This is just a resource in case you need to reference the game rules or need some help during gameplay. Don't worry about knowing this too well, the game is actually pretty simple, but it should come in handy if you are determined to win.
Setup:
Each player will randomly be drawn a letter from the pile which will be made public. The player with the letter closest to "A" plays first, followed in alphabetical order for each tile. A blank tile beats any letter. A repeated letter will go back into the pile and a new letter will be drawn. The tiles are returned to the pile and remixed with the rest.
All players are then randomly drawn and PMed seven new letters each. A record for each game turn will be kept and revealed at the end of the game.
I will be the GM for this game and will be keeping score on a traditional notepad and replicating each move on an actual game board for a good measure on accuracy of game play.
Object:
Players try to score the highest amount by forming interlocking words in a crossword fashion on the gameboard using letter tiles of different values.
Cat Scrabble Letter Score/ Tile # Key |
---|
Point value | Letter (# of tiles) |
00 | (2) |
01 | (9) (12) (9) (4) (6) (8) (6) (4) (6) (4) |
02 | (4), (3) |
03 | (2), (2) (2) (2) |
04 | (2) (2) (2) (2) (2) |
05 | (1) |
08 | (1) (1) |
10 | (1) (1) |
Some spaces when used will increase the point value of an individual tile or an entire word score:
2XL = Double letter score
3XL = Triple letter score
2XW = Double word score
3XW = Triple word score
Gameplay:
1. The first player combines two or more of their letters to form a word and places the word on the board to read either across or down with one letter on the center
square (which equals a Double word score/
2XW). Diagonal words are not allowed.
2. Complete your turn by counting and announcing your score for that turn based on the point value of each letter within the word you have formed and the spaces you have used. Then the player will be randomly drawn and PMed as many letters as were played, so to always have seven letters in total.
3. Play passes by order established by the tiles drawn during the set-up. Each players adds one or more letters to those already played to form new words. If the word formed touches other adjacent rows, those must also form form complete words, crossword fashion, with all such letters. The player gets full credit for all words formed OR modified on their turn.
4. New words may be formed by:
a. Adding one or more letters to a word or letters already on the board.
b. Placing a word at right angles to a word already on the board. The new word must use one of the letters already on the board or must add a letter to it.
c. Placing a complete word parallel to a word already played so the adjacent letters also form complete words.
5. No tile may be shifted or replaced after it has been played and scored. This means once your score has been announced, you can not edit your post to change your word. Editing is okay if you screwed up your BBCODE or whatever, but stick with the word you played as long as the move was legal.
6.
tiles are wild cards that may be used as any letter. Put the letter it is meant to represent in parenthesis next to the tile on the board. [EX.
(A)]. It remains that letter for the rest of the game.
7. You may use a turn to exchange all or some of your letters. PM me the letters you no longer want to receive newly drawn tiles.
8. All words labeled as a part of speech (including those listed of foreign origin, and as archaic, obsolete, colloquial, slang, etc.) are permitted with the exception of the following: words always capitalized, abbreviations, prefixes and suffixes standing alone, words requiring a hyphen or an apostrophe. If a player uses a word which is not permitted, they must be challenged to be penalized.
Any play can be challenged before the next player starts a turn. If the play challenged is unacceptable, the challenged player takes back their tiles and loses that turn. If the play challenged is acceptable, the
challenger loses their turn.
All words (not just one) made in one play are challenged simultaneously. If any word is unacceptable, the entire play is unacceptable. Only one turn is lost on any challenge. I will consult
The American Heritage College Dictionary as the official authority of challenged words, though I have agreed to accept both US and UK variants of English words.
9.
Ending the Game: The game ends when all letters have been drawn and one player uses their last letter, or when all possible plays have been made.
Scoring:
1. The scorekeeper tallies each player's score after each turn. See the above chart for tile point values and premium letter space values.
2. The score for each turn is the sum of the letter values in each word(s) formed or modified on that turn, plus the additional points obtained from placing letters on premium squares.
3. Letter/ word premium spaces count only on the turn in which they are played. On later turns, letters already played on premium spaces count at face value.
4. When a
tile is played on a
pink or
red square, the value of the word is doubled or tripled, even though the blank itself has no score value.
5. When two or more words are formed in the same play, each is scored. The common letter is counted (with full premium value spaces, if any) for each word.
6.
BINGO! If you play seven tiles on a turn, it's a Bingo. You score a premium of
50 points after totaling your score for the turn.
7.
Unplayed Letters: When the game ends, each player's score is reduced by the sum of their unplayed letters. In addition, if a player has used all of their letters, the sum of the players' unplayed letters is added to that player's score.
Tips:
- Look for common word beginnings like UN, DE, RE, and OUT and common word endings like ES, ED, ER, LY, ING, ERS, IER, EST, and IES.
- If a player adds an S to a word already on the board, that player receives credit for the entire(, now plural version, of the) word. Such as changing APPLE to APPLES.
- There is no limit to the amount of times that any certain word can be used in the game.
- Look for "Hooks", single letters that you can add to existing words that form other words. Besides the "S hook", Y, E, R, or D could be used. [Ex. HAND(Y), PLAN(E), TAME(D,R)]
How to Win:
The player with the highest final score wins the game. In case of a tie, the player with the highest score before deducting or adding unplayed letters wins.