In Ancestry & Culture: An Alternative to Race in 5e, author and designer Eugene Marshall argues that the concept of race in 5th edition D&D isn’t just flawed, it’s bigoted. He’s a lot more gentle with his language, however. That’s likely because in addition to writing and designing RPG content for Arcanist and Sigil Entertainment, he’s also an associate professor of philosophy. One of his specialties is the philosophy of games. Marshall’s Ancestry & Culture reads more like a scholarly work than a run-of-the-mill splatbook. The only thing missing is footnotes and a proper bibliography.
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Peering from the top of Mount Stupid
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"You said don't shoot him, right? Well I didn't; I choked... look, Easy - if you ain't want him dead, why you leave him with me?"
~ M. Alexander
This, um, this could actually work! (and by work I mean not be horribly bad).
A legitimate in Forgotten Realms D&D campaign brought to life, with our Party a Bard, Barbarian, Paladin, Sorcerer and Tiefling Druid in Neverwinter. Acid Spewing Dragons, OwlBears, spells like magic missile and Misty Step. Including a sometimes flippant party who is generally the cause of their own worst troubles.
From the reading I’ve been doing it would appear DnD writers added a tower prison to a campaign module in 2020 specifically because the movie creators wanted a tower prison scene.
Which also means that any oddities nerds might be finding, chiefly that apparently Druid’s can’t wildshape into an OwlBear, might instead be previews of new abilities that are soon to be added into the game in either the time between now and the movie, or in the updated 5.5 edition coming in 2024. (It would be interesting if it was to be set in 5.5e and have the ‘that’s not really in the book’ debate be ‘there are no errors as all of this will be canon in 2024.’)