ARTICLE 27 - RULES
In each round of the game a different player takes the role of Secretary General. They are in charge of deciding what issues will be in the initial proposal, and starting and stopping the negotiations. The Secretary General is the only player that is allowed to add or remove issues from the current proposal. Every player takes one turn as the Secretary General, so the length of the game is one round for each player. The winner is the player who has the most influence at the end of the game.
Secret Agenda
At the beginning of the game each player receives their secret agenda. Your secret agenda will consist of a single symbol. At the end of the game you will get influence for every matching symbol that is in a passing proposal, according to the secret agenda table. (The numbers in the header represent the amount of influence gained at the end of the game.)
Type | 1 | 3 | 6 | 10 | 15 |
---|
(Wealth) | | | | | |
(Prestige) | | | | | |
(Justice) | | | | | |
(Peace) | | | | | |
(Innovation) | | | | | |
(Power) | | | | | |
Current Issues
At the beginning of each round each player receives five issues that have different influence values for them. The five issues are listed in the table below. If a proposal passes (majority yes votes and no veto) then the issues that are "On The Floor" will yield influence to each player based on the influence values of the issues they have for that round.
Peacekeeping | |
Trade Sanctions | |
Diplomatic Sanctions | |
Humanitarian Concerns | |
Nuclear Non-proliferation | |
Example Player Issues: (Note that the two issues on the right have
negative influence, these are issues that you do not want in a passing proposal, as they will cost you influence.)
(In this example a passing proposal with green would get this player 3 influence, a passing proposal with black would yield 1 influence, yellow would lose the player 2 influence. Because blue is in two places, a passing proposal with blue would gain the player only 1 point, the sum of +5 and -4.)
If the following proposal were to pass the above player would gain 4 influence, 1 for blue and 3 for green.
Bribes
When the Secretary General has made their initial proposal and opened the debate, all players can try to influence the secretary and each other by bribing with influence. Players will start with 12 influence, the total of all bribes they have made at any given time must be less than their influence. Players cannot make bribes with the influence offered them this turn in a bribe.
Types of bribes that may be offered to any player:
Vote Yes
Vote No
Veto
Not Veto
Types of bribes that may be offered only to the Secretary General:
To include a certain issue in the proposal.
To exclude a certain issue from the proposal.
A bribe should be proposed in the following format: (It should be bold)
[X] influence for [PLAYER] to [REQUESTED ACTION]
For example, I could post:
3 influence for livius drusus to Veto Proposal
Bribes can have multiple conditions. (
3 influence for demimonde to Include Blue and Vote Yes)
Once a bribe is proposed, it can be accepted or rejected by the target player. if it is not accepted before the Secretary General closes the debate then it is considered rejected. A player can reject previously accepted bribes. A player cannot accept contradictory bribes. They must reject one (or both) of them.
Bribes that are accepted, need not be honored. If they are not honored, no influence will be exchanged.
Secretary General
The Secretary General is the only player who can change the current proposal. They determine the initial proposal based on what issues are on the table. Then they begin the debate.
The debate (i.e. bribing) lasts at least 24 hours and then until the Secretary General closes the debate with a final proposal. Then voting begins.
The Secretary General is wise to make a proposal that will pass and not be vetoed. A successful proposal will gain the Secretary 5 influence, in addition to any other scoring.
Voting
After the Secretary General closes debate each player will send me a PM with their vote on the proposal. They have three voting choices:
Yes
No
Veto -
costs 5 influence
The proposal will pass if a majority vote yes (four yes votes are required with six players), and no player vetos. If multiple players veto, they all pay the 5 influence. You cannot veto if you will not have enough influence to cover the cost if the proposal fails. You CAN use bribes to veto to cover the influence cost of the veto.
After the vote, all players receive influence for their current issues based on the issues in the passed proposal, and players receive influence for any honored bribes.