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  #26  
Old 08-02-2006, 11:21 PM
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Default Re: Mafia III Signup

why thank you sir, i look forward to another game with you gming
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  #27  
Old 08-02-2006, 11:27 PM
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Default Re: Mafia III Signup

1) beyelzu
2) cappuccino
3) Ensign Steve
4)Julie
5) Leesifer
6)
7) Sock Puppet
8) balluga
9)
10)
11)slimshady2357
12)
13) Adam
14) Spenser
15) godfry n. glad
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  #28  
Old 08-02-2006, 11:27 PM
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Default Re: Mafia III Signup

Quote:
Originally Posted by beyelzu
we can make it start on tuesday i am sure, but its up to the gm, we dont have one signed up yet.

prospects for gming are crumb, wei yau, and vm.
Well, no, don't hold up the whole game on my account. I just figured if it started on Monday, people could cast aspersions about without my assistance for a day. Technically I suppose I can sneak on real quick Monday night / Tuesday morning after my flight but before my sleep. No promises that I'll be coherent at that hour, though. :tired:
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  #29  
Old 08-02-2006, 11:28 PM
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Default Re: Mafia III Signup

I suggest two mob and 1 traitor for this version, especially if you don't have a vigilante. The other option for the vigilante is that he doesn't have to kill each night but can choose to.
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  #30  
Old 08-02-2006, 11:33 PM
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Default Re: Mafia III Signup

1) beyelzu
2) cappuccino
3) Ensign Steve
4) Julie
5) Leesifer
6)
7) Sock Puppet
8) balluga
9)
10)
11) slimshady2357
12) Joshua Adams
13) Adam
14) Spenser
15) godfry n. glad
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  #31  
Old 08-02-2006, 11:33 PM
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Default Re: Mafia III Signup

I think it is better to have a vigilante that get 1-3 kills for the game. He can use them any night he wishes. Max 1 / night.
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  #32  
Old 08-02-2006, 11:34 PM
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Default Re: Mafia III Signup

i really like the recruit option as well, adds spice to the game, but it should be a hidden recruit. ie the mob kills as well, so no one will have any idea when it happens and will be looking for changes in style throughout.

just my opinion, of course its all up to you vm.

:tmgrin:

no pressure.
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  #33  
Old 08-02-2006, 11:37 PM
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Default Re: Mafia III Signup

That makes sense. If the vig doesn't kill every night, and the mob kills and recruits on the same night, there would be no way to tell if or when the recruit happened (would there?). Also I was thinking something else, but now I forget what.

ETA: Oh yeah! Also, if there was a situation like last time where the cop managed to out two mafia, the town could lynch the one and the vig kill the other on the same day, and it wouldn't take up two days of the game.
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  #34  
Old 08-02-2006, 11:38 PM
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Default Re: Mafia III Signup

There are probably a bunch of people who aren't going to be able to fit. If that happens maybe we should knock a few people (2-3) off this game and create a second one running simultaneously.

I'm also down for werewolf next.
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  #35  
Old 08-02-2006, 11:40 PM
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Default Re: Mafia III Signup

thats a good call, ja, we will need another gm. maybe spenser or balluga or crumb or wei yau wouldnt mind running one will playing another.
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  #36  
Old 08-02-2006, 11:41 PM
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Default Re: Mafia III Signup

Well the "basic 12 player" game laid out at Mafiascum is 3 mafia, 1 doc, 1 cop, 7 townies. So I think with 15 players we should have at least 4 mafia, 1 doc, 1 cop. I don't much like the vigilante 'cause it gives one player too much power imo. I'm down with hidden recruiting for the mafia, since I think that would work much better than the other way.

So right now I'm leaning toward 3 mafia to start with 1 hidden recruit, no vigilante.

What do y'all think about having two cops so they can share info and have more influence on voting? It struck me that although the cop was able to find mafia from night one (which she did) she couldn't really use that information effectively until she was about to die. If she'd had a co-worker they could've leveraged off each other to sway people toward killing the known mafia early on. Then again, maybe that's too much power for the townies?
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  #37  
Old 08-02-2006, 11:44 PM
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Default Re: Mafia III Signup

1) beyelzu
2) cappuccino
3) Ensign Steve
4) Julie
5) Leesifer
6) NC Kev
7) Sock Puppet
8) balluga
9)
10)
11) slimshady2357
12) Joshua Adams
13) Adam
14) Spenser
15) godfry n. glad
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  #38  
Old 08-02-2006, 11:45 PM
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Default Re: Mafia III Signup

might be too powerful, i understand what you mean, but that is what makes being the cop so difficult to play it always a choice on when to come forward.

hmm, but you would have a high number of mafia for only 15 players so it might work well.
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  #39  
Old 08-02-2006, 11:48 PM
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Default Re: Mafia III Signup

But the mafia has the advantage of knowing who's innocent and who's not. The two cops would be restricted by having to look up each player and trying to pass the info on to the townies without getting themselves killed.

We can try that out in the next game and see if having two cops skews the game too much. Or even forbid the cops from communicating with each other, in essence, you'd be making them undercover cops.
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  #40  
Old 08-02-2006, 11:55 PM
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Default Re: Mafia III Signup

Another possibility is to have the retired cop role... that means if the cop dies, someone else becomes the cop. It'd probably be best if the info did not get inherited. And I'm not sure if the retired cop knows that he/she has that role.
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  #41  
Old 08-02-2006, 11:57 PM
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beyelzu beyelzu is offline
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Default Re: Mafia III Signup

if its two cops viewing independently then they shouldnt be able to communicate and certainly no doctor either way i think.
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  #42  
Old 08-03-2006, 12:03 AM
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Default Re: Mafia III Signup

Quote:
Originally Posted by Joshua Adams
There are probably a bunch of people who aren't going to be able to fit. If that happens maybe we should knock a few people (2-3) off this game and create a second one running simultaneously.

I'm also down for werewolf next.
I wouldnt mind playing mafia while running a werewolf game. I can start a sign up now, or wait a few days to let people come down from the last game.

How many players should I limit the game to and how many specials should be in the game?
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  #43  
Old 08-03-2006, 12:06 AM
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Default Re: Mafia III Signup

Quote:
Originally Posted by beyelzu
if its two cops viewing independently then they shouldnt be able to communicate and certainly no doctor either way i think.
Yeah I'm thinking two cops who can communicate and investigate one player per night.
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  #44  
Old 08-03-2006, 12:11 AM
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Default Re: Mafia III Signup

I couldn't handle two WW games at the same time so I'll stick to the Mafia one here.
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  #45  
Old 08-03-2006, 12:14 AM
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Default Re: Mafia III Signup

Quote:
Originally Posted by balluga
Quote:
Originally Posted by Joshua Adams
There are probably a bunch of people who aren't going to be able to fit. If that happens maybe we should knock a few people (2-3) off this game and create a second one running simultaneously.

I'm also down for werewolf next.
I wouldnt mind playing mafia while running a werewolf game. I can start a sign up now, or wait a few days to let people come down from the last game.

How many players should I limit the game to and how many specials should be in the game?
I'd rather wait to see if there is enough interest. With 21 people participating in game 2 and more (Ensign Steve, godfry, and Lees, plus maybe wei yau) being added on top of that, there's easily enough for 2 games assuming everyone wants to play. So maybe if people would post in here so we can see how many people are into it. If it's at least 20 I'd say make the games 10 and 10 or 15 and however-many-are-willing.

I don't feel up to playing two games at the same time, though, others might.
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  #46  
Old 08-03-2006, 12:21 AM
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beyelzu beyelzu is offline
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Default Re: Mafia III Signup

Quote:
Originally Posted by balluga
Quote:
Originally Posted by Joshua Adams
There are probably a bunch of people who aren't going to be able to fit. If that happens maybe we should knock a few people (2-3) off this game and create a second one running simultaneously.

I'm also down for werewolf next.
I wouldnt mind playing mafia while running a werewolf game. I can start a sign up now, or wait a few days to let people come down from the last game.

How many players should I limit the game to and how many specials should be in the game?
well lets see how many people want in on this game, use the core to start a second game and see if they are up for ww, i will have to think about it myself. im playing two games right now. but they should be ending or drawing to a close on monday.
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  #47  
Old 08-03-2006, 12:21 AM
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Default Re: Mafia III Signup

I'm sitting this one out.
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  #48  
Old 08-03-2006, 12:22 AM
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Why for, Crumb?
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  #49  
Old 08-03-2006, 12:24 AM
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Default Re: Mafia III Signup

Quote:
Originally Posted by beyelzu
if its two cops viewing independently then they shouldnt be able to communicate and certainly no doctor either way i think.
If anyone thinks this is too powerful, then it would be weaker by having one cop that can view twice per night. (Weaker because it's all over if the cop dies, unlike the first scenario, plus the lack of voting influence)
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  #50  
Old 08-03-2006, 12:25 AM
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Default Re: Mafia III Signup

Playing WW at II. I think I want to come up with a Deadwood storyline too for GMing one, but I won't have the time right now. Don't worry I'll be back. :)
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