specials, I felt it was just too many to be true. I am in no way saying the game was unbalanced, it was balanced, just that it was my thought at the time.
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  #1036  
Old 11-19-2012, 01:32 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

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Originally Posted by Megatron View Post
Any town cred bought by the fact that someone died when WK was blocked is a bit silly since even the presumed 2-scum team was all alive then. It was his pro-town play that sold the illusion.
It was just temporary for me, I like to sort players into groups then sort from those groups.
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  #1037  
Old 11-19-2012, 01:32 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

That said, I won't deny at all that Daphne's block and subsequent confidence in WK certainly helped us.
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  #1038  
Old 11-19-2012, 01:33 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

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Well, I didn't want to bring it up during the game but WK was never cleared. He was blocked back when all the scum were alive.
He brought it up, brilliant move, as I said, he is a very good player.
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  #1039  
Old 11-19-2012, 01:34 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

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My biggest trouble was with all the specials, I felt it was just too many to be true. I am in no way saying the game was unbalanced, it was balanced, just that it was my thought at the time.
No one expected 3 town specials (well, we *expected it*, because we were kinda paranoid, but we never found it - we had no fucking clue about the doc) because no one expected 3 scum. I think part of the balance ended up being hinged on our expectations - both town and scum were wrong about them.
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  #1040  
Old 11-19-2012, 12:25 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

To me WK looked too damn town. And Jerome didn't. Against WK telling Daphne to block Jerome we had Jerome wanting to lynch Contra and Daphne. I was 50:50 on who Daphne should have blocked. That said, I shouldn't have compared them against each other.
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  #1041  
Old 11-19-2012, 12:38 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

:banghead:

There was no attempt to lynch Contra.

Contra was going to be the night kill because he was the outed seer.

Night kills are different from lynches.

Lynches are a majority vote during the day.

Night kills happen at night and are generally done by scum.
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  #1042  
Old 11-19-2012, 01:04 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

What would you have done if we hadn't killed praying and Contra hadn't died overnight?
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  #1043  
Old 11-19-2012, 07:10 PM
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Originally Posted by Deadlokd View Post
What would you have done if we hadn't killed praying and Contra hadn't died overnight?
I would have cleared Daphne, but for the wrong reasons, thinking that praying (Edward) had to have been the don (if there was one)...not believing there were 3 scum at the time.
Iow, it would have been the correct assumption but not because I was "right" by any stretch. :lmao:

What I have definitely learned, this game, is to hang back and wait to reveal myself when I am a town special.
I can't help but blame myself for this loss as hanging back might have allowed scum to walk into a logic trap or two. :facepalm:
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  #1044  
Old 11-19-2012, 07:20 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Eh, generally as a cop/seer you want to out immediately when you hit scum, no matter what, so you did the best thing you could have done for the town.

There's really no benefit to keeping a scum hit in your pocket and waiting for a later time to reveal it. Especially since you could be killed before you get the chance.
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  #1045  
Old 11-19-2012, 09:21 PM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

I agree that typically a cop should out immediately upon finding scum.

Though I try to play cop, not so much looking for scum, but rather looking at players with a mind to clearing multiples and reducing the suspect list. I try to remember to leave bread crumbs.

I had one game were I was lucky enough to stay in the game for several days, never got anything but town views, when I outed the game was able to be solved by process of elimination.
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  #1046  
Old 11-20-2012, 02:16 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Gonzo, you did this up well, thanks so much for letting us play.

:bbb: I had a blast!!!!
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  #1047  
Old 11-20-2012, 04:07 AM
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Originally Posted by Megatron View Post
Eh, generally as a cop/seer you want to out immediately when you hit scum, no matter what, so you did the best thing you could have done for the town.

There's really no benefit to keeping a scum hit in your pocket and waiting for a later time to reveal it. Especially since you could be killed before you get the chance.
I was planning on outing the same day, just waiting a bit to see if anyone said anything that would have helped find other scum more easily.

I'm sure you guys immediately became more conscious of your interactions with praying after I outed as she obviously did the same with you and WK (actually saying not much at all).
I could have also gauged town's interactions with praying to clear help clear some of them better.

Now, if the game were timed I would probably come out early regardless because timed games move so fast and rl can get in the way of getting back before deadlines.

I just think in an untimed game like this I should have hung back a bit but I just get so damn excited when I get a hit its hard to stfu for even a short while.
Another factor is the fear of someone fake claiming my role and then having to counter but even had that happened I could have hung back a bit to observe and then countered with more insight.
Even if i wound up being the lynch in that situation it might still glean even more info for town.
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  #1048  
Old 11-20-2012, 04:15 AM
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Originally Posted by Deadlokd View Post
To me WK looked too damn town. And Jerome didn't. Against WK telling Daphne to block Jerome we had Jerome wanting to lynch Contra and Daphne. I was 50:50 on who Daphne should have blocked. That said, I shouldn't have compared them against each other.
Generally, its hard to lynch WK regardless because he is almost always too entertaining to take out of a game. He cracks me up.
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  #1049  
Old 11-25-2012, 07:51 AM
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Default Re: Fullmetal Alchemist: Brotherhood Mafia - POST GAME

Town played a really good game. DL made the wrong decision in LYLO but it was a close motherfucker regardless.

Also, Contra it's not my first scum win, just my first one here. That said, I don't feel right taking credit for it. I was gone for way too much of the game and almost fucked the scum team in the process :(

WK won this game almost single handedly.
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