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  #101  
Old 09-11-2013, 09:21 PM
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Default Re: Article 27 - Game Thread

I would make it "and pass the proposal" rather than "vote Yes." skips out on more possible shenanigans. If it doesn't pass, you don't get the bribe.

I want to play again, only use the names instead of the colors for more immersion. Also, Crumb what do the skull and crossbones mean on the agenda chart? I couldn't find it anywhere in your rules...
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  #102  
Old 09-11-2013, 09:28 PM
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Default Re: Article 27 - Game Thread

The cross bones was just my way of crossing out those spaces because we used them and they weren't in a passing proposal. So those scores could not be achieved with that secret agenda.
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  #103  
Old 09-11-2013, 09:31 PM
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Default Re: Article 27 - Game Thread

I can run it again, or Demi is thinking about running and then I could play a round. I'd really like to try it with more players, and maybe there are some optional rules that we might consider changing things a bit.
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  #104  
Old 09-12-2013, 02:37 PM
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Default Re: Article 27 - Game Thread

:irwinnar:

Pan Narrans :rarrow: :powerfive: :larrow: ceptimus

Thanks for running this game, Crumb. It was a lot of fun :evilmonkey: :boobkicker:

I think next game will be even more fun, with everybody more familiar with the rules and tactics. More players will probably make things more interesting as well.

And thanks ceptimus for your "fuck you Demi right in the ear" tactics. That was awesome :giggle: :fistbump:

Demi, you have nothing to apologise for. That shit was hilarious :unnod:
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  #105  
Old 09-12-2013, 04:14 PM
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Default Re: Article 27 - Game Thread

Optional rules I was considering adding:

1) Players receive 2 secret agendas at the beginning of the game. They either (a) score both combined; or (b) score only the highest of the two.

2) Players have the option once per game of swapping the positions of 2 of their issues.

Any of those sound interesting? Please also suggest your own.
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