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Old 06-11-2008, 04:29 AM
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Default Battlestar Galactica Mafia - Game Thread

The Cylons were created by man...



They rebelled...



They evolved...



And they have a plan.


Forty years since the Cylon War, and the people of the Twelve Colonies thought the peace would last. The Toasters had their own section of space, the humans theirs, and the Cylons never showed their shiny metal forms in Colonial space. That was last week. That was before twelve planets, countless orbital stations and starships, and every human being on them died in nuclear fire. In the chaos following the attack, it become horrifyingly clear that humanity had been betrayed. The Colonial defense network didn't even react. Someone had shut it down. All the mighty Battlestars, the first line of defense against Cylon incursions, were completely disabled, along with their retinues of Vipers and Raptors.

Only one military vessel made it into action. The Battlestar Galactica, a relic of the last war, off the network, and in the process of being decommissioned, with its Commander, William Adama, ready to retire. Although Adama initially sought to take his ship into battle, as the extent of the devastation became clear he, along with the newly appointed President Laura Roslin, instead gathered up those few civilian vessels that remained and began a desperate attempt to escape the pursuing Cylon fleet. 50,298 survivors, in a fugitive fleet composed of no more than a few dozen ships.

During an emergency resupply stop at Ragnar Anchorage, a Colonial armory, Adama and his troops encountered a man who called himself Leoben Conoy, and who eventually admitted to being as Cylon. Shocked by the apparent fact that Cylons could now mimic the human form, the crew returned to Galactica, only to discover another copy of Leoben, who openly mocked them after his capture, and refused to cooperate with interrogation, even after being brutally tortured. Finally, in what was quickly to become the traditional way of dealing with Cylon spies, President Rolsin snarled "Put this...thing...out the airlock."

The Cylon fleet is still in pursuit. The crew hasn't gotten any decent rest in days. Somehow, the Cylons are tracking you. Every time you jump, the frakking Toasters are right behind you. There have to be more spies on board, reporting on your location, and they could be anyone. This can't go on. One way or another, you're going to have to find the spies and put them out the airlock. Commander Adama has called you all, the crew and passengers of Galactica, to CIC to break the news. His voice is steady as he looks each of you, in turn, directly in the eye and reveals the news: "The Cylons look like us now."

Game Info:

Some of you are Cylon spies. Each day, someone gets airlocked. Each night, the Cylons attack, a Colonial dies, and the Fleet jumps. The cycle continues until either the spies are gone and the Cylons can't track the Fleet or there are no Colonial survivors.

Days will be approximately 48 real world hours long, 72 on weekends. Whenever I start a day, I'll post the time the day ends. At nightfall, whoever has the most votes gets airlocked. Please bold all votes. Days can end early if you use final votes. No communication outside the thread, or playing in the Peanut Gallery, unless your role specifically allows it. No quoting my PMs, on pain of godkill. I don't care if you want to go invisible. Non-players, and dead players, please no posting in the thread.

There are certainly one or more Cylon spies out there, and I wouldn't put it past the Toasters to use sleeper agents, who believe themselves to be human (no, I didn't put Boomer in the game as a sleeper). Rumor has it that Dr. Gaius Baltar is working on a Cylon detector. There are probably a number of special roles in this game, unless the mod is a really lazy bastard.

The PMs sent to vanilla townies have a name, flavor text, and:

Quote:
You are Human, and aligned with the Colonials.
I plan to give it until tomorrow evening to see if anyone else wants to play, then I'll send out role PMs. Please don't post in the thread until I say go.

Wiki, for those of you who aren't familiar with the show: Main Page - Battlestar Wiki
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  #2  
Old 06-11-2008, 04:30 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Day 1

Day ends at 7:00 pm EST on Friday.

1) Brinkenjob
2) Mickthinks
3) JamesBannon
4) Ensign Steve
5) The Tick
6) Joshua adams
7) Zero Angel
8) Smilin
9) Nightson
10) Sun Tzu
11) Cappuccino
12) Fragment
13) Crumb
14) Wei yau
15) Beyelzu
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Last edited by Adam; 06-12-2008 at 03:29 AM.
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  #3  
Old 06-11-2008, 07:47 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

(EDIT: question moved to peanut gallery)
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Last edited by The Tick; 06-11-2008 at 08:58 AM.
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Old 06-11-2008, 04:56 PM
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Default Re: Battlestar Galactica Mafia - Game Thread

vote adam


:tmtongue:
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Old 06-11-2008, 06:54 PM
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Default Re: Battlestar Galactica Mafia - Game Thread

Pffft we've not even started yet :P
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Old 06-11-2008, 06:56 PM
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Default Re: Battlestar Galactica Mafia - Game Thread


:cylon:
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Old 06-12-2008, 12:04 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

vote beyelzu for being silly
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Old 06-12-2008, 12:47 AM
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Default Re: Battlestar Galactica Mafia - Game Thread


:cylon:

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Old 06-12-2008, 12:49 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Can we get a player list in thread? :please:
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Old 06-12-2008, 12:51 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Oh and Vote: Crumb
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Old 06-12-2008, 12:51 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Quote:
Originally Posted by Crumb View Post
Can we get a player list in thread? :please:
Just vote for one of your scummy pals, Crumb. It makes you look innocent later.
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Old 06-12-2008, 12:51 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Vote: Crumb

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Old 06-12-2008, 12:54 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

First a jab and then a vote? :chin: I'll take it! :thumbup:
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  #14  
Old 06-12-2008, 12:55 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Are votes supposed to be in blue now, or do the scum merely have a strange posting restriction? I figure it's one or the other.

Well, until that's cleared up, this guy seems incredibly fishy, so:
vote: :cylon:
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  #15  
Old 06-12-2008, 12:57 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Blue is a vote for the "mayor" or whatever Adam calls it. Black is a vote to lynch.
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  #16  
Old 06-12-2008, 01:17 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Checking in. Let's go get them toasters.

Anyone want to give me a reason to vote for them for mayor?
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Old 06-12-2008, 01:20 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

My experience (not much) with mayors is that it just kind of has to be arbitrary. If people have to start campaigning, it gets all wonky.
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Old 06-12-2008, 01:25 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

And if you're voting to airlock the mayor Chief, the colour you want is green.

vote crumb
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Last edited by mickthinks; 06-12-2008 at 01:37 AM. Reason: to break the no-editing-in-the-game-thread rule
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Old 06-12-2008, 01:27 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Does anyone think it's important enough to track votes for the mayor Chief of Security (Yeah, I'm doing the usual format)?
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Old 06-12-2008, 01:36 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Quote:
Originally Posted by Joshua Adams View Post
Does anyone think it's important enough to track votes for the mayor Chief of Security (Yeah, I'm doing the usual format)?
What do you mean? Track for the purpose of deciding a winner? (Yes.) Or track for the purpose of figuring out motives and roles? (No.)
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Old 06-12-2008, 01:38 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

So no kissing babies (half-cylon hybrids or not), no promises of a better dawn, no promises to save supporters from lynching?

So Chief of Security is a tie-breaker and that's it? I guess that's not going to come up often enough to be a game-critical choice, so the arbitrary choice is probably OK. I'm wondering if Crumb's got the right idea with voting for himself, but I'm going to wait a bit to see what a few others say before I cast my vote.
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Old 06-12-2008, 01:41 AM
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Quote:
Originally Posted by Ensign Steve View Post
What do you mean? Track for the purpose of deciding a winner? (Yes.) Or track for the purpose of figuring out motives and roles? (No.)
You don't want town to track motives? Vote Ensign Steve.
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Old 06-12-2008, 01:42 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

:shrug: Whatever. I was just going by how they do things at the other place. Everybody just votes for Tears as a matter of course.
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Old 06-12-2008, 01:43 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Quote:
Originally Posted by Ensign Steve View Post
Quote:
Originally Posted by Joshua Adams View Post
Does anyone think it's important enough to track votes for the mayor Chief of Security (Yeah, I'm doing the usual format)?
What do you mean? Track for the purpose of deciding a winner? (Yes.) Or track for the purpose of figuring out motives and roles? (No.)
I meant the latter... I will of course be tracking lynch votes. For those who forgot or never played with me, here's what it looks like:

beyelzu.........................
brikenjon.......................
cappuccino......................
Crumb...........................
Ensign Steve....................
fragment........................
JamesBannon.....................
Joshua Adams....................
mickthinks......................Crumb(1)
Nightson........................
Smilin..........................
Sun Tzu.........................
The Tick........................
wei yau.........................
Zero Angel......................


If I were to, say, vote for beyelzu (I'm choosing him simply because he's on top), I would put beyelzu(2) after my name. So this keeps track of the exact order of a day's votes, unlike the tally which simply records the current votes of each player.
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  #25  
Old 06-12-2008, 01:50 AM
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Default Re: Battlestar Galactica Mafia - Game Thread

Quote:
Originally Posted by fragment View Post
So Chief of Security is a tie-breaker and that's it? I guess that's not going to come up often enough to be a game-critical choice, so the arbitrary choice is probably OK.
Exactly.

Quote:
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You don't want town to track motives?
When the fuck did I say anything about "town"?
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