Here are the complete rules with examples. Please read when you have the chance since I think you are all new to the game.
Codenames is played by two teams; the red team and the blue team. Each team will select one player to be the clue giver for each round. We will play enough rounds for everyone to be the clue giver once.
For each round I will generate a grid of words and send it to the clue givers. Sample:
Codenames
Lion
Spit
Ceiling
Charger
Jump
Birthday
Flutter
Dress
Star
Machine
Shallow
Acre
Can
Pawn
Outer
Continuum
Cuticle
Midsummer
Dot
Zamboni
Scoundrel
Dunk
Drain
Blacksmith
Flashlight
There are four types of words on the grid: Blue Words - These are the words that the blue clue giver wants the blue team to guess. Red Words - These are the words that the red clue giver wants the red team to guess. Neutral Words - These are words that no team wants to guess. Assassin - This is a single word. If guessed by a team the game is immediately over and the team that guessed the assassin loses the game.
During the game clue givers will take turns giving their team a clue. Clues will take the form of a single word* followed by a number. This is the only communication allowed in the thread by the clue giver.
For example, the blue clue giver might post Space: 2. This would indicate that there are 2 blue words on the grid that somehow relate to the word space. The clue must be related to the meaning of the word. You can't clue the spelling, or by rhyming, etc.
The guessing team then discusses in thread (no PM communication for this game) what they think the answers might be. Any player on the team my make an official guess byt posting in bold with the word guess. Like so: Guess: Star (bold type indicates that this is an official guess.)
"Myself or either of the clue givers can tell them what the results of their guess is. If they guessed a word for their team the result will be revealed and they will get to guess again. They can take up to as many guesses as the number their clue giver gave plus one extra guess. If they guess a neutral word or a word for the other team that result is also revealed and the team's turn is over. They get no additional guesses. If the guessed the assassin the game is over and they lost. At this point the entire grid can be revealed.
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If no team guesses the assassin then the game ends when one team correctly guesses all their words and that team wins.
NOTE: There are two special cases for the number part of the clue. The clue giver can say 0 for the number. This indicates that the team should NOT guess words matching this clue, and gives them unlimited guesses for that turn. Or the clugiver can say "unlimited" instead of a number. This will not tell the players how many words the clue is for, but it will give them an unlimited number of guessess which can be good if they need to catch up.
*There is an exception to the single word rule for proper nouns. You can use multi-word proper nouns as a single clue. Thus "New York City" is a valid clue, and so is "Things to do in Denver When You're Dead".
I have determined the teams randomly. If you have any objections to the teams please let me know ASAP. First step is for each team needs to pick who will be the first clue giver. Then I can generate and distribute the grid for round 1.