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  #1426  
Old 03-18-2010, 08:27 PM
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Default Re: Transformers Mafia - Game Thread

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Quote:
Originally Posted by beyelzu View Post
when deadlokd claimed cult cop, some people took exception to the claim for 2 reasons.

one, he seemed to think it was still a useful power.

two, people said that would allow him to know that there was a third faction.

If you championed those ideas can you go over them?
I only took exception to the fact that he seemed to think "cult cop" meant the same thing as "cop", i.e. he seemed to be under the impression that he was checking people to see if they were scum, not if they had been recruited. It seemed odd that he had been using a power for two nights without even knowing what it did.
Yes, that was odd not understanding what his power did.

Deadlokd, do you have a response?
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  #1427  
Old 03-18-2010, 08:29 PM
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Default Re: Transformers Mafia - Game Thread

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my plan is better because we get an extra day, unless we are absolutely sure that we have scum. that will give us all extra night moves and when we do lynch tomorrow we should have a better chance of getting scum.

I don't understand why you dont like my plan, contra.
This.

If we lynch wrong today, and fail to block the scum kill tonight, then tomorrow is lynch or lose.

If bey blocks today's lynch, then tomorrow is not lynch or lose, plus we have a smaller pool of people to pick scum out of as well as an extra round of night actions. If we are not all but certain we are lynching scum, it's better to wait until tomorrow.
AND with more scum in the mix more likely that I get killed and you will have found nothing for certain because you are still on each other's words OR getting possible blocked reads!

I am certain about Dl....Why would Megs give him a PM Role that directly implies the existence of a third party at the starting gate? And why didn't Dl let us all know of the possibility of a third party if he did get that role?
That would be a serious fuck-up on Megs part...one I don't see happening.
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  #1428  
Old 03-18-2010, 08:33 PM
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Default Re: Transformers Mafia - Game Thread

how could there be a cult cop in a game at all then ever?

I find that aspect less troubling than others.
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  #1429  
Old 03-18-2010, 08:36 PM
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Default Re: Transformers Mafia - Game Thread

As promised: I am Ratchet, the Autobot medic.

In case I haven't been obvious enough in my hint dropping, I protected livius on night 1. As such, throughout day 2 I was inclined to believe Adam's story about a failed attempt on liv. After all, if anyone was in a position to know it was bullshit, it was me, and yet what I knew backed him up.

So I have been trying to come up with scenarios where Adam was telling the truth. For example, positing Demi as a vig kill and liv as the scum kill, early on day 2.

However, there's a limitation to my power: I can only protect someone who takes no night action. I have the option of forcing my protection on them and thus roleblocking them, or else just hoping they do nothing and hoping it works. I chose the latter approach, and voila, liv survived. So I assumed she did not take an action.

But then on night 2, I went to protect her again, and this time she died. So I knew then she must have had a special role (and well, duh, cardflip). So why did it work on night 1? Or did it? Based on what I know, there are three options.
1) Liv protected herself on night 1, thwarting the scum kill.
2) Liv chose not to take any action for some reason, so my protection worked.
3) Adam is a lying Gordepticon.

For my part, (2) seems unlikely, and (1) I have no way of assessing. She probably would have done it if she could, but who can estimate the likelihood that she was able to?
I like (3) simply because I'm not satisfied with the discrepancy between his and Kael's views. Back on day 2, I was more inclined to think the people who came out later were lying, since otherwise you've got some incredible coincidences in who viewed who. But now we know Kael was telling the truth.
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  #1430  
Old 03-18-2010, 08:41 PM
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Default Re: Transformers Mafia - Game Thread

Quote:
Originally Posted by beyelzu View Post
how could there be a cult cop in a game at all then ever?

I find that aspect less troubling than others.
It's the only role claim that doesn't correlate with a traditional mafiascum role. Like he's claiming to be a 'flavor cop' with a bad pallete.

I don't like your plan bey...and I am liking it less and less by the minute.
You are ignoring the fact that you have additional scum to contend with.

Things could go VERY wrong!
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  #1431  
Old 03-18-2010, 09:09 PM
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Default Re: Transformers Mafia - Game Thread

No Lynch - MafiaWiki

According to the wiki it is not unreasonable to use a no lynch to gain an extra night near the end of a game. Of course they are referring to a vote of no lynch.
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  #1432  
Old 03-18-2010, 09:12 PM
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Default Re: Transformers Mafia - Game Thread

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No Lynch - MafiaWiki

According to the wiki it is not unreasonable to use a no lynch to gain an extra night near the end of a game. Of course they are referring to a vote of no lynch.
...not unreasonable in some circumstances but, in this instance, not without risk and possible dire consequences.
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  #1433  
Old 03-18-2010, 09:24 PM
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Default Re: Transformers Mafia - Game Thread

I don't really understand Contrapposto's objections. If you're afraid bey is lying/trapping us, simply vote for whoever is most suspicious. If he's lying, we still take our best shot at the lynch.

If you're worried about some catastrophe happening at night, couldn't that happen anyway? It's not like we are getting any fewer total lynch attempts because of his plan.

My suspects are Adam, Deadlokd, and Ensign Steve, because her role is pretty much unverifiable without her dying. Simply due to the numbers situation, it'd be hard to justify asking her to use it as a test. So, it'd make a good fake claim.

Also, I apologize to the town for a mistake I made. I should have forcibly protected liv last night. It's not like her power was any good to us if she died, and her scumdar would've been useful regardless of role. I don't know what I was thinking.
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  #1434  
Old 03-18-2010, 09:28 PM
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Default Re: Transformers Mafia - Game Thread

I don't get Contra's opposition either.

Also, unvote; vote: Ensign Steve

On the off chance that bey is lying, at least she can invoke her power.
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  #1435  
Old 03-18-2010, 10:29 PM
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Default Re: Transformers Mafia - Game Thread

Ok ok, sorry guys... I've been playing chess/going to class/dealing with family bullshit and I have kinda lost a handle on the votes. Working on it now.
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  #1436  
Old 03-18-2010, 10:29 PM
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Default Re: Transformers Mafia - Game Thread

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Originally Posted by Joshua Adams View Post
My suspects are Adam, Deadlokd, and Ensign Steve, because her role is pretty much unverifiable without her dying. Simply due to the numbers situation, it'd be hard to justify asking her to use it as a test. So, it'd make a good fake claim.
Quote:
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On the off chance that bey is lying, at least she can invoke her [mine - ES] power.
I've been trying to figure out if I could use my power tonight to help us at all with the numbers. If I use it, I can guarantee only that there is only one autobot death (my own), and it's the one of our choosing, not theirs, so it could be used to protect some of the more powerful town roles for a day.

However, if I do it, you guys won't be able to use any of your night actions. For protections it doesn't matter because there won't be any actions to block, but there will be no investigations, either.

I'm willing to do it tonight, at lynch or after nightfall, if you guys smarter than me can help me figure out if it will benefit the town.
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  #1437  
Old 03-18-2010, 10:31 PM
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Default Re: Transformers Mafia - Game Thread

Quote:
Originally Posted by Contrapposto View Post
Quote:
Originally Posted by beyelzu View Post
how could there be a cult cop in a game at all then ever?

I find that aspect less troubling than others.
It's the only role claim that doesn't correlate with a traditional mafiascum role. Like he's claiming to be a 'flavor cop' with a bad pallete.

I don't like your plan bey...and I am liking it less and less by the minute.
You are ignoring the fact that you have additional scum to contend with.

Things could go VERY wrong!
How could it go wrong, whats the downside?
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  #1438  
Old 03-18-2010, 10:31 PM
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Default Re: Transformers Mafia - Game Thread

Oh, but good point, Adam. If I die tonight I can invoke my power to prevent a mob hit. I see that as kind of breaking even on the day/night, since you guys still don't get the investigations, but it is a good fallback if something goes wrong with bey's save. I'm dead either way, by the lynch or the self destruct, and I can guarantee mine is the only death of the night.
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  #1439  
Old 03-18-2010, 10:32 PM
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Default Re: Transformers Mafia - Game Thread

No it won't. the whole point of the extra night is more information.
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  #1440  
Old 03-18-2010, 10:32 PM
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Default Re: Transformers Mafia - Game Thread

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Oh, but good point, Adam. If I die tonight I can invoke my power to prevent a mob hit. I see that as kind of breaking even on the day/night, since you guys still don't get the investigations, but it is a good fallback if something goes wrong with bey's save. I'm dead either way, by the lynch or the self destruct, and I can guarantee mine is the only death of the night.
GAR! I meant if I get lynched today.
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  #1441  
Old 03-18-2010, 10:37 PM
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Default Re: Transformers Mafia - Game Thread

I like the idea. unvote, vote ensign steve

however lets take this slow and let es drop the hammer on herself. because I want a good deal of talking before we go to night.

fwiw, I think its pretty odd that we have two jailkeepers, two watchers, who wants to make the post with claims on it?
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  #1442  
Old 03-18-2010, 10:44 PM
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Default Re: Transformers Mafia - Game Thread

Vote Count - Crossposts Aplenty Edition:

1. Deadlokd -1 (Contrapposto)
2. Adam -1 (Ensign Steve)
3. Contrapposto
4. Joshua Adams -1 (Gonzo)
5. Gonzo
6. Ensign Steve -3 (Crumb, Adam, beyelzu)
7. beyelzu
8. Crumb

Not voting: Joshua Adams, Deadlokd

5 to lynch.
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  #1443  
Old 03-18-2010, 10:46 PM
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Default Re: Transformers Mafia - Game Thread

The more I think about it, the more I think I'm the safest person to run up the flagpole today. I'd be willing to hammer myself (:bunnythrust:) after a vote count. Just so I'm clear, though, if bey saves me from the lynch, I will not self-destruct tonight. Does that jibe with the numbers?
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  #1444  
Old 03-18-2010, 10:46 PM
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Default Re: Transformers Mafia - Game Thread

Speaking of crossposts, thanks for the vote count, Megatron. :tiphat:
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  #1445  
Old 03-18-2010, 10:52 PM
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Default Re: Transformers Mafia - Game Thread

Everyone. The scenarios being run by bey and Adam are assuming that there are only 2 scum left. Actually a 4th scum at the beginning, assuming 3 left now, would possibly ensure a scum win if you run the same numbers. That might have happened to keep the game in balance with a cult leader in the mix.
Otherwise it would be too easy to recruit all the scum in short order should the cult leader get lucky on night 1.

If we run the scenario with 3 scum remaining then we could be dealing with a serious catastrophe!

I would rather lynch one for real and only have to deal with 1 or possibly 2 scum come night fall than dealing with a possible 2 - 3 scum. I feel we will not be able to coordinate that properly.....I fear that we might not be able to overcome this should things go really bad.

We at least have a 50/50 chance of getting it right without an autobot kill overnight if we simply have a successful lynch.

ES...what is your name and specific role? You have alluded enough about yourself...might as well see what you are.
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  #1446  
Old 03-18-2010, 10:52 PM
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Default Re: Transformers Mafia - Game Thread

Quote:
Originally Posted by Joshua Adams View Post
As promised: I am Ratchet, the Autobot medic.

In case I haven't been obvious enough in my hint dropping, I protected livius on night 1. As such, throughout day 2 I was inclined to believe Adam's story about a failed attempt on liv. After all, if anyone was in a position to know it was bullshit, it was me, and yet what I knew backed him up.

So I have been trying to come up with scenarios where Adam was telling the truth. For example, positing Demi as a vig kill and liv as the scum kill, early on day 2.

However, there's a limitation to my power: I can only protect someone who takes no night action. I have the option of forcing my protection on them and thus roleblocking them, or else just hoping they do nothing and hoping it works. I chose the latter approach, and voila, liv survived. So I assumed she did not take an action.

But then on night 2, I went to protect her again, and this time she died. So I knew then she must have had a special role (and well, duh, cardflip). So why did it work on night 1? Or did it? Based on what I know, there are three options.
1) Liv protected herself on night 1, thwarting the scum kill.
2) Liv chose not to take any action for some reason, so my protection worked.
3) Adam is a lying Gordepticon.

For my part, (2) seems unlikely, and (1) I have no way of assessing. She probably would have done it if she could, but who can estimate the likelihood that she was able to?
I like (3) simply because I'm not satisfied with the discrepancy between his and Kael's views. Back on day 2, I was more inclined to think the people who came out later were lying, since otherwise you've got some incredible coincidences in who viewed who. But now we know Kael was telling the truth.
okay so you send a pm to megs and say what?

consensual medicing or medical rapage?

what do you make of the other jailkeeper?

you can protect the same person on consecutive nights?
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  #1447  
Old 03-18-2010, 10:53 PM
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Default Re: Transformers Mafia - Game Thread

Quote:
Originally Posted by Contrapposto View Post
Everyone. The scenarios being run by bey and Adam are assuming that there are only 2 scum left. Actually a 4th scum at the beginning, assuming 3 left now, would possibly ensure a scum win if you run the same numbers. That might have happened to keep the game in balance with a cult leader in the mix.
Otherwise it would be too easy to recruit all the scum in short order should the cult leader get lucky on night 1.

If we run the scenario with 3 scum remaining then we could be dealing with a serious catastrophe!

I would rather lynch one for real and only have to deal with 1 or possibly 2 scum come night fall than dealing with a possible 2 - 3 scum. I feel we will not be able to coordinate that properly.....I fear that we might not be able to overcome this should things go really bad.

We at least have a 50/50 chance of getting it right without an autobot kill overnight if we simply have a successful lynch.

ES...what is your name and specific role? You have alluded enough about yourself...might as well see what you are.
8 with 3 scum

we lynch wrong today, we lose tonight

we no lynch today, we get a tomorrow.

7 with 3 scum.

run the numbers again.
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  #1448  
Old 03-18-2010, 10:56 PM
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Default Re: Transformers Mafia - Game Thread

Quote:
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Quote:
Originally Posted by beyelzu View Post
who did you block protect on night 2?
I did no action night 2 and was shitting my pants over it!
Using the forcefield on myself causes me to lose a turn (because it's draining and I had to recharge overnight)
interesting claim, it does sort of match the character who is slow and short on power cuz of the forcefield.
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  #1449  
Old 03-18-2010, 10:57 PM
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Default Re: Transformers Mafia - Game Thread

Usually cult leaders are not able to recruit scum. I'm pretty sure there are only 2 scum now.
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  #1450  
Old 03-18-2010, 10:57 PM
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Default Re: Transformers Mafia - Game Thread

This plan stinks and for those of you who choose to play like you can't possibly understand why then it makes you either pretty scummy or pretty stupid!
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