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Old 05-02-2015, 05:33 AM
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Default Dungeons and Dragons

Lol I played tonight and as I have no imagination got butt kicked by goblins on our first challenge. This shit is crazy. The things I do for Kiddo...
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Old 05-02-2015, 06:14 AM
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Default Re: Dungeons and Dragons

WHY DO YOU WANT YOUR CHILDREN POSSESSED BY THE DEVILS

:martiniolive: :O_o:
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Old 05-02-2015, 06:19 AM
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Old 05-02-2015, 06:40 AM
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Default Re: Dungeons and Dragons

Awesome. :cshield:

What was your character? :ugly:
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Old 05-02-2015, 06:48 AM
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Default Re: Dungeons and Dragons

I was completely destroyed the first time I rolled the bones. It wasn't D&D*, it was Cyberpunk. I had witnessed a short session one evening and decided that I wanted in on that. So, the GM spent some time helping me create a character and then ran me through a quick scenario. I think it lasted only a couple of rounds. Protip: Don't attack a group of people if you are the only player character.

* My first evil step mother was against the Dungeons and Dragons thing. She was convinced that it was the gateway to Hell. I was just reading a book that a friend had loaned me and SHE TORE IT UP. She did write my friend a cheque to reimburse him for the loss, but damn, right?

:martian: :swingcat: :catapult:
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Old 05-02-2015, 06:52 AM
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I was a thief halfling
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Old 05-02-2015, 07:14 AM
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Default Re: Dungeons and Dragons

Aww, how cute! :pinky:
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Old 05-02-2015, 03:22 PM
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Default Re: Dungeons and Dragons

We got a starter kit with some characters, rules, and an adventure. We don't have enough players for one thing.
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Old 05-02-2015, 05:46 PM
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Default Re: Dungeons and Dragons

*cough*roll20.net*cough*
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Old 05-24-2015, 10:43 PM
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Default Re: Dungeons and Dragons

lol you're gonna die and burn in hell

ps give me info on version and scenario and I can probably help you
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Old 05-24-2015, 11:49 PM
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Default Re: Dungeons and Dragons

Here's all you really need to know about D&D.

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Old 02-03-2017, 06:18 PM
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Default Re: Dungeons and Dragons

Look at this. Just look!

:smitten:

Quite expensive, but still!
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Old 02-03-2017, 06:35 PM
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Default Re: Dungeons and Dragons

That's very nice looking, but yeah expensive.

I prefer to go digital though with tools like:

d20Pro
Fantasy Grounds

or simply pile everything onto my iPad/laptop.
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Old 01-27-2018, 09:08 AM
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Default Re: Dungeons and Dragons

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  #15  
Old 01-31-2018, 04:19 AM
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Default Re: Dungeons and Dragons

Oh this thrad! I started playing D&D with a local group, it's a lot of fun! I've been sucked into the art of painting minis for the game now.
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  #16  
Old 01-31-2018, 04:33 AM
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Default Re: Dungeons and Dragons

:coolness:
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Old 02-05-2018, 07:20 AM
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Default Re: Dungeons and Dragons

I've been playing 5th edition every other week for awhile, though we have only had one session since the new year.

Just started reading the core rule book for Starfinder, which is a science fantasy rpg based on Pathfinder. It looks really cool, but compared to 5e it is very complicated. I'm just trying to make a character here and I feel like I am doing my taxes. I still want to play though.
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Old 02-05-2018, 05:51 PM
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Quote:
Originally Posted by Crumb View Post
I've been playing 5th edition every other week for awhile, though we have only had one session since the new year.

Just started reading the core rule book for Starfinder, which is a science fantasy rpg based on Pathfinder. It looks really cool, but compared to 5e it is very complicated. I'm just trying to make a character here and I feel like I am doing my taxes. I still want to play though.
I haven't played actual D&D since Pathfinder came out, I like that rule set much better than 3.x. It is still fairly complicated.

Starfinder is Pathfinder light. The rules have been further streamlined. I can't compare it to 5e since I haven't looked at a D&D rule book since the hack job that was 4e. Starfinder looks interesting, but yes if anything they made character creation even more complicated.

It does have a very Star Wars feel to it, IMO. Solarians obviously take inspiration from force users. Mystics somewhat as well, but they are closer to say the shamans of Dathomir. Technomancer is the real out outlier, but if you think of them simply as using technology to replicate "magical" effects it's not that far of a stretch.

You do a physical meet up with your group or use on of the digital DM tools?
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Old 02-05-2018, 05:58 PM
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Default Re: Dungeons and Dragons

We game in meat space at a friend's house at this time.

I do like some of the changes from pathfinder that I have seen. But I was surprised at how complex making my character was.

I like that you could totally use the system to play Star Wars, but that you could also make something that is obviously not Star Wars. I think it going to be fun to play, but maybe I will have to run the first game of it. My head is swimming with campaign ideas just from reading the book.

I highly recommend 5e. It is very different from Pathfinder/Starfinder, but also very differetn from 4e. (I've never played 4e, though. Some of the folks I play with have played it a lot.) It is very much a simplified ruleset that has been very good for our new group of players coming from different rpg backgrounds to play together. Also great for getting younger players started. I recommend for veterans and noobs.
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Old 02-05-2018, 06:35 PM
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Default Re: Dungeons and Dragons

I like 5e an awful lot. More like an updated and balanced 2e than anything else.
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Old 02-05-2018, 10:11 PM
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Default Re: Dungeons and Dragons

I pretty much only use GURPS myself these days (I happen to like doing my taxes complex, simulationist-leaning systems), but I did like 5th edition D&D a lot. We change GMs sometimes in our group, and whoever's running things gets to pick the system, so I've played it a fair amount. It's my favorite edition of D&D to date, and I've played four of them...
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Old 02-05-2018, 10:49 PM
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Quote:
Originally Posted by Crumb View Post
I've been playing 5th edition every other week for awhile, though we have only had one session since the new year.

Just started reading the core rule book for Starfinder, which is a science fantasy rpg based on Pathfinder. It looks really cool, but compared to 5e it is very complicated. I'm just trying to make a character here and I feel like I am doing my taxes. I still want to play though.
I was wondering about Starfinder. It's really popular at the game shop we play D&D at and it sounds like a lot of fun, but then I never played Pathfinder so I don't know how much I'd like it.

Plus I hate doing my taxes, so maybe I'll watch a game and see.
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Old 02-06-2018, 04:10 PM
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Quote:
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Quote:
Originally Posted by Crumb View Post
I've been playing 5th edition every other week for awhile, though we have only had one session since the new year.

Just started reading the core rule book for Starfinder, which is a science fantasy rpg based on Pathfinder. It looks really cool, but compared to 5e it is very complicated. I'm just trying to make a character here and I feel like I am doing my taxes. I still want to play though.
I was wondering about Starfinder. It's really popular at the game shop we play D&D at and it sounds like a lot of fun, but then I never played Pathfinder so I don't know how much I'd like it.

Plus I hate doing my taxes, so maybe I'll watch a game and see.
Pathfinder is a some what streamlined/clarified rule set that came from 3e/3.5e. Most of its' simplifications came in the combat system, especially combat maneuvers (trips, grapples, bull rush, etc.), as well as AoO and concentration. That being said the whole system is still rather complicated as you have a lot of different attack and defense values to calculate for all combatants. This can really slow down combat. It has not been an unusual occurrence in our games for rounds of combat to take 30+ minutes, especially since I am a huge fan of combat maneuvers. Trip is soft crowd control for classes lacking any CC and is very powerful.

Starfinder further simplifies things, but sounds like it is still a bit complicated compared to 5e. Once you get used to it though it should go pretty quick. There are no more multiple attacks per round (except in very specific circumstances). The combat maneuver system has seen further refinement and AoO are very limited now. This has the affect of making the most time consuming part of the game (combat) go much faster.
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Old 02-25-2018, 10:29 AM
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If I felt bad about hijacking this thread I'd stop.


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Old 02-25-2018, 05:42 PM
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Don't ask what's in the owlbear sauce. Just... don't.
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