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  #1  
Old 04-24-2011, 09:09 PM
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Alert Moderator Permissions for Game Mods

Do y'all want them? The way I'd set it up you would be able to open and close threads, manage threads (copy, split, merge), edit and soft delete posts, edit polls and attachments in the Colosseum alone. When the game ends, your reign would end too.

The only potential trouble would be if you're playing as a regular in one game while you're GMing another. You'd still have mod powers so you'd have to be very careful not to mash the wrong buttons. Also, although you'd have the power to stick a thread, I would be highly Dis. Pleased. if such a thing were to occur. Any errors along those lines could be easily fixed, however, so it's not a huge deal.

Shall we give it a try?
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  #2  
Old 04-24-2011, 09:17 PM
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Default Re: Moderator Permissions for Game Mods

So we could change the Sign up thrad to a Peanut gallery thrad without bugging you? Or quash gameplay in the gallery? I also wouldn't mind being able to edit in an answer to a game question to make it easier to find.

I'm cool with getting super powers and I promise to be extra good and not blow up the Colosseum.
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  #3  
Old 04-24-2011, 09:40 PM
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Default Re: Moderator Permissions for Game Mods

:plotting:
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  #4  
Old 04-24-2011, 09:49 PM
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Default Re: Moderator Permissions for Game Mods

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Originally Posted by Demimonde View Post
So we could change the Sign up thrad to a Peanut gallery thrad without bugging you?
Yes indeedy. You could edit thread titles indefinitely (as long as you had mod permissions, of course).

Quote:
Or quash gameplay in the gallery?
How do you mean quash? I wouldn't want any posts edited for content unless there was a real issue of game-breaking involved. The overarching :ff: policies would still apply.

Quote:
I also wouldn't mind being able to edit in an answer to a game question to make it easier to find.
I'm not sure it would make it easier to find since people might have already read the question post before you edited in an answer. I was thinking more along the lines of editing broken tags rather than adding or removing content.

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I'm cool with getting super powers and I promise to be extra good and not blow up the Colosseum.
Advertantly. :scaredshiver:
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Old 04-24-2011, 10:29 PM
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Default Re: Moderator Permissions for Game Mods

I've played a game where the GM edited in replies to questions in the post where the question was asked. I didn't like it. I'm not sure all players saw the answers.

We've given GMs a subset of mod powers at TR and it's worked out well for the most part. we had two situations where the mod powers were misused.
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Old 04-24-2011, 10:31 PM
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Default Re: Moderator Permissions for Game Mods

I believe you used super mod powers, did you not? Those additional powers were the crux of the misuse, as I recall. I'd stick with a limited set of mod permissions only in the Colosseum.
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Old 04-24-2011, 11:22 PM
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Default Re: Moderator Permissions for Game Mods

No, it was forum mod level powers, with some limitations.
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  #8  
Old 04-24-2011, 11:27 PM
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Default Re: Moderator Permissions for Game Mods

It's possible to restrict what permissions mods have in the control panel, btw, so if you didn't want them to stick thrads or edit people's poasts, you could just not give them those permissions. You could either set them as individual forum mods or edit their permissions under Forums & Moderators -> Show All Moderators.
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Old 04-24-2011, 11:29 PM
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Default Re: Moderator Permissions for Game Mods

^^ also, I think the circumstances were somewhat unique in terms of years-long grudges coming to a head when one of the parties (the more impulsive party in each case) suddenly had mod powers and the other party was taunting them.
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Old 04-24-2011, 11:40 PM
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Default Re: Moderator Permissions for Game Mods

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It's possible to restrict what permissions mods have in the control panel, btw, so if you didn't want them to stick thrads or edit people's poasts, you could just not give them those permissions.
Sticking power isn't singled out; you either allow thread management or you don't. And like I said, there are circumstances under which I think editing might be useful for a GM, but I'm not persuaded yet either way.

Quote:
You could either set them as individual forum mods or edit their permissions under Forums & Moderators -> Show All Moderators.
I know, thanks.
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Old 04-25-2011, 12:14 AM
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Default Re: Moderator Permissions for Game Mods

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Quote:
Originally Posted by The Man View Post
It's possible to restrict what permissions mods have in the control panel, btw, so if you didn't want them to stick thrads or edit people's poasts, you could just not give them those permissions.
Sticking power isn't singled out; you either allow thread management or you don't.
Oh, weird. I'm fairly sure it used to be. Maybe this will be of interest, then, although I'm not sure if it actually allows the disabling of those permissions (probably not). Furthermore you can just allow them to open/close and edit thrads and that's it. I can't think of any reason thread management would be necessary for any of the stuff GMs have to do. But I guess that's probably obvious.
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  #12  
Old 04-25-2011, 12:36 AM
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Default Re: Moderator Permissions for Game Mods

Mainly to split or move posts out of the game thread when they're misplaced.
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Old 04-25-2011, 01:36 AM
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Default Re: Moderator Permissions for Game Mods

That totally makes sense. Contra and I need to make a mod account to share for this next game. This will be a big help.
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Old 04-25-2011, 03:08 PM
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Default Re: Moderator Permissions for Game Mods

Contramonde? Demiposto? Demicon?
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Old 04-25-2011, 03:14 PM
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Default Re: Moderator Permissions for Game Mods

:lol: We have been debating who gets top billing. I was here first!
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Old 04-25-2011, 05:13 PM
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Default Re: Moderator Permissions for Game Mods

GM_of_Gloom_Despair_&_Agony_x_8028_woooooooo
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Old 04-25-2011, 05:16 PM
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Default Re: Moderator Permissions for Game Mods

Demcontramondo
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Old 04-25-2011, 05:55 PM
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Default Re: Moderator Permissions for Game Mods

Demiolisher (and C, too)
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Old 04-26-2011, 03:02 AM
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Default Re: Moderator Permissions for Game Mods

Quote:
Originally Posted by livius drusus View Post
Do y'all want them? The way I'd set it up you would be able to open and close threads, manage threads (copy, split, merge), edit and soft delete posts, edit polls and attachments
And so it begins... :muahaha:


Also, I vote for Demicon.


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  #20  
Old 04-29-2011, 04:09 AM
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Default Re: Moderator Permissions for Game Mods

I've scared up some instructions on how to use the moderation tools.
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Old 05-07-2011, 06:02 PM
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Default Re: Moderator Permissions for Game Mods

Quote:
Originally Posted by livius drusus View Post
Do y'all want them? The way I'd set it up you would be able to open and close threads, manage threads (copy, split, merge), edit and soft delete posts, edit polls and attachments in the Colosseum alone. When the game ends, your reign would end too.

The only potential trouble would be if you're playing as a regular in one game while you're GMing another. You'd still have mod powers so you'd have to be very careful not to mash the wrong buttons. Also, although you'd have the power to stick a thread, I would be highly Dis. Pleased. if such a thing were to occur. Any errors along those lines could be easily fixed, however, so it's not a huge deal.

Shall we give it a try?
Would it be possible to only give members moderator powers over only the threads they start or is that not feasible?
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Old 05-07-2011, 06:05 PM
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Default Re: Moderator Permissions for Game Mods

Nope, not possible.
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