On a lonely battelfield you meet your opponent for a skirmish that will decide the fate of your army. You must plan the battle, advance your men, attack and capture the enemy Flag ().
Your King () is your strongest man but vulnerable if not protected from the Spy (). Your Scouts () are weak but mobile and effective in discovering your enemy's manpower. You need the skills of Engineers () to disarm enemy Bombs (), so don't lose them all early in the battle. Plant your Bombs skillfully. They will protect the most precious piece on the gameboard, your Flag.
Stratego is a two player game where skillful planning, clever deception and good memory work are used to defeat your opponent. Every time you play, the battle is different.
OBJECT: To capture your opponent's Flag.
AN ARMY: Each army consists of
40 pieces:
Game Pieces |
---|
Title | Pawn | Rank | # in Army |
King | | 10 | 1 |
Queen | | 9 | 1 |
Gatlers | | 8 | 2 |
Riflemen | | 7 | 3 |
Gunmen | | 6 | 4 |
Cowboys | | 5 | 4 |
Swordsmen | | 4 | 4 |
Engineers | | 3 | 5 |
Scouts | | 2 | 8 |
Spy | | S | 1 |
Bomb | | | 6 |
Flag | | 0 | 1 |
All pieces are movable except for your Bombs and Flag.
SETUP:
The public game board will look like this at the start of the game:
Smilie Stratego Public Board |
---|
## | A | B | C | D | E | F | G | H | I | J |
01 | | | | | | | | | | |
02 | | | | | | | | | | |
03 | | | | | | | | | | |
04 | | | | | | | | | | |
05 | | | | | | | | | | |
06 | | | | | | | | | | |
07 | | | | | | | | | | |
08 | | | | | | | | | | |
09 | | | | | | | | | | |
10 | | | | | | | | | | |
Each
and
game piece represents one of the forty pawns which make up each player's army. The first player to sign up for the game will pick the color of their army.
Both players will be sent a blank version of the game board from the GM that will look like this:
1. Each player must place all 40 of their pawns somewhere on the gameboard on one of the blank underscored spaces in the
last four rows on your half of the gameboard. The two middle rows are left unoccupied at the start of the game.
2. Once both players have positioned their 40 army pieces where they want, PM your private board to the GM, so that there is a third party to verify that both player's
and
game pieces actually represent the pawns they placed at the beginning of the game. Each move will be done on the public board in the game thread.
Your private board will look something like this at the start of the game and will be for your own (and the GM's) use only:
GAMEPLAY:
You and your opponent alternate turns moving the
/
. The red player moves first.
On your turn you
must do one of the following:
MOVE - one of your playing pieces.
OR
ATTACK - one of your opponent's playing pieces.
Note: If you can not do either action the game is over and you lose.
RULES FOR MOVEMENT
Remember, the Flag and Bomb pieces can not be moved once they have been placed/
1. Pieces move one square at a time, forward, backward, or sideways.
Exception: Scouts (
) can move any number of open spaces forward, backward, or sideways.
IMPORTANT! Moving a Scout more than one space will let your opponent know the value of that piece. Once it's rank is known, that piece could be left vulnerable for an attack.
2. Pieces cannot move diagonally. They cannot jump over another piece. They cannot move onto a sqyare already occupied by another piece (unless attacking).
3. Pieces cannot jump over or move onto the two lake areas in the center of the gameboard.
4. A piece cannot move back and forth between the same two squares. in three consecutive turns.
5. Only one piece can be moved on a turn.
RULES FOR ATTACK
1.
Attacking Position: When a red and blue piece occupy adjacent spaces either back to back, side to side, or face to face, they are in a position to attack.
Here the red player could attack any one of the blue player's pieces on their turn:
2.
How to Attack: To attack on you turn, move your piece onto the same square as an opponents piece and reveal the rank of your attacking piece.
This marks the end of your turn.
3. On the opponent's turn, the piece with the
lowest number is captured and removed from the board. The player being attacked must reveal their pawn's rank before making their next move.
In this case, the blue player has the higher rank:
And the blue piece returns to normal after the blue player takes their turn and moves a pawn:
You are also allowed to move the piece which has just defended it's space, if you wish.
4. When pieces of the same rank battle, both pieces are removed from the game.
5. Attacking is always optional.
SPECIAL SCOUT PRIVILEGE - Scouts (
) are the only pieces allowed to move and attack on the same turn, as they can move as many spaces as you want.
SPECIAL ENGINEER PRIVILEGE - When any piece(except an Engineer - ranked "3") strikes a bomb (
), that piece is lost and removed from the board.
Exception: When an Engineer (
) strikes a Bomb, the Bomb is defused and removed from the gameboard. The Engineer then moves onto the Bomb's space on the board. Bombs remain on the same space throughout the game unless they are defused.
SPECIAL SPY PRIVILEGE - The Spy (
) is ranked with the letter "S". If any piece attacks it, it is captured and removed from the game. But the Spy has a unique attack privilege. It is the only piece that can capture a King (
) (ranked "10"), providing the Spy attacks the King first. If the King attacks first, the Spy is removed from the board.
STRATEGY HINTS
1. When setting up your pieces, place your Flag somewhere in the back row. Place Bombs around it to protect it. Another strategy is to use Bombs as corner decoys and hide your Flag in the middle of the back row. Then place a high-ranking piece near it for protection.
Warning! Is is usually not a good idea to place Bombs in the front row. They can block you in.
2. Protect your Engineers! If your opponent has surrounded their Flag with Bombs, you will need an engineer later in the game to open a pathway to tthe Flag.
3. Place some of your Scouts in the first two rows. Use them to reveal the rank of an enemy moving towards you. Keep some Scouts safe and use them later to capture the Flag!
4. Place some of your higher-ranking pieces in the front line to capture Scouts and other lower-ranking pieces.
5. Do not move your higher ranked pieces into unknown enemy territory. You don't want to lose your King to a Spy or a bomb.
6. Keep your Spy near your Queen (#9). If the enemy King is nearby, you might be able to lure him over to capture your Queen. Then you can strike back with your Spy!
7. Once you know you own the highest ranking piece of the board, you can capture anything that moves! try to remember which pieces have moved during the game and which have not. Be wary of pieces that have not moved. If you detect a cluster of pieces that have remained stationary throughout the game, they are more likely the Bombs and flag.
WINNING THE GAME
The first player to attack an opponent's flag captures it and wins the game.
If all of your movable pieces have been removed and you cannot move or attack on a turn, you must declare your opponent the winner and surrender your Flag.