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  #51  
Old 09-18-2009, 02:58 PM
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Default Re: Shiny new RPG in shiny new chat?

I have no objection. Also I appreciate your "volunteering". :biggrin:

Do we want to start next Thursday? Should we do characters on our own before then, or as a group? (I vote for on our own, but that's just me.)
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  #52  
Old 09-18-2009, 03:09 PM
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Default Re: Shiny new RPG in shiny new chat?

No objection here.
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  #53  
Old 09-18-2009, 03:12 PM
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Default Re: Shiny new RPG in shiny new chat?

I would say on your own, unless some people want to coordinate and make characters who are siblings or something. Maybe make sure someone is taking each of the four roles, though.

Who all is actually in?

Adam - GM
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  #54  
Old 09-18-2009, 03:15 PM
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Default Re: Shiny new RPG in shiny new chat?

Next Thursday at 7 EST sounds great. I think doing characters on our own might be good, because that can take a long time. I think we should either use a set array or a dice-rolling site we can link to for our starting stats, though.

And if you don't mind starting us off, Adam, that'd be great. Other people can DM as we play, I find it really enjoyable to take turns (:bunnythrust:). I have access to some 4e modules of various levels. Also, the Dungeon Delve book is pretty nice, a collection of short adventures for each level. We had a lot of fun making random characters and playing through some of those.
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  #55  
Old 09-18-2009, 03:19 PM
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Default Re: Shiny new RPG in shiny new chat?

For stats, there's a set array and a point buy method in the PHB. Use either one.
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  #56  
Old 09-18-2009, 03:30 PM
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Default Re: Shiny new RPG in shiny new chat?

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I would say on your own, unless some people want to coordinate and make characters who are siblings or something. Maybe make sure someone is taking each of the four roles, though.
I'm reading about the four roles on wikipedia, and I'm like huh? Is this new? Someone remind me to acquire the book tonight.

I am not married to any particular character, but in the past I have been a dwarf fighter. I guess that character would be a Defender in 4e? I'll take it if nobody else wants it.
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  #57  
Old 09-18-2009, 05:19 PM
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Default Re: Shiny new RPG in shiny new chat?

D&D Character Builder

This is the official character builder. The demo only goes up to level three, but it has all the options from all the books in there.

If using premade modules then you should cover all four roles, but the game is designed to handle a missing role. And by the same token, people should hash out what race/class/build everyone is going to be. Rogues and Warlords both do better with more melee for example.
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  #58  
Old 09-18-2009, 05:32 PM
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Default Re: Shiny new RPG in shiny new chat?

Calendar marked.


ES - Dwarf Fighter
Me - Human Cleric
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  #59  
Old 09-18-2009, 06:06 PM
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Default Re: Shiny new RPG in shiny new chat?

Are races from the Monster Manual and such ok, like Minotaurs, Bugbears, Warforged, etc.?

ETA: I made a Minotaur Barbarian, but I'm also going to make a Sorcerer, so I can run either.
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Last edited by Kael; 09-18-2009 at 07:09 PM.
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  #60  
Old 09-18-2009, 08:39 PM
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Default Re: Shiny new RPG in shiny new chat?

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Who all is actually in?

Adam - GM
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Zehava
Meeeeeeeeeeeeeeeeememememememememememememememe :pickme:

Dragonborn Paladin, most likely
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  #61  
Old 09-18-2009, 08:59 PM
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Default Re: Shiny new RPG in shiny new chat?

Adam - GM

ES - Dwarf Fighter
Zehava - Human Cleric
Megatron - Dragonborn Paladin?
Kael - Minotaur Barbarian?

Kael, I think that's fine. I haven't actually read that part of the MM, though. The optional races in there don't have any crazy shit that's out of the league of what the PHB and PHPB2 races can do, right?
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  #62  
Old 09-18-2009, 10:32 PM
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Default Re: Shiny new RPG in shiny new chat?

Actually they've balanced the races pretty well from what I've seen, except maybe warforged. I've seen a TON of online games where the DMs are like "NO WARFORGED" in the first post. Then again, it could be due to RP/story purposes rather than game balance.

Edit: I've just reviewed a ton of races from Dragon and the MMs and none of them look "broken" to me, really - the usual stuff, +2 to one or two stats and a couple special abilities just like the normal races. Also, Minotaurs kick ass

Another edit:
I have the Assassin playtest info, if anyone wants to try it (and of course if Adam's cool with someone using it) - PM me if you wants it
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Last edited by Megatron; 09-18-2009 at 11:21 PM.
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  #63  
Old 09-18-2009, 10:45 PM
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Default Re: Shiny new RPG in shiny new chat?

Quote:
Originally Posted by Nightson View Post
D&D Character Builder

This is the official character builder. The demo only goes up to level three, but it has all the options from all the books in there.
:glare:

Man I hate this trend with software installs. Please download our downloader that will download and install the software you want.
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  #64  
Old 09-18-2009, 11:23 PM
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Default Re: Shiny new RPG in shiny new chat?

Also, I'll probably make an offensive-build paladin (or at least as offensive as a paladin can get, which is still pretty much "big pile of armor LOLTANK") since it looks like we're rolling with two defenders.

Unless y'all want more damage, in which case I'll gladly playtest the Assassin myself.
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  #65  
Old 09-19-2009, 01:05 AM
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Default Re: Shiny new RPG in shiny new chat?

Here's the Minotaur write-up from the MM:

There's been some errata since then, primarily the loss of the Oversized feature. That sucks a bit 'cause you can't run awesome minotaur ranger builds anymore. They replaced it with a feature that gives +2 AC vs opportunity attacks provoked by a charge, which isn't bad and encourages use of their racial power.

I'm going to build a Sorcerer too, over the weekend, probably also some wacky race. You don't have much to worry about though, they've leveled the field quite a bit with the races. They all pretty much get the same thing, +2 to two stats, some skill bonuses, a racial power and some quirks. It shouldn't impact the party structure too much either, since both classes are strikers.

ETA: I'm thinking Shadar-kai for the Sorcerer, which is also in the MM, because they get a teleport power, and also because they're supposedly from the Shadowfell, or sumat.

Also:
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Last edited by Kael; 09-19-2009 at 01:29 AM.
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  #66  
Old 09-19-2009, 02:47 AM
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Default Re: Shiny new RPG in shiny new chat?

:lmao:

Oh, and this Assassin business is looking pretty sweet. I may actually play something other than a fucking paladin for once. I've already got a half-assed character sheet thrown together.

Updates yes

ES - Dwarf Fighter
Zehava - Human Cleric
Megatron - Changeling Assassin
Kael - Minotaur Barbarian or some Sorcerer
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Last edited by Megatron; 09-19-2009 at 03:02 AM.
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  #67  
Old 09-21-2009, 03:53 PM
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Default Re: Shiny new RPG in shiny new chat?

Quote:
Originally Posted by Adam View Post
For stats, there's a set array and a point buy method in the PHB. Use either one.
I used the point buy system and the character builder Nightson linked. My devoted of Pelor cleric is ready and waiting.
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  #68  
Old 09-21-2009, 04:22 PM
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Default Re: Shiny new RPG in shiny new chat?

Stop pressuring me! I'll have it by Thursday!
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  #69  
Old 09-21-2009, 07:13 PM
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Default Re: Shiny new RPG in shiny new chat?

I will gladly pay you Thursday for a dwarven fighter today.
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  #70  
Old 09-22-2009, 03:46 PM
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Default Re: Shiny new RPG in shiny new chat?

Okay, my dwarf is done. I just did the quick build on Nightson's link, cuz I am lazy and surly, like a Hollywood Teamster.
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  #71  
Old 09-22-2009, 03:53 PM
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Default Re: Shiny new RPG in shiny new chat?

:lol:

You should change his name to Surly.

So, while I'm thinking of it, how does everyone feel about the map tool Nightson linked to earlier? Positioning is sort of a big deal in 4e, and I'm worried that if we don't have a "table" we can all see, it might be hard to run a fight.

Also, anyone else in? It will be harder for me to accidentally kill a party of five than of four... Newbs, someone can help you build a character if you've never done it before.
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  #72  
Old 09-22-2009, 03:55 PM
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Default Re: Shiny new RPG in shiny new chat?

Surly is his nickname.
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  #73  
Old 09-22-2009, 04:52 PM
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Default Re: Shiny new RPG in shiny new chat?

I'll check out the map tool tonight after work, that link is sure to be blocked from here.
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  #74  
Old 09-22-2009, 05:01 PM
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Default Re: Shiny new RPG in shiny new chat?

I downloaded it, looks interesting but I haven't figured out how to use it yet. :dopey:

Looks like it has a server feature so we could all connect and use the same map, though that'd be a lot of work for the DM to set it all up, I think.
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  #75  
Old 09-22-2009, 05:04 PM
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Default Re: Shiny new RPG in shiny new chat?

As far as DM work goes, I found where someone had already created all the maps for KotS on the RPtools forum, so I'm good, assuming I can figure out how to make it so you guys can see monsters. I enabled 'Show as Player", which as far as I can tell is supposed to allow me to see the map as a player would, but even with that on, my test player can't see monsters standing right in front of him.
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