Quote:
Originally Posted by AynMisesLibertarian
You have really no chance, or 60+ hours week or your game is oudated before it hit the market (or will no receive no patches and support)
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That's why Blizzard release their games within a year of starting production trololol.
Anyway, moving on from the village idiot: I think the main reason for this is the same as why there are terrible working conditions for postdocs in academia. Lots of people want to do this job. Working on video games is, for many people, a dream. And so when they get there and find that there are 60 hour weeks, crunch time, bad pay, no job security - it's pretty easy to be replaced when you decide this isn't quite the dream you had in mind.
Exactly like academia, in fact.